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[Bug - Linux Client] Warning: Failed to compile Material Instance

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    [Bug - Linux Client] Warning: Failed to compile Material Instance

    Dear Epicz

    There is a bug in current linux client(Build 2330705 - 10/16). I downloaded the following 2 maps and started my client with them. The maps run normal but a lot of textures are missing.

    Maps:

    https://forums.unrealtournament.com/...Duel-DM-Map%29
    (i used version DM-Lea_Alpha03c)

    https://forums.unrealtournament.com/...-DM-1on1-Erase
    (i used version DM-1on1-Erase_V10)

    Both maps should have floor textures and a lot of other textures too.

    Here are some screenshots:

    Click image for larger version

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    Click image for larger version

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    I have these log warnings in my log:

    Code:
    [2014.10.22-17.26.50:870][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.50:870][787]LogMaterial:Warning: Failed to compile Material /Game/Maps/DM-Lea/Materials/MasterMaterial.MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.50:872][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.50:872][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/LiftNew_Mats/LiftNew_Walls.LiftNew_Walls with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:090][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.51:090][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/GeneralMat_ForWalls.GeneralMat_ForWalls with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:091][787]LogMaterial: Can't compile Tile01 with cooked content, will use default material instead
    [2014.10.22-17.26.51:091][787]LogMaterial:Warning: Failed to compile Material /Game/Maps/DM-Lea/Materials/Tile01.Tile01 for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:102][787]LogMaterial: Can't compile GeneralMetal with cooked content, will use default material instead
    [2014.10.22-17.26.51:102][787]LogMaterial:Warning: Failed to compile Material /Game/Maps/DM-Lea/Materials/GeneralMetal.GeneralMetal for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:103][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.51:103][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/LiftNew_Mats/LiftNew_Top_MatInst.LiftNew_Top_MatInst with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:120][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.51:120][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/Trims/Trims_Emissive_MatInst.Trims_Emissive_MatInst with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:121][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.51:121][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/Trims/Trims_MatInst.Trims_MatInst with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:180][787]LogMaterial: Can't compile Doorway_Mat with cooked content, will use default material instead
    [2014.10.22-17.26.51:180][787]LogMaterial:Warning: Failed to compile Material /Game/Maps/DM-Lea/Materials/DoorwayMats/Doorway_Mat.Doorway_Mat for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:180][787]LogMaterial: Can't compile Doorway_Mat with cooked content, will use default material instead
    [2014.10.22-17.26.51:180][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/DoorwayMats/Doorway_Ceiling_MatInst.Doorway_Ceiling_MatInst with Base Doorway_Mat for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:181][787]LogMaterial: Can't compile Doorway_Mat with cooked content, will use default material instead
    [2014.10.22-17.26.51:181][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/DoorwayMats/Doorway_Inner_MatInst.Doorway_Inner_MatInst with Base Doorway_Mat for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:181][787]LogMaterial: Can't compile FloorGrate with cooked content, will use default material instead
    [2014.10.22-17.26.51:181][787]LogMaterial:Warning: Failed to compile Material /Game/Maps/DM-Lea/Materials/FloorGrate.FloorGrate for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:181][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.51:181][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/StairMats/Stair_MatInst.Stair_MatInst with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:181][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.51:182][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/StairMats/StairBorder_MatInst.StairBorder_MatInst with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:182][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.51:182][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/GeneralMat_Inst.GeneralMat_Inst with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:182][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.51:182][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/Window/Window01_MATInst.Window01_MATInst with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:182][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.51:183][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/Window/Window02_MATInst.Window02_MATInst with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    [2014.10.22-17.26.51:183][787]LogMaterial: Can't compile MasterMaterial with cooked content, will use default material instead
    [2014.10.22-17.26.51:183][787]LogMaterial:Warning: Failed to compile Material Instance /Game/Maps/DM-Lea/Materials/Window/Window.Window with Base MasterMaterial for platform GLSL_150, Default Material will be used in game.
    Please fix! :>

    #2
    Originally posted by the_lc View Post
    Dear Epicz

    There is a bug in current linux client(Build 2330705 - 10/16). I downloaded the following 2 maps and started my client with them. The maps run normal but a lot of textures are missing.

    Please fix! :>
    This is not epics problem, this is due to the method in which they are being cooked right now, meaning they are cooked on windows machines for windows clients, but I might be able to change the tool I posted and enable cooking for linux/mac as well...

    I will look into it and fix up the tool people are using if it's a simple fix, but it looks like it's going to require some significant research on my part.
    Last edited by raxxy; 10-22-2014, 02:02 PM.

    Comment


      #3
      Another question:

      Why does the game try to use a very outdated GLSL version? I know i can manually start it with -opengl4, then it uses a current one.

      Comment


        #4
        Originally posted by raxxy View Post
        This is not epics problem, this is due to the method in which they are being cooked right now, meaning they are cooked on windows machines for windows clients, but I might be able to change the tool I posted and enable cooking for linux/mac as well...

        I will look into it and fix up the tool people are using if it's a simple fix, but it looks like it's going to require some significant research on my part.
        cool. thank you :>

        Comment

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