Announcement

Collapse
No announcement yet.

ICU data crash

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    ICU data crash

    Hi!

    I have an problem with the game. Im not finding solution to the problem.
    I dont know what i do wrong.
    The terminal log:
    Code:
    LinuxNoEditor/Engine/Binaries/Linux $  ./UE4 UnrealTournament 
    Using binned.
    Increasing per-process limit of core file size to infinity.
    Assertion failed: HasFoundDataDirectory [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\Core\Private\Internationalization\ICUInternationalization.cpp] [Line: 118] 
    ICU data directory was not discovered:
    ../../../UnrealTournament/Content/Internationalization
    ../../../Engine/Content/Internationalization
    Signal 11 caught.
    EngineCrashHandler: Signal=11
    Félbeszakítva (core készült)

    Thx the help!

    #2
    i got same problem as well. If somebody has a solution.

    Comment


      #3
      Found issue i think,
      UE4 doesn't like folders named with 'bad 'chars' / non 'standard' encoding. (e.g: changed some custom folder i created as a test from 'goodname' to 'badnàmé')

      Not working (parent folder = 'badnàmé'):
      /badnàmé/LinuxNoEditor/Engine/Binaries/Linux$ ./UE4 UnrealTournament
      Using binned.
      Increasing per-process limit of core file size to infinity.
      Assertion failed: HasFoundDataDirectory [File:\BuildFarm\buildmachine_++depot+UE4-UT-Releases\Engine\Source\Runtime\Core\Private\Internationalization\ICUInternationalization.cpp] [Line: 118]
      ICU data directory was not discovered:
      ../../../UnrealTournament/Content/Internationalization
      ../../../Engine/Content/Internationalization
      Signal 11 caught.
      EngineCrashHandler: Signal=11
      Abandon (core dumped)
      Working (parent folder =goodname):
      /goodname/LinuxNoEditor/Engine/Binaries/Linux$ ./UE4 UnrealTournament
      Using binned.
      Increasing per-process limit of core file size to infinity.
      LogInitisplay: Running engine for game: UnrealTournament
      LogInitisplay: Project file not found: /home/xxx/goodname/LinuxNoEditor/UnrealTournament/UnrealTournament.uproject
      LogInitisplay: Attempting to find via project info helper.
      LogUProjectInfo: Found projects:
      LogInit: Version: 4.7.0-2480567+++depot+UE4-UT-Releases
      LogInit: API Version: 2480567
      LogInit: Compiled (64-bit): Mar 16 2015 16:54:16
      LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)
      LogInit: Build Configuration: Development
      LogInit: Branch Name: ++depot+UE4-UT-Releases
      LogInit: Command line:
      LogInit: Base directory: /home/xxx/goodname/LinuxNoEditor/Engine/Binaries/Linux/
      LogInit: Rocket: 0
      [2015.03.28-18.01.11:453][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
      ...
      Last edited by ʗɵɳʄɽɵɳʈɑʈɨɵɳ; 03-28-2015, 02:17 PM.

      Comment


        #4
        fortnight is not working here the error

        Comment

        Working...
        X