Every time I start a new game on a HUB I get this error message...
SEGV_MAPERR at 0x20
TArray<FPendingRedirect, FDefaultAllocator>::RemoveAt(int, int, bool) Address = 0x11bf96280 (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
UUTGameViewportClient::UpdateRedirects(float) Address = 0x11bf81f0a (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
UUTGameViewportClient::Tick(float) Address = 0x11bf81518 (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
UGameEngine::Tick(float, bool) Address = 0x1020ff885 (filename not found) [in UE4-Engine-Mac-Test.dylib]
UUTGameEngine::Tick(float, bool) Address = 0x11bf20ee2 (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
FEngineLoop::Tick() Address = 0x100da8163 (filename not found) [in UE4-Mac-Test]
GuardedMain(wchar_t const*) Address = 0x100da9093 (filename not found) [in UE4-Mac-Test]
-[UE4AppDelegate runGameThread:] Address = 0x100db27d3 (filename not found) [in UE4-Mac-Test]
-[FCocoaGameThread main] Address = 0x100eb57d8 (filename not found) [in UE4-Core-Mac-Test.dylib]
Unknown() Address = 0x7fff89efae92 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff851a305a (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff851a2fd7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff851a03ed (filename not found) [in libsystem_pthread.dylib]
SEGV_MAPERR at 0x20
TArray<FPendingRedirect, FDefaultAllocator>::RemoveAt(int, int, bool) Address = 0x11bf96280 (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
UUTGameViewportClient::UpdateRedirects(float) Address = 0x11bf81f0a (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
UUTGameViewportClient::Tick(float) Address = 0x11bf81518 (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
UGameEngine::Tick(float, bool) Address = 0x1020ff885 (filename not found) [in UE4-Engine-Mac-Test.dylib]
UUTGameEngine::Tick(float, bool) Address = 0x11bf20ee2 (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
FEngineLoop::Tick() Address = 0x100da8163 (filename not found) [in UE4-Mac-Test]
GuardedMain(wchar_t const*) Address = 0x100da9093 (filename not found) [in UE4-Mac-Test]
-[UE4AppDelegate runGameThread:] Address = 0x100db27d3 (filename not found) [in UE4-Mac-Test]
-[FCocoaGameThread main] Address = 0x100eb57d8 (filename not found) [in UE4-Core-Mac-Test.dylib]
Unknown() Address = 0x7fff89efae92 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff851a305a (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff851a2fd7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff851a03ed (filename not found) [in libsystem_pthread.dylib]