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UT Crashes When I Start An Online Game

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    UT Crashes When I Start An Online Game

    Every time I start a new game on a HUB I get this error message...


    SEGV_MAPERR at 0x20

    TArray<FPendingRedirect, FDefaultAllocator>::RemoveAt(int, int, bool) Address = 0x11bf96280 (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
    UUTGameViewportClient::UpdateRedirects(float) Address = 0x11bf81f0a (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
    UUTGameViewportClient::Tick(float) Address = 0x11bf81518 (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
    UGameEngine::Tick(float, bool) Address = 0x1020ff885 (filename not found) [in UE4-Engine-Mac-Test.dylib]
    UUTGameEngine::Tick(float, bool) Address = 0x11bf20ee2 (filename not found) [in UE4-UnrealTournament-Mac-Test.dylib]
    FEngineLoop::Tick() Address = 0x100da8163 (filename not found) [in UE4-Mac-Test]
    GuardedMain(wchar_t const*) Address = 0x100da9093 (filename not found) [in UE4-Mac-Test]
    -[UE4AppDelegate runGameThread:] Address = 0x100db27d3 (filename not found) [in UE4-Mac-Test]
    -[FCocoaGameThread main] Address = 0x100eb57d8 (filename not found) [in UE4-Core-Mac-Test.dylib]
    Unknown() Address = 0x7fff89efae92 (filename not found) [in Foundation]
    _pthread_body Address = 0x7fff851a305a (filename not found) [in libsystem_pthread.dylib]
    _pthread_body Address = 0x7fff851a2fd7 (filename not found) [in libsystem_pthread.dylib]
    thread_start Address = 0x7fff851a03ed (filename not found) [in libsystem_pthread.dylib]
    Win 10
    iMac (27-inch, Late 2013)
    3.5 GHz Intel Core i7
    32 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 780M 4096 MB

    Maps:
    DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
    2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,
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