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    Missing libsystem_pthread.dylib

    The game keeps crashing everytime I start up a match or training map. In the logs, it said libsystem_pthread.dylib is missing. How do I get it to work or how to get the file replaced?


    Full Log:


    SEGV_MAPERR at 0x10

    GetPrecomputedLightingParameters(ERHIFeatureLevel::Type, FPrecomputedLightingParameters&, FIndirectLightingCache const*, FIndirectLightingCacheAllocation const*, FLightCacheInterface const*) Address = 0x110ba9e57 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp, line 125] [in UE4-Renderer-Mac-Shipping.dylib]
    CreatePrecomputedLightingUniformBuffer(EUniformBufferUsage, ERHIFeatureLevel::Type, FIndirectLightingCache const*, FIndirectLightingCacheAllocation const*, FLightCacheInterface const*) Address = 0x110baa839 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp, line 243] [in UE4-Renderer-Mac-Shipping.dylib]
    FPrimitiveSceneInfo::UpdatePrecomputedLightingBuffer() Address = 0x110d691a7 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp, line 583] [in UE4-Renderer-Mac-Shipping.dylib]
    FSceneRenderer::UpdatePrimitivePrecomputedLightingBuffers() Address = 0x110ddcc25 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1607] [in UE4-Renderer-Mac-Shipping.dylib]
    FDeferredShadingSceneRenderer::InitViews(FRHICommandListImmediate&) Address = 0x110de447d [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp, line 2737] [in UE4-Renderer-Mac-Shipping.dylib]
    FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x110ae5526 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp, line 768] [in UE4-Renderer-Mac-Shipping.dylib]
    FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand:oTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x110ddd113 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1702] [in UE4-Renderer-Mac-Shipping.dylib]
    TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x110df5e8a [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h, line 891] [in UE4-Renderer-Mac-Shipping.dylib]
    FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x109e264c6 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 777] [in UE4-Core-Mac-Shipping.dylib]
    FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x109e25e85 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp, line 498] [in UE4-Core-Mac-Shipping.dylib]
    FRenderingThread::Run() Address = 0x10e3e0caf [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 434] [in UE4-RenderCore-Mac-Shipping.dylib]
    FRunnableThreadPThread::Run() Address = 0x109e501d0 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp, line 26] [in UE4-Core-Mac-Shipping.dylib]
    FRunnableThreadPThread::_ThreadProc(void*) Address = 0x109e2c87a [Runtime/Core/Private/GenericPlatform/../HAL/PThreadRunnableThread.h, line 168] [in UE4-Core-Mac-Shipping.dylib]
    _pthread_body Address = 0x7fff8aa2805a (filename not found) [in libsystem_pthread.dylib]
    _pthread_body Address = 0x7fff8aa27fd7 (filename not found) [in libsystem_pthread.dylib]
    thread_start Address = 0x7fff8aa253ed (filename not found) [in libsystem_pthread.dylib]

    #2
    Please let me know if you are still having this issue after the recent update.

    Thanks,
    Wombo

    Comment


      #3
      I have the same issue (iMac i7 2,8Ghz, ati HD 4850). The game crashes when it's loading to start a game:

      My log:


      SEGV_MAPERR at 0x10


      GetPrecomputedLightingParameters(ERHIFeatureLevel::Type, FPrecomputedLightingParameters&, FIndirectLightingCache const*, FIndirectLightingCacheAllocation const*, FLightCacheInterface const*) Address = 0x10ed3c486 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp, line 125] [in UE4-Renderer-Mac-Shipping.dylib]
      CreatePrecomputedLightingUniformBuffer(EUniformBufferUsage, ERHIFeatureLevel::Type, FIndirectLightingCache const*, FIndirectLightingCacheAllocation const*, FLightCacheInterface const*) Address = 0x10ed3cbd3 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp, line 243] [in UE4-Renderer-Mac-Shipping.dylib]
      FPrimitiveSceneInfo::UpdatePrecomputedLightingBuffer() Address = 0x10eec0457 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp, line 583] [in UE4-Renderer-Mac-Shipping.dylib]
      FSceneRenderer::UpdatePrimitivePrecomputedLightingBuffers() Address = 0x10ef2cff5 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1607] [in UE4-Renderer-Mac-Shipping.dylib]
      FDeferredShadingSceneRenderer::InitViews(FRHICommandListImmediate&) Address = 0x10ef34a87 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp, line 2737] [in UE4-Renderer-Mac-Shipping.dylib]
      FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x10ec861d7 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp, line 768] [in UE4-Renderer-Mac-Shipping.dylib]
      FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand:oTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x10ef2d513 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1702] [in UE4-Renderer-Mac-Shipping.dylib]
      TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x10ef46e3a [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h, line 891] [in UE4-Renderer-Mac-Shipping.dylib]
      FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1085b3ee6 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 262] [in UE4-Core-Mac-Shipping.dylib]
      FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1085b3865 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp, line 498] [in UE4-Core-Mac-Shipping.dylib]
      FRenderingThread::Run() Address = 0x10c7a741f [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 434] [in UE4-RenderCore-Mac-Shipping.dylib]
      FRunnableThreadPThread::Run() Address = 0x1085dc6c0 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp, line 26] [in UE4-Core-Mac-Shipping.dylib]
      FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1085b9fba [Runtime/Core/Private/GenericPlatform/../HAL/PThreadRunnableThread.h, line 168] [in UE4-Core-Mac-Shipping.dylib]
      _pthread_body Address = 0x7fff8fbfe99d (filename not found) [in libsystem_pthread.dylib]
      _pthread_body Address = 0x7fff8fbfe91a (filename not found) [in libsystem_pthread.dylib]
      thread_start Address = 0x7fff8fbfc351 (filename not found) [in libsystem_pthread.dylib]

      Comment


        #4
        thread_start Address = 0x7fff7643fbf9 (filename not found) [in libsystem_pthread.dylib] game keeps crashing during a load in

        Comment

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