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Crash (10.11.4 (15e65))

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    Crash (10.11.4 (15e65))

    I just installed UT using the Epic Games Launcher, here is a video of the crash:
    https://dl.dropboxusercontent.com/u/...Tcrash_OSX.mp4

    My computer:


    My crash code:
    Code:
    MachineId:3075D1DA924A465AE4FF13A2E6A23815
    EpicAccountId:ab0c8ef3c00748369ee5cd63d3ac4e7f
    
    
     SEGV_MAPERR at 0x10
    
    
    FUntypedBulkData::GetBulkDataSize() const Address = 0x1047e7d7c [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkData.cpp, line 281] [in UE4-CoreUObject-Mac-Shipping.dylib]
    FCompositeFontCache::GetFontFace(FFontData const&) Address = 0x108e4ec23 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/SlateCore/Private/Fonts/FontCacheCompositeFont.cpp, line 233] [in UE4-SlateCore-Mac-Shipping.dylib]
    FSlateFontRenderer::GetFontFaceForCharacter(FFontData const&, wchar_t, EFontFallback) const Address = 0x108e5525c [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/SlateCore/Private/Fonts/SlateFontRenderer.cpp, line 161] [in UE4-SlateCore-Mac-Shipping.dylib]
    FSlateTextShaper::PerformKerningOnlyTextShaping(wchar_t const*, int, int, FSlateFontInfo const&, float, TArray<FShapedGlyphEntry, FDefaultAllocator>&) const Address = 0x108e57047 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/SlateCore/Private/Fonts/SlateTextShaper.cpp, line 216] [in UE4-SlateCore-Mac-Shipping.dylib]
    FSlateTextShaper::ShapeBidirectionalText(wchar_t const*, int, int, FSlateFontInfo const&, float, TextBiDi::ETextDirection, ETextShapingMethod) const Address = 0x108e4afd2 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/SlateCore/Private/Fonts/SlateTextShaper.cpp, line 126] [in UE4-SlateCore-Mac-Shipping.dylib]
    FSlateFontCache::ShapeBidirectionalText(wchar_t const*, int, int, FSlateFontInfo const&, float, TextBiDi::ETextDirection, ETextShapingMethod) const Address = 0x108e4ad74 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/SlateCore/Private/Fonts/FontCache.cpp, line 1088] [in UE4-SlateCore-Mac-Shipping.dylib]
    FShapedTextCache::AddShapedText(FCachedShapedTextKey const&, wchar_t const*) Address = 0x1087d76df [Runtime/Core/Public/Templates/SharedPointer.h, line 261] [in UE4-Slate-Mac-Shipping.dylib]
    FShapedTextCache::FindOrAddShapedText(FCachedShapedTextKey const&, wchar_t const*) Address = 0x1087d7a6a [Runtime/Core/Public/Templates/SharedPointer.h, line 587] [in UE4-Slate-Mac-Shipping.dylib]
    ShapedTextCacheUtil::MeasureShapedText(TSharedRef<FShapedTextCache, (ESPMode)0> const&, FCachedShapedTextKey const&, FTextRange const&, wchar_t const*) Address = 0x1087d7ee0 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Slate/Private/Framework/Text/ShapedTextCache.cpp, line 89] [in UE4-Slate-Mac-Shipping.dylib]
    FSlateTextRun::Measure(int, int, float, FRunTextContext const&) const Address = 0x1087e459a [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Slate/Private/Framework/Text/SlateTextRun.cpp, line 50] [in UE4-Slate-Mac-Shipping.dylib]
    FTextLayout::CreateBreakCandidate(int&, FTextLayout::FLineModel&, int, int) Address = 0x1087eef4c [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Slate/Private/Framework/Text/TextLayout.cpp, line 104] [in UE4-Slate-Mac-Shipping.dylib]
    FTextLayout::CreateLineWrappingCache(FTextLayout::FLineModel&) Address = 0x1087f1c1a [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Slate/Private/Framework/Text/TextLayout.cpp, line 923] [in UE4-Slate-Mac-Shipping.dylib]
    FTextLayout::FlowLayout() Address = 0x1087f1731 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Slate/Private/Framework/Text/TextLayout.cpp, line 497] [in UE4-Slate-Mac-Shipping.dylib]
    FTextLayout::UpdateLayout() Address = 0x1087f33ef [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Slate/Private/Framework/Text/TextLayout.cpp, line 1003] [in UE4-Slate-Mac-Shipping.dylib]
    FSlateTextLayout::UpdateIfNeeded() Address = 0x1087e3b62 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Slate/Private/Framework/Text/SlateTextLayout.cpp, line 153] [in UE4-Slate-Mac-Shipping.dylib]
    FTextBlockLayout::ComputeDesiredSize(FTextBlockLayout::FWidgetArgs const&, float, FTextBlockStyle const&) Address = 0x1089a00ba [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Slate/Private/Widgets/Text/TextBlockLayout.cpp, line 87] [in UE4-Slate-Mac-Shipping.dylib]
    STextBlock::ComputeDesiredSize(float) const Address = 0x1089b16c8 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Slate/Private/Widgets/Text/STextBlock.cpp, line 175] [in UE4-Slate-Mac-Shipping.dylib]
    SWidget::CacheDesiredSize(float) Address = 0x108ef0472 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/SlateCore/Private/Widgets/SWidget.cpp, line 397] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c86e [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/SlateCore/Private/Widgets/SWidget.cpp, line 392] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    SWidget::SlatePrepass(float) Address = 0x108e6c81e [Runtime/Core/Public/Templates/SharedPointerInternals.h, line 385] [in UE4-SlateCore-Mac-Shipping.dylib]
    UGameEngine::SwitchGameWindowToUseGameViewport() Address = 0x1056bdf01 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Engine/Private/GameEngine.cpp, line 389] [in UE4-Engine-Mac-Shipping.dylib]
    FDefaultGameMoviePlayer::Shutdown() Address = 0x1083be56e [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/MoviePlayer/Private/DefaultGameMoviePlayer.cpp, line 198] [in UE4-MoviePlayer-Mac-Shipping.dylib]
    FEngineLoop::Exit() Address = 0x104176e22 (filename not found) [in UE4-Mac-Shipping]
    GuardedMain(wchar_t const*) Address = 0x1041779e7 (filename not found) [in UE4-Mac-Shipping]
    -[UE4AppDelegate runGameThread:] Address = 0x10417eeca (filename not found) [in UE4-Mac-Shipping]
    -[FCocoaGameThread main] Address = 0x1042b9fd0 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 368] [in UE4-Core-Mac-Shipping.dylib]
    Unknown() Address = 0x7fff9a8a5d64 (filename not found) [in Foundation]
    _pthread_body Address = 0x7fff9c0b099d (filename not found) [in libsystem_pthread.dylib]
    _pthread_body Address = 0x7fff9c0b091a (filename not found) [in libsystem_pthread.dylib]
    thread_start Address = 0x7fff9c0ae351 (filename not found) [in libsystem_pthread.dylib]
    Attached Files

    #2
    Thanks for Reporting Quad849,

    I have entered your crash and you can track it here:
    https://unrealtournament.atlassian.net/browse/UT-4106

    Comment


      #3
      Could you please accept the EULA to see if you can bypass the issue, Thanks.

      Comment

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