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    Crashing after entering a game

    I found a way to get past the black screen thingy at the beginning of the various games but after a few secs, the game crash.
    Don't know if that can help but the error log :
    LoginId:1903fabbee4a6b2884404495956ac2fb
    EpicAccountId:4e0436c962734924974ad74dc51dcae0

    SEGV_MAPERR at 0x2ca

    SamplerStage::bindSamplerToTexture(unsigned char, unsigned char) Address = 0x1201575ed (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
    SamplerStage::writeSamplerState() Address = 0x12015727d (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
    IGRenderStateSamplers::writeIf() Address = 0x12014aa9a (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
    IGAccelRenderCommandEncoder:rogramPipeline(sPrimitiveData const&) Address = 0x120143a51 (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
    IGAccelRenderCommandEncoder::drawIndexedPrimitives(MTLPrimitiveType, unsigned int, MTLIndexType, MTLIGAccelBuffer*, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x12014567d (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
    -[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:] Address = 0x120131e7d (filename not found) [in AppleIntelBDWGraphicsMTLDriver]
    FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x120253334 (filename not found) [in UE4-MetalRHI-Mac-Shipping.dylib]
    void ExecuteSimulationCommands<(EParticleCollisionShaderMode)1>(FRHICommandList&, ERHIFeatureLevel::Type, TArray<FSimulationCommandGPU, FDefaultAllocator> const&, FParticleSimulationResources*, FSceneView const*, FGlobalDistanceFieldParameterData const*, FRHITexture2D*, FRHITexture2D*, bool) Address = 0x10b7a7b03 (filename not found) [in UE4-Engine-Mac-Shipping.dylib]
    FFXSystem::SimulateGPUParticles(FRHICommandListImmediate&, EParticleSimulatePhase::Type, FSceneView const*, FGlobalDistanceFieldParameterData const*, FRHITexture2D*, FRHITexture2D*) Address = 0x10b7ac40f (filename not found) [in UE4-Engine-Mac-Shipping.dylib]
    FFXSystem::PostRenderOpaque(FRHICommandListImmediate&, FSceneView const*, FRHITexture2D*, FRHITexture2D*) Address = 0x10b7645e8 (filename not found) [in UE4-Engine-Mac-Shipping.dylib]
    FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x1128ad227 (filename not found) [in UE4-Renderer-Mac-Shipping.dylib]
    FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand:oTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x112c2722e (filename not found) [in UE4-Renderer-Mac-Shipping.dylib]
    TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x112c5a19a (filename not found) [in UE4-Renderer-Mac-Shipping.dylib]
    FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10a42b367 (filename not found) [in UE4-Core-Mac-Shipping.dylib]
    FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10a42aac5 (filename not found) [in UE4-Core-Mac-Shipping.dylib]
    RenderingThreadMain(FEvent*) Address = 0x10de6f8fa (filename not found) [in UE4-RenderCore-Mac-Shipping.dylib]
    FRenderingThread::Run() Address = 0x10de79357 (filename not found) [in UE4-RenderCore-Mac-Shipping.dylib]
    FRunnableThreadPThread::Run() Address = 0x10a4574e6 (filename not found) [in UE4-Core-Mac-Shipping.dylib]
    FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10a437c36 (filename not found) [in UE4-Core-Mac-Shipping.dylib]
    _pthread_body Address = 0x7fff9ab4a93b (filename not found) [in libsystem_pthread.dylib]
    _pthread_body Address = 0x7fff9ab4a887 (filename not found) [in libsystem_pthread.dylib]
    thread_start Address = 0x7fff9ab4a08d (filename not found) [in libsystem_pthread.dylib]

    #2
    AppleIntelBDWGraphicsMTLDriver
    I'm not a mac user but maybe try update your graphic driver and check if it is compatible with UT minimum requirements.

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