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SEGV_MAPERR at 0x3 ERROR

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    SEGV_MAPERR at 0x3 ERROR

    Keeps crashing with SEGV_MAPERR at 0x3 error. Game runs fine but when game finishes and tries to load a new map (online) it crashes more than not. Here’s the error.

    LoginId:a13755b599406eeb130d33b531a40fdd
    EpicAccountId:b8ba1ffa4d8d4ad2b4b54e4e9fc30ce9

    SEGV_MAPERR at 0x3

    FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1022632cb (filename not found) [in UE4-Core-Mac-Shipping.dylib]
    FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10237caff (filename not found) [in UE4-Core-Mac-Shipping.dylib]
    FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10241f44c (filename not found) [in UE4-Core-Mac-Shipping.dylib]
    FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x1023c34db (filename not found) [in UE4-Core-Mac-Shipping.dylib]
    GameThreadWaitForTask(TRefCountPtr<FGraphEvent> const&, bool) Address = 0x105cb640b (filename not found) [in UE4-RenderCore-Mac-Shipping.dylib]
    FlushRenderingCommands() Address = 0x105cb35bb (filename not found) [in UE4-RenderCore-Mac-Shipping.dylib]
    FSlateRHIRenderer::ReleaseAccessedResources(bool) Address = 0x111ec2be1 (filename not found) [in UE4-SlateRHIRenderer-Mac-Shipping.dylib]
    UWorld::CleanupWorld(bool, bool, UWorld*) Address = 0x103abd81b (filename not found) [in UE4-Engine-Mac-Shipping.dylib]
    UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) Address = 0x103a142a8 (filename not found) [in UE4-Engine-Mac-Shipping.dylib]
    UUTGameEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) Address = 0x12b4cd9c1 (filename not found) [in UE4-UnrealTournament-Mac-Shipping.dylib]
    UEngine::TickWorldTravel(FWorldContext&, float) Address = 0x103a13766 (filename not found) [in UE4-Engine-Mac-Shipping.dylib]
    UGameEngine::Tick(float, bool) Address = 0x103303243 (filename not found) [in UE4-Engine-Mac-Shipping.dylib]
    UUTGameEngine::Tick(float, bool) Address = 0x12b4c82a2 (filename not found) [in UE4-UnrealTournament-Mac-Shipping.dylib]
    FEngineLoop::Tick() Address = 0x1021b7b38 (filename not found) [in UE4-Mac-Shipping]
    GuardedMain(wchar_t const*) Address = 0x1021b8aa2 (filename not found) [in UE4-Mac-Shipping]
    -[UE4AppDelegate runGameThread:] Address = 0x1021bfce7 (filename not found) [in UE4-Mac-Shipping]
    -[FCocoaGameThread main] Address = 0x102329f39 (filename not found) [in UE4-Core-Mac-Shipping.dylib]
    Unknown() Address = 0x7fff321cb9a2 (filename not found) [in Foundation]
    _pthread_body Address = 0x7fff5c29e2eb (filename not found) [in libsystem_pthread.dylib]
    _pthread_start Address = 0x7fff5c2a1249 (filename not found) [in libsystem_pthread.dylib]
    thread_start Address = 0x7fff5c29d40d (filename not found) [in libsystem_pthread.dylib]
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