Sure! Just read your post. I'll try to collect some logs.
Restarted the game several times. This is the only crash I logged so far.
Unreal Engine Crash reporter:
Console:
Restarted the game several times. This is the only crash I logged so far.
Unreal Engine Crash reporter:
MachineId:7B45CD3B344890FC51E2A4ADD0C73D70
EpicAccountId:
SEGV_MAPERR at 0x208
Unknown() Address = 0x12344037fde9 (filename not found) [in GeForceGLDriverWeb]
gpumLoadCurrentQueries Address = 0x7fff8b558c36 (filename not found) [in libGPUSupportMercury.dylib]
gldUpdateDispatch Address = 0x12344036799e (filename not found) [in GeForceGLDriverWeb]
Unknown() Address = 0x11d78d037 (filename not found) [in GLEngine]
Unknown() Address = 0x11d732205 (filename not found) [in GLEngine]
Unknown() Address = 0x11d731a50 (filename not found) [in GLEngine]
Unknown() Address = 0x11d788a32 (filename not found) [in GLEngine]
_dispatch_client_callout Address = 0x7fff8ced13c3 (filename not found) [in libdispatch.dylib]
_dispatch_queue_drain Address = 0x7fff8ced5ff3 (filename not found) [in libdispatch.dylib]
_dispatch_queue_invoke Address = 0x7fff8cedc6bf (filename not found) [in libdispatch.dylib]
_dispatch_root_queue_drain Address = 0x7fff8ced4d0b (filename not found) [in libdispatch.dylib]
_dispatch_worker_thread3 Address = 0x7fff8ced4ab8 (filename not found) [in libdispatch.dylib]
_pthread_wqthread Address = 0x7fff9a6764f2 (filename not found) [in libsystem_pthread.dylib]
start_wqthread Address = 0x7fff9a674375 (filename not found) [in libsystem_pthread.dylib]
EpicAccountId:
SEGV_MAPERR at 0x208
Unknown() Address = 0x12344037fde9 (filename not found) [in GeForceGLDriverWeb]
gpumLoadCurrentQueries Address = 0x7fff8b558c36 (filename not found) [in libGPUSupportMercury.dylib]
gldUpdateDispatch Address = 0x12344036799e (filename not found) [in GeForceGLDriverWeb]
Unknown() Address = 0x11d78d037 (filename not found) [in GLEngine]
Unknown() Address = 0x11d732205 (filename not found) [in GLEngine]
Unknown() Address = 0x11d731a50 (filename not found) [in GLEngine]
Unknown() Address = 0x11d788a32 (filename not found) [in GLEngine]
_dispatch_client_callout Address = 0x7fff8ced13c3 (filename not found) [in libdispatch.dylib]
_dispatch_queue_drain Address = 0x7fff8ced5ff3 (filename not found) [in libdispatch.dylib]
_dispatch_queue_invoke Address = 0x7fff8cedc6bf (filename not found) [in libdispatch.dylib]
_dispatch_root_queue_drain Address = 0x7fff8ced4d0b (filename not found) [in libdispatch.dylib]
_dispatch_worker_thread3 Address = 0x7fff8ced4ab8 (filename not found) [in libdispatch.dylib]
_pthread_wqthread Address = 0x7fff9a6764f2 (filename not found) [in libsystem_pthread.dylib]
start_wqthread Address = 0x7fff9a674375 (filename not found) [in libsystem_pthread.dylib]
12/4/15 5:53:31.534 PM UE4-Mac-Test[1234]: App Transport Security has blocked a cleartext HTTP (http://) resource load since it is insecure. Temporary exceptions can be configured via your app's Info.plist file.
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