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UT 4 Pre-Alpha running slow

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  • replied
    @nickdedalos

    I am trying to play the game but since I am picking the type of game I wanna play, the sound plays normal
    but with no video. after the explanation the game crashes. I tried again putting everything to low on the setting,
    no result!!!
    There's another thread on that issue over here. Try to remove the tutorial videos and see, if the map will load properly then. It resolved some issues for myself, suddenly it will show the map loading screen:
    1. Quit the game & open the UnrealTournament folder in the macOS Finder
    2. Navigate down to /UnrealTournament/Content/Movies/
    3. Delete – or otherwise remove – the TutorialVideos-folder from the /Movies/-directory

    Leave a comment:


  • replied
    Hello guys,
    I have my Mac mini (late2014) running on:
    2.6Ghz on Intel i5
    Ram: 8gb 1600 Mhz ddr3
    Graphic card: Intel Iris 1536 Mb

    I am trying to play the game but since I am picking the type of game I wanna play, the sound plays normal
    but with no video. after the explanation the game crashes. I tried again putting everything to low on the setting,
    no result!!!

    Any idea how to play the game???
    thanks in advance!!!!

    Leave a comment:


  • replied
    Just updated for the heck of it and it WORKS! The Autodetect didn't find my NVIDIA GeForce GTX 970, but I maxed out the settings at 2048x1536 (yeah, old school CRT) and set a frame cap of 80fps and it is smoooth!
    Last edited by EbbyB; 07-06-2016, 10:44 PM.

    Leave a comment:


  • replied
    ive got a Mac Pro 2.7GHz 12core, 64GB ram and dual AMD FirePro D700 and the game runs pretty poor and even with the gfx settings set high it still looks pretty bad
    gonna give it a try on bootcamp and see if thats any better

    Leave a comment:


  • replied
    I have a Mac Pro 2015:

    Model Name: Mac Pro
    Model Identifier: MacPro6,1
    Processor Name: Quad-Core Intel Xeon E5
    Processor Speed: 3.7 GHz
    Number of Processors: 1
    Total Number of Cores: 4
    L2 Cache (per Core): 256 KB
    L3 Cache: 10 MB
    Memory: 16 GB

    With a pair of AMD FirePro D300:
    AMD FirePro D300:


    Chipset Model: AMD FirePro D300
    Type: GPU
    Bus: PCIe
    Slot: Slot-1
    PCIe Lane Width: x16
    VRAM (Total): 2048 MB
    Vendor: ATI (0x1002)
    Device ID: 0x6810
    Revision ID: 0x0000
    ROM Revision: 113-C4012F-687
    gMux Version: 4.0.11 [3.2.8]
    EFI Driver Version: 01.00.687

    I know the GPU on the Mac Pro are not optimized for gaming, but I was playing pretty well until I ran the new map on UT and then everything dropped to a crawl. I wanted to know if there was any way to optimize the fireproofs from Terminal.app or if there is another tool I could use. We have a UT Server at work for "Stress Relief" and I am the only sucker with a Mac. Everyone else is on PC.

    Thanks!

    Leave a comment:


  • replied
    Originally posted by Omerion1 View Post
    How did you get it to work? Every time I started it up and try to load the match, it keeps crashing.
    I know the last time I played only some of the maps worked. So check that first. Also I had a couple random crash too that had a submit button. If you haven't all ready check if there is a post started with this behavior then add your crash information and the steps you did to get to that point. If there is no post to start one. At least submit the crash report when it happens so EPIC gets that info.

    Leave a comment:


  • replied
    Originally posted by hackintosh View Post
    I hope Epic keeps working on the Mac Port. To the people that is doing the Mac OS X programming I applaud you guys. I'm a novice programmer myself so I know it's no easy task. I was actually surprised that Mac port was even playable at all at this stage. We'll have to wait and see. I'm sure once the Windows version is more finial they will work more on the Mac port to optimize it. Anyway I'll see what Apple does in a year or two for gaming. If Apple keeps doing what they are now I'll be build myself a Windows system the way it looks when I need to upgrade again.
    How did you get it to work? Every time I started it up and try to load the match, it keeps crashing.

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  • replied
    I hope Epic keeps working on the Mac Port. To the people that is doing the Mac OS X programming I applaud you guys. I'm a novice programmer myself so I know it's no easy task. I was actually surprised that Mac port was even playable at all at this stage. We'll have to wait and see. I'm sure once the Windows version is more finial they will work more on the Mac port to optimize it. Anyway I'll see what Apple does in a year or two for gaming. If Apple keeps doing what they are now I'll be build myself a Windows system the way it looks when I need to upgrade again.

    Leave a comment:


  • replied
    The last thing is an common issue with the launcher – does the same on Windows, although not to 100%+, at least on my PC

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  • replied
    This is definitely a real programming issue.

    I have a macbook pro 15" quad core 2.3ghz i7 GPU, 512gb SSD, 8gb ram, and nvidia GT750m 1gbvram with latest OS and updates. I have an acer laptop with half the CPU spec but same GPU that runs this pre-alpha very smoothly at native resolution under windows 10, my macbook barely gets 2-3 framerate at native resolution...

    I have already attempted to run it with "Automatic Graphic Switching" turned off as well, same result.

    I have also noticed: the Epic Games Launcher runs at 110-140% CPU when just sitting idle doing nothing in the program either when the game is launched or not.

    Leave a comment:


  • replied
    Sure! Just read your post. I'll try to collect some logs.

    Restarted the game several times. This is the only crash I logged so far.
    Unreal Engine Crash reporter:
    MachineId:7B45CD3B344890FC51E2A4ADD0C73D70
    EpicAccountId:

    SEGV_MAPERR at 0x208

    Unknown() Address = 0x12344037fde9 (filename not found) [in GeForceGLDriverWeb]
    gpumLoadCurrentQueries Address = 0x7fff8b558c36 (filename not found) [in libGPUSupportMercury.dylib]
    gldUpdateDispatch Address = 0x12344036799e (filename not found) [in GeForceGLDriverWeb]
    Unknown() Address = 0x11d78d037 (filename not found) [in GLEngine]
    Unknown() Address = 0x11d732205 (filename not found) [in GLEngine]
    Unknown() Address = 0x11d731a50 (filename not found) [in GLEngine]
    Unknown() Address = 0x11d788a32 (filename not found) [in GLEngine]
    _dispatch_client_callout Address = 0x7fff8ced13c3 (filename not found) [in libdispatch.dylib]
    _dispatch_queue_drain Address = 0x7fff8ced5ff3 (filename not found) [in libdispatch.dylib]
    _dispatch_queue_invoke Address = 0x7fff8cedc6bf (filename not found) [in libdispatch.dylib]
    _dispatch_root_queue_drain Address = 0x7fff8ced4d0b (filename not found) [in libdispatch.dylib]
    _dispatch_worker_thread3 Address = 0x7fff8ced4ab8 (filename not found) [in libdispatch.dylib]
    _pthread_wqthread Address = 0x7fff9a6764f2 (filename not found) [in libsystem_pthread.dylib]
    start_wqthread Address = 0x7fff9a674375 (filename not found) [in libsystem_pthread.dylib]
    Console:
    12/4/15 5:53:31.534 PM UE4-Mac-Test[1234]: App Transport Security has blocked a cleartext HTTP (http://) resource load since it is insecure. Temporary exceptions can be configured via your app's Info.plist file.
    Last edited by EbbyB; 12-04-2015, 10:12 PM. Reason: Add Logs

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  • replied
    Originally posted by EbbyB View Post
    Definitely not just a graphics card issue. Very choppy on medium settings but even set to epic, graphics are not impressive. In my case, I think my NVIDIA web drivers are not being utilized and, my best guess, defaults to CPU rendering.

    Log shows threads crash with "Graphics kernel error: 0xfffffffc" when game crashes.

    12-core 2.66Ghz Mac Pro running OS 10.11 with a GeForce GTX 970 (NVIDID web driver 346.03.02f02) and PCIe 2x based SSD.
    The Nvidia Maxwell GPUs aren't officially supported by Apple and we aren't testing against them too often, so there may be some bugs. If you have logs containing the full details of the "Graphics kernel error" that'd be useful so we can try working out what's gone wrong.

    Leave a comment:


  • replied
    alextababa,
    I have a Mac issue logged that can be seen here https://unrealtournament.atlassian.net/browse/UT-2208

    Thanks,
    WhiteGumby

    Leave a comment:


  • replied
    EDIT: I was complaining about the framerate and unplayableness however after detaching the second monitor it seemed to be more or less up to speed. The sound is choppy on occasion but that could be my mackintosh audio drivers. Fine in other games though.

    The only real complaint is the crashes that seem to occur inevitably 5 or so minutes into gameplay. There is no warning or cause - just an inevitable crash. Heaven benchmark doesn't crash so it's not heat. And the game isn't struggling.

    the_hack - Brisbane.
    Last edited by alextababa; 11-18-2015, 12:39 AM.

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  • replied
    Definitely not just a graphics card issue. Very choppy on medium settings but even set to epic, graphics are not impressive. In my case, I think my NVIDIA web drivers are not being utilized and, my best guess, defaults to CPU rendering.

    Log shows threads crash with "Graphics kernel error: 0xfffffffc" when game crashes.

    12-core 2.66Ghz Mac Pro running OS 10.11 with a GeForce GTX 970 (NVIDID web driver 346.03.02f02) and PCIe 2x based SSD.

    Leave a comment:

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