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CRASH: UT Pre-Alpha

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    #16
    Same Problem on a R9 380 4GB :/

    Comment


      #17
      Game won't launch at all. I get a black window, pauses for a little while, and then crash report.

      Mac OS X 10.10.5
      3.5 GHz Core i7
      32 Gb RAM
      NVidia GeFore GTX-775M 2Gb

      Any ideas?

      Comment


        #18
        Launch game, black screen. 5-10secs later crashed.
        OS X 10.10.5
        MacBook Pro Retina 15" late 2013
        2.3ghz i7
        16gb RAM
        nividia geforce gt 750M 2gb

        Log:

        Process: UE4-Mac-Test [10177]
        Path: /Users/Shared/*/UE4-Mac-Test.app/Contents/MacOS/UE4-Mac-Test
        Identifier: com.epicgames.UE4
        Version: 4.8.0 (4.8.0)
        Code Type: X86-64 (Native)
        Parent Process: EpicGamesLauncher-Mac-Shipping [9873]
        Responsible: EpicGamesLauncher-Mac-Shipping [9873]
        User ID: 501


        Date/Time: 2015-08-24 01:19:04.716 +0800
        OS Version: Mac OS X 10.10.5 (14F27)
        Report Version: 11
        Anonymous UUID: E22DF30F-998E-4DB4-D841-615713B09C10


        Sleep/Wake UUID: C4B288DA-B2F9-431B-8C23-D0F85DEB1574


        Time Awake Since Boot: 260000 seconds
        Time Since Wake: 4600 seconds


        Crashed Thread: 2


        Exception Type: EXC_BREAKPOINT (SIGTRAP)
        Exception Codes: 0x0000000000000002, 0x0000000000000000


        Thread 0:: Dispatch queue: com.apple.main-thread
        0 libsystem_kernel.dylib 0x00007fff8e6e34de mach_msg_trap + 10
        1 libsystem_kernel.dylib 0x00007fff8e6e264f mach_msg + 55
        2 com.apple.CoreFoundation 0x00007fff88322eb4 __CFRunLoopServiceMachPort + 212
        3 com.apple.CoreFoundation 0x00007fff8832237b __CFRunLoopRun + 1371
        4 com.apple.CoreFoundation 0x00007fff88321bd8 CFRunLoopRunSpecific + 296
        5 com.apple.HIToolbox 0x00007fff9244c56f RunCurrentEventLoopInMode + 235
        6 com.apple.HIToolbox 0x00007fff9244c2ea ReceiveNextEventCommon + 431
        7 com.apple.HIToolbox 0x00007fff9244c12b _BlockUntilNextEventMatchingListInModeWithFilter + 71
        8 com.apple.AppKit 0x00007fff85fa88ab _DPSNextEvent + 978
        9 com.apple.AppKit 0x00007fff85fa7e58 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 346
        10 com.apple.AppKit 0x00007fff85f9daf3 -[NSApplication run] + 594
        11 com.epicgames.UE4 0x0000000102157d6c tchar_main(int, wchar_t**) + 1244
        12 com.epicgames.UE4 0x00000001021577e7 main + 247
        13 libdyld.dylib 0x00007fff8e3585c9 start + 1


        Thread 1:: Dispatch queue: com.apple.libdispatch-manager
        0 libsystem_kernel.dylib 0x00007fff8e6e9232 kevent64 + 10
        1 libdispatch.dylib 0x00007fff886eea6a _dispatch_mgr_thread + 52


        Thread 2 Crashed:
        0 org.chromium.ContentShell.framework 0x000000012317dd45 cef_time_delta + 428437
        1 org.chromium.ContentShell.framework 0x000000012319ed80 cef_time_delta + 563664
        2 org.chromium.ContentShell.framework 0x00000001231061c7 cef_trace_event_async_end + 94839
        3 org.chromium.ContentShell.framework 0x0000000123105cf2 cef_trace_event_async_end + 93602
        4 org.chromium.ContentShell.framework 0x00000001257c6989 _CTFontManagerUnregisterFontForData + 36153545
        5 org.chromium.ContentShell.framework 0x00000001230bcb4d cef_zip_reader_create + 146477
        6 org.chromium.ContentShell.framework 0x00000001230bc4df cef_zip_reader_create + 144831
        7 org.chromium.ContentShell.framework 0x000000012304d720 cef_initialize + 880
        8 UE4-WebBrowser-Mac-Test.dylib 0x0000000122f14fa2 CefInitialize(CefMainArgs const&, CefStructBase<CefSettingsTraits> const&, CefRefPtr<CefApp>, void*) + 162
        9 UE4-WebBrowser-Mac-Test.dylib 0x0000000122f3ecde FWebBrowserSingleton::FWebBrowserSingleton() + 1966
        10 UE4-WebBrowser-Mac-Test.dylib 0x0000000122f3e4b3 FWebBrowserModule::StartupModule() + 35
        11 UE4-Core-Mac-Test.dylib 0x000000010234d003 FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) + 1779
        12 UE4-Core-Mac-Test.dylib 0x000000010234c8fd FModuleManager::LoadModule(FName, bool) + 45
        13 UE4-WebBrowser-Mac-Test.dylib 0x0000000122f33be6 SWebBrowser::Construct(SWebBrowser::FArguments const&) + 1302
        14 UE4-UnrealTournament-Mac-Test.dylib 0x0000000121d9e978 SUTWebBrowserPanel::Browse(FString) + 952
        15 UE4-UnrealTournament-Mac-Test.dylib 0x0000000121b11219 SUWindowsMainMenu::SetInitialPanel() + 665
        16 UE4-UnrealTournament-Mac-Test.dylib 0x00000001219aeac7 SUTMenuBase::CreateDesktop() + 9879
        17 UE4-UnrealTournament-Mac-Test.dylib 0x000000012184be6a UUTLocalPlayer::ShowMenu() + 298
        18 UE4-UnrealTournament-Mac-Test.dylib 0x000000012188645c AUTPlayerController::ShowMenu() + 28
        19 UE4-UnrealTournament-Mac-Test.dylib 0x000000012186f085 AUTMenuGameMode::GenericPlayerInitialization(AController*) + 85
        20 UE4-Engine-Mac-Test.dylib 0x00000001034de9c5 AGameMode::PostLogin(APlayerController*) + 597
        21 UE4-Engine-Mac-Test.dylib 0x000000010359d3d5 UWorld::SpawnPlayActor(UPlayer*, ENetRole, FURL const&, TSharedPtr<FUniqueNetId, (ESPMode)0> const&, FString&, unsigned char) + 1269
        22 UE4-Engine-Mac-Test.dylib 0x00000001035b6b1d ULocalPlayer::SpawnPlayActor(FString const&, FString&, UWorld*) + 701
        23 UE4-Engine-Mac-Test.dylib 0x000000010381f571 UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) + 8513
        24 UE4-UnrealTournament-Mac-Test.dylib 0x000000012179398a UUTGameEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) + 90
        25 UE4-Engine-Mac-Test.dylib 0x000000010381a6f8 UEngine::Browse(FWorldContext&, FURL, FString&) + 4792
        26 UE4-UnrealTournament-Mac-Test.dylib 0x000000012175a6bc UUTGameEngine::Browse(FWorldContext&, FURL, FString&) + 540
        27 UE4-Engine-Mac-Test.dylib 0x00000001034db853 UGameInstance::StartGameInstance() + 595
        28 UE4-UnrealTournament-Mac-Test.dylib 0x000000012175fc65 UUTGameInstance::StartGameInstance() + 21
        29 UE4-Engine-Mac-Test.dylib 0x00000001034b2da0 UGameEngine::Init(IEngineLoop*) + 1168
        30 UE4-UnrealTournament-Mac-Test.dylib 0x00000001217590e7 UUTGameEngine::Init(IEngineLoop*) + 615
        31 com.epicgames.UE4 0x000000010214b47d FEngineLoop::Init() + 1181
        32 com.epicgames.UE4 0x000000010214d92f GuardedMain(wchar_t const*) + 1055
        33 com.epicgames.UE4 0x0000000102157653 -[UE4AppDelegate runGameThread:] + 291
        34 UE4-Core-Mac-Test.dylib 0x000000010225638d -[FCocoaGameThread main] + 141
        35 com.apple.Foundation 0x00007fff8cf7ce92 __NSThread__main__ + 1345
        36 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        37 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        38 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 3:
        0 libsystem_kernel.dylib 0x00007fff8e6e34de mach_msg_trap + 10
        1 libsystem_kernel.dylib 0x00007fff8e6e264f mach_msg + 55
        2 com.apple.CoreFoundation 0x00007fff88322eb4 __CFRunLoopServiceMachPort + 212
        3 com.apple.CoreFoundation 0x00007fff8832237b __CFRunLoopRun + 1371
        4 com.apple.CoreFoundation 0x00007fff88321bd8 CFRunLoopRunSpecific + 296
        5 com.apple.AppKit 0x00007fff8607056b _NSEventThread + 137
        6 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        7 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        8 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 4:: TaskGraphThread 0
        0 libsystem_kernel.dylib 0x00007fff8e6e8136 __psynch_cvwait + 10
        1 UE4-Core-Mac-Test.dylib 0x00000001021daf6f FPThreadEvent::Wait(unsigned int, bool) + 479
        2 UE4-Core-Mac-Test.dylib 0x000000010220e1b9 FTaskThread::Stall(int, FNothing, bool) + 249
        3 UE4-Core-Mac-Test.dylib 0x000000010220de61 FTaskThread::ProcessTasks(int, bool) + 385
        4 UE4-Core-Mac-Test.dylib 0x000000010220dc75 FTaskThread::ProcessTasksUntilQuit(int) + 101
        5 UE4-Core-Mac-Test.dylib 0x000000010220ed2b FTaskThread::Run() + 11
        6 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        7 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        8 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        9 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        10 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 5:: TaskGraphThread 1
        0 libsystem_kernel.dylib 0x00007fff8e6e8136 __psynch_cvwait + 10
        1 UE4-Core-Mac-Test.dylib 0x00000001021daf6f FPThreadEvent::Wait(unsigned int, bool) + 479
        2 UE4-Core-Mac-Test.dylib 0x000000010220e1b9 FTaskThread::Stall(int, FNothing, bool) + 249
        3 UE4-Core-Mac-Test.dylib 0x000000010220de61 FTaskThread::ProcessTasks(int, bool) + 385
        4 UE4-Core-Mac-Test.dylib 0x000000010220dc75 FTaskThread::ProcessTasksUntilQuit(int) + 101
        5 UE4-Core-Mac-Test.dylib 0x000000010220ed2b FTaskThread::Run() + 11
        6 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        7 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        8 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        9 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        10 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 6:: TaskGraphThread 2
        0 libsystem_kernel.dylib 0x00007fff8e6e8136 __psynch_cvwait + 10
        1 UE4-Core-Mac-Test.dylib 0x00000001021daf6f FPThreadEvent::Wait(unsigned int, bool) + 479
        2 UE4-Core-Mac-Test.dylib 0x000000010220e1b9 FTaskThread::Stall(int, FNothing, bool) + 249
        3 UE4-Core-Mac-Test.dylib 0x000000010220de61 FTaskThread::ProcessTasks(int, bool) + 385
        4 UE4-Core-Mac-Test.dylib 0x000000010220dc75 FTaskThread::ProcessTasksUntilQuit(int) + 101
        5 UE4-Core-Mac-Test.dylib 0x000000010220ed2b FTaskThread::Run() + 11
        6 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        7 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        8 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        9 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        10 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 7:: PoolThread 0
        0 libsystem_kernel.dylib 0x00007fff8e6e8136 __psynch_cvwait + 10
        1 UE4-Core-Mac-Test.dylib 0x00000001021daf6f FPThreadEvent::Wait(unsigned int, bool) + 479
        2 UE4-Core-Mac-Test.dylib 0x00000001022b05a1 FQueuedThread::Run() + 33
        3 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        4 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        5 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        6 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        7 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 8:: PoolThread 1
        0 libsystem_kernel.dylib 0x00007fff8e6e8136 __psynch_cvwait + 10
        1 UE4-Core-Mac-Test.dylib 0x00000001021daf6f FPThreadEvent::Wait(unsigned int, bool) + 479
        2 UE4-Core-Mac-Test.dylib 0x00000001022b05a1 FQueuedThread::Run() + 33
        3 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        4 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        5 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        6 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        7 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 9:: PoolThread 2
        0 libsystem_kernel.dylib 0x00007fff8e6e8136 __psynch_cvwait + 10
        1 UE4-Core-Mac-Test.dylib 0x00000001021daf6f FPThreadEvent::Wait(unsigned int, bool) + 479
        2 UE4-Core-Mac-Test.dylib 0x00000001022b05a1 FQueuedThread::Run() + 33
        3 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        4 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        5 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        6 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        7 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 10:: OnlineAsyncTaskThreadMcp 0
        0 libsystem_kernel.dylib 0x00007fff8e6e8136 __psynch_cvwait + 10
        1 UE4-Core-Mac-Test.dylib 0x00000001021dae89 FPThreadEvent::Wait(unsigned int, bool) + 249
        2 UE4-OnlineSubsystem-Mac-Test.dylib 0x0000000112264448 FOnlineAsyncTaskManager::Run() + 136
        3 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        4 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        5 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        6 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        7 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 11:: AsyncIOSystem
        0 libsystem_kernel.dylib 0x00007fff8e6e8136 __psynch_cvwait + 10
        1 UE4-Core-Mac-Test.dylib 0x00000001021daf6f FPThreadEvent::Wait(unsigned int, bool) + 479
        2 UE4-Core-Mac-Test.dylib 0x0000000102364ddf FAsyncIOSystemBase::Tick() + 1423
        3 UE4-Core-Mac-Test.dylib 0x000000010236483c non-virtual thunk to FAsyncIOSystemBase::Run() + 76
        4 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        5 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        6 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        7 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        8 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 12:: FMessageBus.Router
        0 libsystem_kernel.dylib 0x00007fff8e6e8136 __psynch_cvwait + 10
        1 UE4-Core-Mac-Test.dylib 0x00000001021dae89 FPThreadEvent::Wait(unsigned int, bool) + 249
        2 UE4-Messaging-Mac-Test.dylib 0x00000001087f24d4 FMessageRouter::Run() + 164
        3 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        4 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        5 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        6 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        7 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 13:: RenderThread 0
        0 libsystem_kernel.dylib 0x00007fff8e6e8136 __psynch_cvwait + 10
        1 UE4-Core-Mac-Test.dylib 0x00000001021daf6f FPThreadEvent::Wait(unsigned int, bool) + 479
        2 UE4-Core-Mac-Test.dylib 0x000000010220e1b9 FTaskThread::Stall(int, FNothing, bool) + 249
        3 UE4-Core-Mac-Test.dylib 0x000000010220def0 FTaskThread::ProcessTasks(int, bool) + 528
        4 UE4-Core-Mac-Test.dylib 0x000000010220dc75 FTaskThread::ProcessTasksUntilQuit(int) + 101
        5 UE4-RenderCore-Mac-Test.dylib 0x000000010645232f FRenderingThread::Run() + 95
        6 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        7 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        8 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        9 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        10 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 14:: RTHeartBeat 0
        0 libsystem_kernel.dylib 0x00007fff8e6e848a __semwait_signal + 10
        1 libsystem_c.dylib 0x00007fff8f2dce44 usleep + 54
        2 UE4-Core-Mac-Test.dylib 0x00000001021dabe4 FGenericPlatformProcess::Sleep(float) + 52
        3 UE4-RenderCore-Mac-Test.dylib 0x0000000106451721 FRenderingThreadTickHeartbeat::Run() + 97
        4 UE4-Core-Mac-Test.dylib 0x0000000102217803 FRunnableThreadPThread::Run() + 83
        5 UE4-Core-Mac-Test.dylib 0x000000010220a34a FRunnableThreadPThread::_ThreadProc(void*) + 42
        6 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        7 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        8 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 15:: com.apple.audio.IOThread.client
        0 libsystem_kernel.dylib 0x00007fff8e6e34de mach_msg_trap + 10
        1 libsystem_kernel.dylib 0x00007fff8e6e264f mach_msg + 55
        2 com.apple.audio.CoreAudio 0x00007fff931ff57e HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
        3 com.apple.audio.CoreAudio 0x00007fff931ff50c HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
        4 com.apple.audio.CoreAudio 0x00007fff931fdaa9 HALC_ProxyIOContext::IOWorkLoop() + 965
        5 com.apple.audio.CoreAudio 0x00007fff931fd612 HALC_ProxyIOContext::IOThreadEntry(void*) + 88
        6 com.apple.audio.CoreAudio 0x00007fff931fd4e3 HALB_IOThread::Entry(void*) + 157
        7 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        8 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        9 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 16:: com.apple.NSURLConnectionLoader
        0 libsystem_kernel.dylib 0x00007fff8e6e34de mach_msg_trap + 10
        1 libsystem_kernel.dylib 0x00007fff8e6e264f mach_msg + 55
        2 com.apple.CoreFoundation 0x00007fff88322eb4 __CFRunLoopServiceMachPort + 212
        3 com.apple.CoreFoundation 0x00007fff8832237b __CFRunLoopRun + 1371
        4 com.apple.CoreFoundation 0x00007fff88321bd8 CFRunLoopRunSpecific + 296
        5 com.apple.CFNetwork 0x00007fff86bff420 +[NSURLConnection(Loader) _resourceLoadLoop:] + 434
        6 com.apple.Foundation 0x00007fff8cf7ce92 __NSThread__main__ + 1345
        7 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        8 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        9 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 17:: com.apple.CFSocket.private
        0 libsystem_kernel.dylib 0x00007fff8e6e83fa __select + 10
        1 libsystem_pthread.dylib 0x00007fff927d205a _pthread_body + 131
        2 libsystem_pthread.dylib 0x00007fff927d1fd7 _pthread_start + 176
        3 libsystem_pthread.dylib 0x00007fff927cf3ed thread_start + 13


        Thread 18:
        0 libsystem_kernel.dylib 0x00007fff8e6e894a __workq_kernreturn + 10
        1 libsystem_pthread.dylib 0x00007fff927cf3dd start_wqthread + 13


        Thread 19:
        0 libsystem_kernel.dylib 0x00007fff8e6e894a __workq_kernreturn + 10
        1 libsystem_pthread.dylib 0x00007fff927cf3dd start_wqthread + 13


        Thread 2 crashed with X86 Thread State (64-bit):
        rax: 0x0000000000000000 rbx: 0x0000000000000000 rcx: 0x39001280f59444f6 rdx: 0x0000000000000000
        rdi: 0x000000010feb0880 rsi: 0x0000000000000004 rbp: 0x000000010feb08b0 rsp: 0x000000010feb08b0
        r8: 0x0000000000000000 r9: 0x0000000000000000 r10: 0x000000010feb05e8 r11: 0x0000000000000202
        r12: 0x00007fff756cc070 r13: 0x000000010feb0e98 r14: 0x000000010feb0ea8 r15: 0x00007fff756cc070
        rip: 0x000000012317dd45 rfl: 0x0000000000000246 cr2: 0x000000012317d1e0

        Logical CPU: 0
        Error Code: 0x00000000
        Trap Number: 3




        Binary Images:
        0x102139000 - 0x102167ffb +com.epicgames.UE4 (4.8.0 - 4.8.0) <EA42815E-5D94-3FCD-BD3B-B2686FBB48B0> /Users/Shared/*/UE4-Mac-Test.app/Contents/MacOS/UE4-Mac-Test
        0x102183000 - 0x10252bff7 +UE4-Core-Mac-Test.dylib (0) <4ADE4AF6-5D23-3AC3-941C-010175F2557A> /Users/Shared/*/UE4-Mac-Test.app/Contents/MacOS/UE4-Core-Mac-Test.dylib
        0x102763000 - 0x1028f1ff3 +UE4-CoreUObject-Mac-Test.dylib (0) <186247D4-05D3-33E1-96F0-F105576F1B5A> /Users/Shared/*/UE4-Mac-Test.app/Contents/MacOS/UE4-CoreUObject-Mac-Test.dylib
        0x102a59000 - 0x104783ff7 +UE4-Engine-Mac-Test.dylib (0) <C3B72F77-3982-3CE7-AED1-0E26BB2AD41A> /Users/Shared/*/UE4-Mac-Test.app/Contents/MacOS/UE4-Engine-Mac-Test.dylib
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        0x106313000 - 0x10632dff7 +UE4-MediaAssets-Mac-Test.dylib (0) <EBAC1F12-9C10-37A6-8D35-23CA0463F84C> /Users/Shared/*/UE4-Mac-Test.app/Contents/MacOS/UE4-MediaAssets-Mac-Test.dylib
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        0x7fff8f01e000 - 0x7fff8f096ff7 com.apple.SystemConfiguration (1.14.4 - 1.14) <3DFFD7F7-BD23-3F4C-A209-C4A0D99F6573> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
        0x7fff8f0d8000 - 0x7fff8f0eaff7 com.apple.ImageCapture (9.0 - 9.0) <7FB65DD4-56B5-35C4-862C-7A2DED991D1F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
        0x7fff8f0eb000 - 0x7fff8f0f0fff com.apple.DiskArbitration (2.6 - 2.6) <0DFF4D9B-2AC3-3B82-B5C5-30F4EFBD2DB9> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
        0x7fff8f25b000 - 0x7fff8f25dfff com.apple.CoreDuetDebugLogging (1.0 - 1) <9A6E5710-EA99-366E-BF40-9A65EC1B46A1> /System/Library/PrivateFrameworks/CoreDuetDebugLogging.framework/Versions/A/CoreDuetDebugLogging
        0x7fff8f25e000 - 0x7fff8f2eafe7 libsystem_c.dylib (1044.40.1) <F0635E0F-FE4B-34DB-ACF9-A58C1E9070E9> /usr/lib/system/libsystem_c.dylib
        0x7fff8f2eb000 - 0x7fff8f49afff GLEngine (11.1.2) <8A8153B1-94CE-3EC1-9840-441DA7217BA9> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine
        0x7fff8f49b000 - 0x7fff8f5cdff7 com.apple.MediaControlSender (2.0 - 215.18) <88726256-A71E-33A8-A56C-ABA208951C92> /System/Library/PrivateFrameworks/MediaControlSender.framework/Versions/A/MediaControlSender
        0x7fff8f6c2000 - 0x7fff8f6c8fff com.apple.speech.recognition.framework (5.0.9 - 5.0.9) <BB2D573F-0A01-379F-A2BA-3C454EDCB111> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
        0x7fff8f6c9000 - 0x7fff8f6f9ff3 com.apple.CoreAVCHD (5.7.5 - 5750.4.1) <3E51287C-E97D-3886-BE88-8F6872400876> /System/Library/PrivateFrameworks/CoreAVCHD.framework/Versions/A/CoreAVCHD
        0x7fff8f791000 - 0x7fff8f791fff com.apple.Carbon (154 - 157) <9BF51672-1684-3FDE-A561-FC59A2864EF8> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
        0x7fff8f792000 - 0x7fff8f794fff libRadiance.dylib (1239) <594FD1C9-2041-3877-9AD2-0A977EBBB1D0> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
        0x7fff8f7c5000 - 0x7fff90006ff3 com.apple.CoreGraphics (1.600.0 - 788.3) <0AAD1F22-9823-3D31-A25B-F8C1D7915AC4> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
        0x7fff90007000 - 0x7fff900a6e27 com.apple.AppleJPEG (1.0 - 1) <6627DDD9-A8FE-3968-B23A-B6A29AA3919A> /System/Library/PrivateFrameworks/AppleJPEG.framework/Versions/A/AppleJPEG
        0x7fff900a7000 - 0x7fff90102fe7 libTIFF.dylib (1239) <568B04C1-118C-3E22-87E5-E1FF7AAE589C> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
        0x7fff90103000 - 0x7fff9010cff3 com.apple.CommonAuth (4.0 - 2.0) <9A484EE6-0003-3AB1-AE4F-AA543BBBF53F> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth
        0x7fff90155000 - 0x7fff90167ff7 com.apple.CoreDuetDaemonProtocol (1.0 - 1) <CE9FABB4-1C5D-3F9B-9BB8-5CC50C3E5E31> /System/Library/PrivateFrameworks/CoreDuetDaemonProtocol.framework/Versions/A/CoreDuetDaemonProtocol
        0x7fff90168000 - 0x7fff90193ff3 libarchive.2.dylib (30) <8CBB4416-EBE9-3574-8ADC-44655D245F39> /usr/lib/libarchive.2.dylib
        0x7fff90d1d000 - 0x7fff90d2eff3 libsystem_coretls.dylib (35.40.1) <155DA0A9-2046-332E-BFA3-D7974A51F731> /usr/lib/system/libsystem_coretls.dylib
        0x7fff90dea000 - 0x7fff90ea5ff7 com.apple.DiscRecording (9.0 - 9000.4.2) <4655B4B8-523D-3AE6-92A0-8486A2258B3B> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording
        0x7fff90ea6000 - 0x7fff90f27ff7 com.apple.CoreUtils (1.1 - 110.1) <3808CBC5-1DF1-3821-8AAE-57C30D4F514B> /System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A/CoreUtils
        0x7fff90f28000 - 0x7fff90f9afff com.apple.framework.IOKit (2.0.2 - 1050.20.2) <09C0518C-90DF-3FC3-96D6-34D35F72C8EF> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
        0x7fff90f9b000 - 0x7fff90fbafff com.apple.CoreDuet (1.0 - 1) <36AA9FD5-2685-314D-B364-3FA4688D86BD> /System/Library/PrivateFrameworks/CoreDuet.framework/Versions/A/CoreDuet
        0x7fff91153000 - 0x7fff911baff7 com.apple.framework.CoreWiFi (3.0 - 300.4) <19269C1D-EB29-384A-83F3-7DDDEB7D9DAD> /System/Library/PrivateFrameworks/CoreWiFi.framework/Versions/A/CoreWiFi
        0x7fff911bb000 - 0x7fff911eefff com.apple.MediaKit (16 - 757.2) <2912E5C2-085F-3FE2-8531-23B6E894B0F0> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
        0x7fff9120c000 - 0x7fff91237fff libc++abi.dylib (125) <88A22A0F-87C6-3002-BFBA-AC0F2808B8B9> /usr/lib/libc++abi.dylib
        0x7fff91238000 - 0x7fff91372fff com.apple.ImageIO.framework (3.3.0 - 1239) <6033D915-B9A2-3F21-8F35-2E18EF66CA6F> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO
        0x7fff91373000 - 0x7fff913e1ff3 com.apple.Heimdal (4.0 - 2.0) <8D1667CF-D454-3E07-A58E-E15591B5A95E> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
        0x7fff913e2000 - 0x7fff913fcff7 libextension.dylib (55.2) <3BB019CA-199A-36AC-AA22-14B562138545> /usr/lib/libextension.dylib
        0x7fff913fd000 - 0x7fff91417ff7 liblzma.5.dylib (7) <1D03E875-A7C0-3028-814C-3C27F7B7C079> /usr/lib/liblzma.5.dylib
        0x7fff91418000 - 0x7fff9150aff3 libxml2.2.dylib (26.1) <3FBA890F-2850-3A45-87EA-DB6892BDEB60> /usr/lib/libxml2.2.dylib
        0x7fff91516000 - 0x7fff9165aff7 com.apple.QTKit (7.7.3 - 2890.7) <267DFB98-4959-3EDE-B76B-8B2F12F41A17> /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit
        0x7fff9165b000 - 0x7fff9180bff3 com.apple.QuartzCore (1.10 - 361.19) <F815B60E-75E3-3263-BE93-27A49882CF58> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
        0x7fff918e2000 - 0x7fff91956ffb com.apple.securityfoundation (6.0 - 55126) <AC8ED0BD-32F0-3EB8-B7B2-9AA14E07E8AB> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
        0x7fff91957000 - 0x7fff9195efff com.apple.network.statistics.framework (1.2 - 1) <61B311D1-7F15-35B3-80D4-99B8BE90ACD9> /System/Library/PrivateFrameworks/NetworkStatistics.framework/Versions/A/NetworkStatistics
        0x7fff9195f000 - 0x7fff9199fff7 libGLImage.dylib (11.1.2) <9B05F3BF-D111-3B01-B7F8-C5EF7E02000B> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
        0x7fff919a0000 - 0x7fff919d8fff com.apple.RemoteViewServices (2.0 - 99) <C9A62691-B0D9-34B7-B71C-A48B5F4DC553> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices
        0x7fff919e0000 - 0x7fff91c56ff7 com.apple.security (7.0 - 57031.40.6) <FCCCC4FD-043A-30CA-9997-4211CA0E9297> /System/Library/Frameworks/Security.framework/Versions/A/Security
        0x7fff91c57000 - 0x7fff91c59fff libquarantine.dylib (76.20.1) <7AF90041-2768-378A-925A-D83161863642> /usr/lib/system/libquarantine.dylib
        0x7fff91c5a000 - 0x7fff91c75ff7 libCRFSuite.dylib (34) <D64842BE-7BD4-3D0C-9842-1D202F7C2A51> /usr/lib/libCRFSuite.dylib
        0x7fff91d05000 - 0x7fff91d1bff7 com.apple.CoreMediaAuthoring (2.2 - 951) <C3E7D4C1-400D-34FA-9FE1-8C68C03CE969> /System/Library/PrivateFrameworks/CoreMediaAuthoring.framework/Versions/A/CoreMediaAuthoring
        0x7fff91d1c000 - 0x7fff91d88fff com.apple.framework.CoreWLAN (5.0 - 500.35.2) <03697149-1CDD-32FF-B564-1C1EF5E9E5C3> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN
        0x7fff91d89000 - 0x7fff91d8bfff libCVMSPluginSupport.dylib (11.1.2) <1C5C1757-67F1-3C23-90EF-643619A0E7DC> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
        0x7fff91d8c000 - 0x7fff9208effb com.apple.GeoServices (1.0 - 1077.0.18) <2BBF8B44-DD46-3432-8C84-6D6AA004C233> /System/Library/PrivateFrameworks/GeoServices.framework/Versions/A/GeoServices
        0x7fff9208f000 - 0x7fff92181ff7 libiconv.2.dylib (42) <2A06D02F-8B76-3864-8D96-64EF5B40BC6C> /usr/lib/libiconv.2.dylib
        0x7fff9241a000 - 0x7fff9271fff3 com.apple.HIToolbox (2.1.1 - 758.7) <E3129A67-BDF9-333D-9C9C-A95C8F0EF71C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
        0x7fff927c5000 - 0x7fff927cdfff libsystem_dnssd.dylib (576.30.4) <0CEB5910-843F-315C-A1DE-5D955A48A045> /usr/lib/system/libsystem_dnssd.dylib
        0x7fff927ce000 - 0x7fff927d7fff libsystem_pthread.dylib (105.40.1) <ACE90967-ECD0-3251-AEEB-461E3C6414F7> /usr/lib/system/libsystem_pthread.dylib
        0x7fff927d8000 - 0x7fff9286ffff com.apple.CoreMedia (1.0 - 1562.238) <B24BDB25-1203-380D-95B7-0A3FEB25521E> /System/Library/Frameworks/CoreMedia.framework/Versions/A/CoreMedia
        0x7fff93090000 - 0x7fff93098ff7 com.apple.AppleSRP (5.0 - 1) <68F0C577-ED96-34F2-B701-CE3023367D4D> /System/Library/PrivateFrameworks/AppleSRP.framework/Versions/A/AppleSRP
        0x7fff93099000 - 0x7fff930d3ffb com.apple.DebugSymbols (115 - 115) <6F03761D-7C3A-3C80-8031-AA1C1AD7C706> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols
        0x7fff9319a000 - 0x7fff931b5fff com.apple.AppleVPAFramework (1.4.5 - 1.4.5) <A6421B0B-6D4D-3E64-AC61-DDB04ED7CFF0> /System/Library/PrivateFrameworks/AppleVPA.framework/Versions/A/AppleVPA
        0x7fff931c9000 - 0x7fff931cffff libsystem_trace.dylib (72.20.1) <840F5301-B55A-3078-90B9-FEFFD6CD741A> /usr/lib/system/libsystem_trace.dylib
        0x7fff931d0000 - 0x7fff931d3ff7 com.apple.Mangrove (1.0 - 1) <6326024D-5C8D-3F59-9468-ACA1E01BC70C> /System/Library/PrivateFrameworks/Mangrove.framework/Versions/A/Mangrove
        0x7fff931d4000 - 0x7fff93225fff com.apple.audio.CoreAudio (4.3.0 - 4.3.0) <450293F7-DAE7-3DD0-8F7C-71FC2FD72627> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
        0x7fff93226000 - 0x7fff934f5ff3 com.apple.CoreImage (10.3.4) <C1AE8252-A95D-3BF4-83B8-BE85E979F2CB> /System/Library/Frameworks/QuartzCore.framework/Versions/A/Frameworks/CoreImage.framework/Versions/A/CoreImage
        0x7fff93538000 - 0x7fff935b1fe7 libcorecrypto.dylib (233.30.1) <5779FFA0-4D9A-3AD4-B7F2-618227621DC8> /usr/lib/system/libcorecrypto.dylib
        0x7fff93616000 - 0x7fff93621ff7 libkxld.dylib (2782.40.9) <2ADAE067-78A0-371E-A5A8-1E7C892D193C> /usr/lib/system/libkxld.dylib
        0x7fff93622000 - 0x7fff93668ff7 libFontRegistry.dylib (134.1) <CE41D8C2-BEED-345C-BC4F-3775CC06C672> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
        0x7fff9366e000 - 0x7fff93672fff libpam.2.dylib (20) <E805398D-9A92-31F8-8005-8DC188BD8B6E> /usr/lib/libpam.2.dylib


        External Modification Summary:
        Calls made by other processes targeting this process:
        task_for_pid: 1
        thread_create: 0
        thread_set_state: 0
        Calls made by this process:
        task_for_pid: 0
        thread_create: 0
        thread_set_state: 0
        Calls made by all processes on this machine:
        task_for_pid: 106044
        thread_create: 0
        thread_set_state: 0


        VM Region Summary:
        ReadOnly portion of Libraries: Total=456.1M resident=222.3M(49%) swapped_out_or_unallocated=233.9M(51%)
        Writable regions: Total=2.5G written=1.1G(46%) resident=1.2G(50%) swapped_out=7228K(0%) unallocated=1.2G(50%)

        REGION TYPE VIRTUAL
        =========== =======
        CG backing stores 992K
        CG image 76K
        CG shared images 272K
        CoreAnimation 88K
        CoreImage 16K
        CoreUI image data 124K
        Dispatch continuations 16.0M
        Foundation 4K
        IOKit 1.1G
        Kernel Alloc Once 8K
        MALLOC 1.2G
        MALLOC (admin) 48K
        MALLOC_LARGE (reserved) 5120K reserved VM address space (unallocated)
        Memory Tag 242 12K
        OpenCL 16K
        OpenGL GLSL 256K
        STACK GUARD 56.1M
        Stack 71.2M
        VM_ALLOCATE 107.9M
        VM_ALLOCATE (reserved) 36K reserved VM address space (unallocated)
        __DATA 37.8M
        __GLSLBUILTINS 2588K
        __IMAGE 528K
        __LINKEDIT 142.2M
        __TEXT 314.0M
        __UNICODE 552K
        mapped file 66.7M
        shared memory 4K
        =========== =======
        TOTAL 3.1G
        TOTAL, minus reserved VM space 3.1G



        Model: MacBookPro11,3, BootROM MBP112.0138.B15, 4 processors, Intel Core i7, 2.3 GHz, 16 GB, SMC 2.19f12
        Graphics: Intel Iris Pro, Intel Iris Pro, Built-In
        Graphics: NVIDIA GeForce GT 750M, NVIDIA GeForce GT 750M, PCIe, 2048 MB
        Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x02FE, -
        Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x02FE, -
        AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x134), Broadcom BCM43xx 1.0 (7.15.166.24.3)
        Bluetooth: Version 4.3.6f3 16238, 3 services, 18 devices, 1 incoming serial ports
        Network Service: Wi-Fi, AirPort, en0
        Serial ATA Device: APPLE SSD SM0512F, 500.28 GB
        USB Device: Internal Memory Card Reader
        USB Device: G500s Laser Gaming Mouse
        USB Device: Apple Internal Keyboard / Trackpad
        USB Device: BRCM20702 Hub
        USB Device: Bluetooth USB Host Controller
        Thunderbolt Bus: MacBook Pro, Apple Inc., 17.1

        Comment


          #19
          My game keeps crashing no matter what I do

          Comment


            #20
            After my game crashed when I tried to play a server, I came to this dylib. libsystem_pthread.dylib. How do I get it and make the game work again.

            Comment


              #21
              Full crash log.

              SEGV_MAPERR at 0x10

              GetPrecomputedLightingParameters(ERHIFeatureLevel::Type, FPrecomputedLightingParameters&, FIndirectLightingCache const*, FIndirectLightingCacheAllocation const*, FLightCacheInterface const*) Address = 0x110ba9e57 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp, line 125] [in UE4-Renderer-Mac-Shipping.dylib]
              CreatePrecomputedLightingUniformBuffer(EUniformBufferUsage, ERHIFeatureLevel::Type, FIndirectLightingCache const*, FIndirectLightingCacheAllocation const*, FLightCacheInterface const*) Address = 0x110baa839 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/LightMapRendering.cpp, line 243] [in UE4-Renderer-Mac-Shipping.dylib]
              FPrimitiveSceneInfo::UpdatePrecomputedLightingBuffer() Address = 0x110d691a7 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp, line 583] [in UE4-Renderer-Mac-Shipping.dylib]
              FSceneRenderer::UpdatePrimitivePrecomputedLightingBuffers() Address = 0x110ddcc25 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1607] [in UE4-Renderer-Mac-Shipping.dylib]
              FDeferredShadingSceneRenderer::InitViews(FRHICommandListImmediate&) Address = 0x110de447d [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp, line 2737] [in UE4-Renderer-Mac-Shipping.dylib]
              FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x110ae5526 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp, line 768] [in UE4-Renderer-Mac-Shipping.dylib]
              FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand:oTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x110ddd113 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1702] [in UE4-Renderer-Mac-Shipping.dylib]
              TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x110df5e8a [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h, line 891] [in UE4-Renderer-Mac-Shipping.dylib]
              FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x109e264c6 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 777] [in UE4-Core-Mac-Shipping.dylib]
              FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x109e25e85 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp, line 498] [in UE4-Core-Mac-Shipping.dylib]
              FRenderingThread::Run() Address = 0x10e3e0caf [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 434] [in UE4-RenderCore-Mac-Shipping.dylib]
              FRunnableThreadPThread::Run() Address = 0x109e501d0 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp, line 26] [in UE4-Core-Mac-Shipping.dylib]
              FRunnableThreadPThread::_ThreadProc(void*) Address = 0x109e2c87a [Runtime/Core/Private/GenericPlatform/../HAL/PThreadRunnableThread.h, line 168] [in UE4-Core-Mac-Shipping.dylib]
              _pthread_body Address = 0x7fff8aa2805a (filename not found) [in libsystem_pthread.dylib]
              _pthread_body Address = 0x7fff8aa27fd7 (filename not found) [in libsystem_pthread.dylib]
              thread_start Address = 0x7fff8aa253ed (filename not found) [in libsystem_pthread.dylib]

              Comment


                #22
                Hello, I am having this Issue too

                I have a Mac Pro 3,1 (2008) running El Capitan EFI 64Bit
                2x 2.8Ghz QuadCore (8core)
                nVidia GeForce 8800 GT 512MB
                20GB RAM DDR2 667MHz
                2TB HDD

                Just want to play this Game like last week. Is there a Fix for me? Thanks Love the Game

                MachineId:E064E5A6824BB5F354BF80AB32892951
                EpicAccountId:3b07044e31d441f6b80530980a6628a4

                SEGV_MAPERR at 0x30

                Unknown() Address = 0x11461e2b1 (filename not found) [in GeForceTeslaGLDriver]
                Unknown() Address = 0x114617d69 (filename not found) [in GeForceTeslaGLDriver]
                Unknown() Address = 0x114612961 (filename not found) [in GeForceTeslaGLDriver]
                Unknown() Address = 0x1146218f1 (filename not found) [in GeForceTeslaGLDriver]
                Unknown() Address = 0x11462238f (filename not found) [in GeForceTeslaGLDriver]
                Unknown() Address = 0x11452b479 (filename not found) [in GeForceTeslaGLDriver]
                Unknown() Address = 0x11452ac37 (filename not found) [in GeForceTeslaGLDriver]
                Unknown() Address = 0x114620d2d (filename not found) [in GeForceTeslaGLDriver]
                Unknown() Address = 0x11460e362 (filename not found) [in GeForceTeslaGLDriver]
                gleDoDrawDispatchCoreGL3 Address = 0x7fff9b5f6037 (filename not found) [in GLEngine]
                glDrawElementsInstancedBaseVertex_STD_GL3Exec Address = 0x7fff9b59b205 (filename not found) [in GLEngine]
                glDrawElements_UnpackThread Address = 0x7fff9b59aa50 (filename not found) [in GLEngine]
                gleCmdProcessor Address = 0x7fff9b5f1a32 (filename not found) [in GLEngine]
                _dispatch_client_callout Address = 0x7fff9657233f (filename not found) [in libdispatch.dylib]
                _dispatch_barrier_sync_f_invoke Address = 0x7fff96573926 (filename not found) [in libdispatch.dylib]
                FOpenGLDynamicRHI::CreateOpenGLTexture(unsigned int, unsigned int, bool, bool, unsigned char, unsigned int, unsigned int, unsigned int, unsigned int, FClearValueBinding const&, FResourceBulkDataInterface*) Address = 0x10fd26053 [Runtime/OpenGLDrv/Private/Mac/OpenGLMac.h, line 227] [in UE4-OpenGLDrv-Mac-Shipping.dylib]
                FOpenGLDynamicRHI::RHICreateTexture2D(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&) Address = 0x10fd26c18 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLTexture.cpp, line 1439] [in UE4-OpenGLDrv-Mac-Shipping.dylib]
                FDynamicRHI::RHICreateTexture2D_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, FRHIResourceCreateInfo&) Address = 0x107adfe1b [Runtime/RHI/Public/RHICommandList.inl, line 50] [in UE4-RHI-Mac-Shipping.dylib]
                RHICreateTargetableShaderResource2D(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, unsigned int, bool, FRHIResourceCreateInfo&, TRefCountPtr<FRHITexture2D>&, TRefCountPtr<FRHITexture2D>&, unsigned int) Address = 0x10a453f1c [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/RHI/Public/RHIUtilities.h, line 376] [in UE4-Renderer-Mac-Shipping.dylib]
                FRenderTargetPool::FindFreeElement(FRHICommandList&, FPooledRenderTargetDesc const&, TRefCountPtr<IPooledRenderTarget>&, wchar_t const*, bool) Address = 0x10a416ed6 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/PostProcess/RenderTargetPool.cpp, line 317] [in UE4-Renderer-Mac-Shipping.dylib]
                FRenderingCompositeOutput::RequestSurface(FRenderingCompositePassContext const&) Address = 0x10a3724be [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/PostProcess/RenderingCompositionGraph.cpp, line 912] [in UE4-Renderer-Mac-Shipping.dylib]
                FRCPassPostProcessWeightedSampleSum::Process(FRenderingCompositePassContext&) Address = 0x10a398c73 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessWeightedSampleSum.cpp, line 521] [in UE4-Renderer-Mac-Shipping.dylib]
                FRenderingCompositionGraph::RecursivelyProcess(FRenderingCompositeOutputRef const&, FRenderingCompositePassContext&) const Address = 0x10a39a6ad [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/PostProcess/RenderingCompositionGraph.cpp, line 605] [in UE4-Renderer-Mac-Shipping.dylib]
                FRenderingCompositePassContext::Process(FRenderingCompositePass*, wchar_t const*) Address = 0x10a39a412 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/PostProcess/RenderingCompositionGraph.cpp, line 177] [in UE4-Renderer-Mac-Shipping.dylib]
                FPostProcessing::Process(FRHICommandListImmediate&, FViewInfo&, TRefCountPtr<IPooledRenderTarget>&) Address = 0x10a32d8f1 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Public/Containers/Array.h, line 684] [in UE4-Renderer-Mac-Shipping.dylib]
                FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x10a1a9dca [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp, line 1293] [in UE4-Renderer-Mac-Shipping.dylib]
                FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand:oTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x10a4a0443 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1702] [in UE4-Renderer-Mac-Shipping.dylib]
                TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x10a4b91ba [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h, line 891] [in UE4-Renderer-Mac-Shipping.dylib]
                FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1034e54f6 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 777] [in UE4-Core-Mac-Shipping.dylib]
                FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1034e4eb5 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp, line 498] [in UE4-Core-Mac-Shipping.dylib]
                FRenderingThread::Run() Address = 0x107a9ecaf [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 434] [in UE4-RenderCore-Mac-Shipping.dylib]
                FRunnableThreadPThread::Run() Address = 0x10350f200 [/Users/build/BuildFarm/build_++depot+UE4-UT-Releases/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp, line 26] [in UE4-Core-Mac-Shipping.dylib]
                FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1034eb8aa [Runtime/Core/Private/GenericPlatform/../HAL/PThreadRunnableThread.h, line 168] [in UE4-Core-Mac-Shipping.dylib]
                _pthread_body Address = 0x7fff878d9c13 (filename not found) [in libsystem_pthread.dylib]
                _pthread_body Address = 0x7fff878d9b90 (filename not found) [in libsystem_pthread.dylib]
                thread_start Address = 0x7fff878d7375 (filename not found) [in libsystem_pthread.dylib]

                Comment


                  #23
                  Apart from the game being unplayable when it does load, mine also just quits when I start playing, no log file of crash report... It just quits completely. My Mac specs are in my sig.
                  Win 10
                  iMac (27-inch, Late 2013)
                  3.5 GHz Intel Core i7
                  32 GB 1600 MHz DDR3
                  NVIDIA GeForce GTX 780M 4096 MB

                  Maps:
                  DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                  2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                  Comment


                    #24
                    Originally posted by DavidrKun View Post
                    Hello, I am having this Issue too

                    I have a Mac Pro 3,1 (2008) running El Capitan EFI 64Bit
                    2x 2.8Ghz QuadCore (8core)
                    nVidia GeForce 8800 GT 512MB
                    20GB RAM DDR2 667MHz
                    2TB HDD
                    You'll need a newer GPU than the GeForce 8800 - at this point only OpenGL 4.1 GPUs (AMD 5xxx & later, Nvidia 6xx & later, Intel HD 4000 & later) will run any UE4 project correctly on Mac OS X.

                    Comment


                      #25
                      Originally posted by effects69 View Post
                      Apart from the game being unplayable when it does load, mine also just quits when I start playing, no log file of crash report... It just quits completely. My Mac specs are in my sig.
                      That shouldn't be happening - the only cause of that I knew about was fixed in December & should have made it into the recent releases. If you would be willing, you can do me a favour to debug this - after loading into UT you can attach the Xcode debugger by Cmd+Tab out of UT to Xcode, then using Debug > Attach to Process > UE4 - then Cmd+Tab back into UT and play until it silently quits. It'll actually break into Xcode and should tell you which signal and thread aborted the game. You don't need the UT code for this - even an empty Xcode Mac project will let you attach the debugger to the UT process.

                      Comment


                        #26
                        Originally posted by marksatt-pitbull View Post
                        That shouldn't be happening - the only cause of that I knew about was fixed in December & should have made it into the recent releases. If you would be willing, you can do me a favour to debug this - after loading into UT you can attach the Xcode debugger by Cmd+Tab out of UT to Xcode, then using Debug > Attach to Process > UE4 - then Cmd+Tab back into UT and play until it silently quits. It'll actually break into Xcode and should tell you which signal and thread aborted the game. You don't need the UT code for this - even an empty Xcode Mac project will let you attach the debugger to the UT process.

                        I will give that a go today.
                        Win 10
                        iMac (27-inch, Late 2013)
                        3.5 GHz Intel Core i7
                        32 GB 1600 MHz DDR3
                        NVIDIA GeForce GTX 780M 4096 MB

                        Maps:
                        DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                        2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                        Comment


                          #27
                          Originally posted by marksatt-pitbull View Post
                          That shouldn't be happening - the only cause of that I knew about was fixed in December & should have made it into the recent releases. If you would be willing, you can do me a favour to debug this - after loading into UT you can attach the Xcode debugger by Cmd+Tab out of UT to Xcode, then using Debug > Attach to Process > UE4 - then Cmd+Tab back into UT and play until it silently quits. It'll actually break into Xcode and should tell you which signal and thread aborted the game. You don't need the UT code for this - even an empty Xcode Mac project will let you attach the debugger to the UT process.
                          I've never used Xcode before... What does it open with?
                          Win 10
                          iMac (27-inch, Late 2013)
                          3.5 GHz Intel Core i7
                          32 GB 1600 MHz DDR3
                          NVIDIA GeForce GTX 780M 4096 MB

                          Maps:
                          DM-RadioActive (Work In progress) DM-Ethos (WIP) DM-QWERTY (WIP) DM-TwinFalls(WIP)
                          2k4 DM-MoonGames, DM-Abrenabba, DM-Aphelion, DM-Pyrimid-Of-Gold, DM-UPH-Hexed, Dm-Saint, DM-LethalAdixion, DM-C4-Ariza, Dm-C4-SleepyTomb,

                          Comment


                            #28
                            Originally posted by effects69 View Post
                            I've never used Xcode before... What does it open with?
                            Xcode is just a big application - you can either download it from the Mac App Store or from Apple's developer.apple.com website. Once you open it fro the first time it will ask to install some additional components it needs to run, then you should be given the option to load or create a project. You should create a project, then select OS X Application > Cocoa Application, give it a name (the other defaults will suffice) and a place to save the project to. Leave the project open in Xcode & launch UT. Once you get to the Main Menu in UT you can Cmd+Tab out to Xcode, go to the Debug menu at the top, then highlight Attach To Process and select the running UE4-UT process. That will then attach the debugger so you may need to authorise the debugger to attach with an admin password the first time. Once attached you can tab back into UT and play the game as normal - when it tries to silently quit on you the debugger should tell you why.

                            Comment


                              #29
                              same problem! I cant even open UT. It started once, got in to the menue but could use the mouse. the screen was pixelated and i couldnt do anything furthen than quitting it. after trying to open it again, it never ever opened again and just shows : failed to open descriptor file UE4-Mac-Shipping.uproject

                              Comment

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