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    UE4-Mac-Test quit unexpectedly

    Hi, just updated launcher and installed the game, after pressing Launch button, I get the splash screen, then a black window and after a few seconds a window that says:

    "UE4-Mac-Test quit unexpectedly"

    this is the partial report:

    Process: UE4-Mac-Test [1115]
    Path: /Users/Shared/*/UE4-Mac-Test.app/Contents/MacOS/UE4-Mac-Test
    Identifier: com.epicgames.UE4
    Version: 4.7.0 (4.7.0)
    Code Type: X86-64 (Native)
    Parent Process: UnrealEngineLauncher-Mac-Shipping [1088]
    Responsible: UnrealEngineLauncher-Mac-Shipping [1088]
    User ID: 502


    Date/Time: 2015-06-01 13:40:56.060 -0600
    OS Version: Mac OS X 10.10.3 (14D136)
    Report Version: 11
    Anonymous UUID: 7C49E3AC-2E2F-D78A-C464-844EDD01B86C

    Thread 3 Crashed:
    0 org.chromium.ContentShell.framework 0x000000012a02fd45 cef_time_delta + 428437
    1 org.chromium.ContentShell.framework 0x000000012a050d80 cef_time_delta + 563664
    2 org.chromium.ContentShell.framework 0x0000000129fb81c7 cef_trace_event_async_end + 94839
    3 org.chromium.ContentShell.framework 0x0000000129fb7cf2 cef_trace_event_async_end + 93602
    4 org.chromium.ContentShell.framework 0x000000012c678989 _CTFontManagerUnregisterFontForData + 36153545
    5 org.chromium.ContentShell.framework 0x0000000129f6eb4d cef_zip_reader_create + 146477
    6 org.chromium.ContentShell.framework 0x0000000129f6e4df cef_zip_reader_create + 144831
    7 org.chromium.ContentShell.framework 0x0000000129eff720 cef_initialize + 880
    8 UE4-WebBrowser-Mac-Test.dylib 0x0000000129e2f152 CefInitialize(CefMainArgs const&, CefStructBase<CefSettingsTraits> const&, CefRefPtr<CefApp>, void*) + 162
    9 UE4-WebBrowser-Mac-Test.dylib 0x0000000129e565e6 FWebBrowserSingleton::FWebBrowserSingleton() + 1030
    10 UE4-WebBrowser-Mac-Test.dylib 0x0000000129e56163 FWebBrowserModule::StartupModule() + 35
    11 UE4-Core-Mac-Test.dylib 0x000000010f63d793 FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) + 1779
    12 UE4-Core-Mac-Test.dylib 0x000000010f63d095 FModuleManager::LoadModule(FName, bool) + 21
    13 UE4-WebBrowser-Mac-Test.dylib 0x0000000129e4d975 SWebBrowser::Construct(SWebBrowser::FArguments const&) + 581
    14 UE4-UnrealTournament-Mac-Test.dylib 0x0000000128fd6813 SUTWebBrowserPanel::Browse(FString) + 931
    15 UE4-UnrealTournament-Mac-Test.dylib 0x0000000128d98459 SUWindowsMainMenu::SetInitialPanel() + 665
    16 UE4-UnrealTournament-Mac-Test.dylib 0x0000000128c1e6de SUTMenuBase::CreateDesktop() + 9886
    17 UE4-UnrealTournament-Mac-Test.dylib 0x0000000128ae13f5 UUTLocalPlayer::ShowMenu() + 309
    18 UE4-UnrealTournament-Mac-Test.dylib 0x000000012898e670 AUTBasePlayerController::ShowMenu() + 128
    19 UE4-Engine-Mac-Test.dylib 0x00000001108d74a6 AGameMode::PostLogin(APlayerController*) + 582
    20 UE4-Engine-Mac-Test.dylib 0x00000001109b41b5 UWorld::SpawnPlayActor(UPlayer*, ENetRole, FURL const&, TSharedPtr<FUniqueNetId, (ESPMode)0> const&, FString&, unsigned char) + 1269
    21 UE4-Engine-Mac-Test.dylib 0x00000001109d486d ULocalPlayer::SpawnPlayActor(FString const&, FString&, UWorld*) + 717
    22 UE4-Engine-Mac-Test.dylib 0x0000000110c7261f UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) + 7663
    23 UE4-UnrealTournament-Mac-Test.dylib 0x0000000128a6f53a UUTGameEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) + 90
    24 UE4-Engine-Mac-Test.dylib 0x0000000110c6dd58 UEngine::Browse(FWorldContext&, FURL, FString&) + 4392
    25 UE4-UnrealTournament-Mac-Test.dylib 0x0000000128a208ca UUTGameEngine::Browse(FWorldContext&, FURL, FString&) + 442
    26 UE4-Engine-Mac-Test.dylib 0x00000001108d5013 UGameInstance::StartGameInstance() + 595
    27 UE4-UnrealTournament-Mac-Test.dylib 0x0000000128a246a5 UUTGameInstance::StartGameInstance() + 21
    28 UE4-Engine-Mac-Test.dylib 0x00000001108d34e9 UGameEngine::Init(IEngineLoop*) + 969
    29 UE4-UnrealTournament-Mac-Test.dylib 0x0000000128a1f397 UUTGameEngine::Init(IEngineLoop*) + 615
    30 com.epicgames.UE4 0x000000010f205b89 FEngineLoop::Init() + 1145
    31 com.epicgames.UE4 0x000000010f207fbd GuardedMain(wchar_t const*) + 1037
    32 com.epicgames.UE4 0x000000010f2114f3 -[UE4AppDelegate runGameThread:] + 291
    33 UE4-Core-Mac-Test.dylib 0x000000010f568eb9 -[FCocoaGameThread main] + 137
    34 com.apple.Foundation 0x00007fff86700dc2 __NSThread__main__ + 1345
    35 libsystem_pthread.dylib 0x00007fff903cd268 _pthread_body + 131
    36 libsystem_pthread.dylib 0x00007fff903cd1e5 _pthread_start + 176
    37 libsystem_pthread.dylib 0x00007fff903cb41d thread_start + 13

    #2
    same issue, bump.... the last 4 threads are all about the same problem....

    Comment


      #3
      Bump, same issue here.

      Comment


        #4
        Same issue for me.

        Comment


          #5
          Same here...

          Comment


            #6
            Game was working fine for me but a little sluggish so I decided to update to the latest version, now I'm stuck at this issue as well.

            Comment


              #7
              bump ... same here!

              Comment


                #8
                the reason of crushing is new main menu. Somehow, we launched game skipping it via Terminal and it worked before the first crush.

                Comment


                  #9
                  How do you open it via the terminal?
                  I tried navigating to "/Users/Shared/Epic Games/UnrealTournamentDev/Engine/Binaries/Mac/UE4-Mac-Test.app/Contents/MacOS" and running ./UE4-Mac-Test but it says it can't open the descriptor file.

                  Comment


                    #10
                    try put type this in Terminal
                    cd /Applications/UnrealTournamentDev/Engine/Binaries/Mac/UE4-Mac-Test.app/Contents/MacOS/

                    ./UE4-Mac-Test UnrealTournament DM-DeckTest

                    this skips main menu. Worked for me, I don't know how. But after that game's still very unstable and crushes all the time.

                    Comment


                      #11
                      You just go to the folder where you put your UT (in the terminal, of course) , and launch it via the ./UE4-Mac-Test UnrealTournament command including a mapname, in dadapotoks example DM-DeckTest. Of course your UE4-Mac-Test has to be set to be executable, if it's not, you've got to allow it via the chmod +x command.
                      The problem is something chromium related, if i recall correctly. In the Main Menu a homepage gets opened for the Videos in main menu via chromium, and at that point it crashes for mac clients AFAIK. That's why bypassing the main menu does the trick.
                      OS: Arch Linux / Kernel: 4.0.5-1 / Graphics: Nvidia 352.09-1 / Audio: Alsa 1.0.29-1

                      Comment

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