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UE4 crash with DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG (possibly solved)

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  • replied
    [MENTION=320676]Bebeka[/MENTION] [MENTION=5800]Megasporwic[/MENTION] what are your system specs?

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  • replied
    I have the same problem. Everything has begun from the moment of the translation the project on the 13th version. It was now updated on 14, has reinstalled windows, and all drivers. But no what helps.

    DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG

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  • replied
    I have the same problem! I have reinstalled the editor twice! I have verified! I have tried numerous Video Drivers! I have completely reformatted and new install of window 7 with service pack 1! I have checked dxdiag! I did not see your bug report and made one also. https://www.epicgames.com/unrealtour...533#post259533 If it is solved please let me know how!
    Last edited by Megasporwic; 10-24-2016, 10:28 PM.

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  • replied
    DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG means that the videocard driver stopped responding and OS tried rebooting it by virtually removing from the system and adding it back. This prevents OS from crashing to BSOD, but crashes any 3D apps you're running. This can be caused both by problems in 3D app's code or the driver itself, so the steps are the same that you took. Verify/reinstall/update app and update/verify/reinstall your graphics driver.

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  • UE4 crash with DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG (possibly solved)

    Update on the fly (possible solution):

    I launched "Verify" option from Epic Games Launcher (Unreal Tournament Tab> "Create" section> gear button menu next to "Launch") and Unreal Tournament Editor now started normally.
    ----------------------------------------------------------------------------------------------------------------------

    Good evening,
    Version: 4.14.0-3164292+++UT+Release-Next

    Yesterday Unreal Editor had successfully recompiled >15 000 shaders. Today, when Editor loads, Project Settings window is open and below is a message, something about verifying >19 000 assets. After a minute Editor crashes with a message "UnrealEd stopped working". Unreal Tournament Game itself works without problems.

    Editor Log lines show:
    Code:
    [2016.10.23-16.01.55:373][  0]LogCrashTracker: Crashtracker disabled due to settings.
    [2016.10.23-16.01.55:516][  0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
    [2016.10.23-16.01.57:978][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
    [2016.10.23-16.01.58:174][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
    [2016.10.23-16.01.58:174][  0]LogLoad: (Engine Initialization) Total time: 225.63 seconds
    [2016.10.23-16.01.58:174][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 6.13 seconds
    [2016.10.23-16.01.58:194][  0]LogExternalProfiler: Found external profiler: VSPerf
    [2016.10.23-16.01.58:194][  0]LogExternalProfiler: Using external profiler: VSPerf
    [2016.10.23-16.01.59:249][  0]LogContentStreaming: Texture pool size now 2400 MB
    [2016.10.23-16.02.00:082][  0]LogActorFactory: Loading ActorFactory Class UnrealTournament.UTPlayerStart
    [2016.10.23-16.02.01:976][  0]LogRenderer: Reallocating scene render targets to support 856x372 NumSamples 1 (Frame:2).
    [2016.10.23-16.02.05:587][  1]LogRenderer: Reallocating scene render targets to support 856x512 NumSamples 1 (Frame:2).
    [2016.10.23-16.02.22:969][  5]LogD3D11RHI:Error: Result failed 
     at D:\Build\++UT+Release-Next+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:267 
     with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
    [2016.10.23-16.02.23:456][  5]LogWindows: Windows GetLastError: The operation completed successfully. (0)
    [2016.10.23-16.03.23:885][  5]LogCrashTracker:
    What could have caused this?
    Last edited by Hayrack; 10-23-2016, 01:59 PM.
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