Been able to make what I wanted in engine, and tested just fine within engine on the maps included. However, the builder is having some big issues when packaging.
I select the cosmetic or weapon for packaging, tested this with both.
It begins to package the files, but then goes on packaging more than what my blueprint uses. Stages, stage assets, and more.
It ends up taking longer than 5 minutes, and it ends up freezing the computer entirely, except the mouse. Can only recover from restarting the computer.
I found this error line as the last line showing up at the freeze, twice over:
Timed out while waiting for GPU to catch up. (0.5 s)
These are the system specs if they do help.
I select the cosmetic or weapon for packaging, tested this with both.
It begins to package the files, but then goes on packaging more than what my blueprint uses. Stages, stage assets, and more.
It ends up taking longer than 5 minutes, and it ends up freezing the computer entirely, except the mouse. Can only recover from restarting the computer.
I found this error line as the last line showing up at the freeze, twice over:
Timed out while waiting for GPU to catch up. (0.5 s)
These are the system specs if they do help.
Code:
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r9.150322-1500) BIOS: Award Modular BIOS v6.00PG Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.03.9600.17415 64bit Unicode Card name: NVIDIA GeForce GTX 460 SE Manufacturer: NVIDIA Chip type: GeForce GTX 460 SE DAC type: Integrated RAMDAC Device Type: Full Device Device Key: Enum\PCI\VEN_10DE&DEV_0E23&SUBSYS_350D1458&REV_A1 Display Memory: 4043 MB Dedicated Memory: 971 MB Shared Memory: 3071 MB
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