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Unable to load module 'UE4-UnrealTournament-Win64-Shipping.dll'

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    Unable to load module 'UE4-UnrealTournament-Win64-Shipping.dll'

    Game stopped working out of blue.

    Starting game from Epic Games Launcher ends up with following message: "The game module 'Unreal Tournament' could not be loaded. There may be an operating system error or the module may not be properly set up".

    Looks like other people had problems with .dll's but their solution of copying and pasting missing/corrupted (?) files in UnrealTournamentDev\Engine\Binaries\Win64 doesn't fix the problem.

    Log file shows this:

    [2016.02.16-09.54.08:156][ 0]Log file open, 02/16/16 11:54:08
    [2016.02.16-09.54.08:156][ 0]LogInitisplay: Running engine for game: UnrealTournament
    [2016.02.16-09.54.08:157][ 0]LogInitisplay: Project file not found: D:/Games/UnrealTournamentDev/UnrealTournament/UnrealTournament.uproject
    [2016.02.16-09.54.08:157][ 0]LogInitisplay: Attempting to find via project info helper.
    [2016.02.16-09.54.08:157][ 0]LogUProjectInfo: Found projects:
    [2016.02.16-09.54.08:157][ 0]LogModuleManager:Warning: No filename provided for module HTTPChunkInstaller
    [2016.02.16-09.54.08:157][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'HTTPChunkInstaller' because the file 'D:/Games/UnrealTournamentDev/Engine/Binaries/Win64/' was not found.
    [2016.02.16-09.54.08:157][ 0]LogPlatformFile: Not using cached read wrapper
    [2016.02.16-09.54.08:157][ 0]LogInitisplay: RandInit(1850947559) SRandInit(1850947559).
    [2016.02.16-09.54.08:157][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
    [2016.02.16-09.54.08:157][ 0]LogInit: Version: 4.11.0-2848065+++depot+UE4-UT-Releases
    [2016.02.16-09.54.08:157][ 0]LogInit: API Version: 2848065
    [2016.02.16-09.54.08:157][ 0]LogInit: Compiled (64-bit): Jan 28 2016 19:45:37
    [2016.02.16-09.54.08:157][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
    [2016.02.16-09.54.08:157][ 0]LogInit: Build Configuration: Shipping
    [2016.02.16-09.54.08:157][ 0]LogInit: Branch Name: ++depot+UE4-UT-Releases
    [2016.02.16-09.54.08:157][ 0]LogInit: Command line: -AUTH_LOGIN=unused -AUTH_PASSWORD=41301da592d241439e753fb8598e520b -AUTH_TYPE=exchangecode -epicapp=UnrealTournamentDev -epicenv=Prod -mcpconfig=Prod
    [2016.02.16-09.54.08:157][ 0]LogInit: Base directory: D:/Games/UnrealTournamentDev/Engine/Binaries/Win64/
    [2016.02.16-09.54.08:157][ 0]LogInit: Rocket: 0
    [2016.02.16-09.54.08:159][ 0]LogInit: Using libcurl 7.41.0
    [2016.02.16-09.54.08:159][ 0]LogInit: - built for x86_64-pc-win32
    [2016.02.16-09.54.08:159][ 0]LogInit: - supports SSL with WinSSL
    [2016.02.16-09.54.08:159][ 0]LogInit: - other features:
    [2016.02.16-09.54.08:159][ 0]LogInit: CURL_VERSION_SSL
    [2016.02.16-09.54.08:159][ 0]LogInit: CURL_VERSION_IPV6
    [2016.02.16-09.54.08:159][ 0]LogInit: CURL_VERSION_ASYNCHDNS
    [2016.02.16-09.54.08:159][ 0]LogInit: CURL_VERSION_LARGEFILE
    [2016.02.16-09.54.08:159][ 0]LogInit: CURL_VERSION_IDN
    [2016.02.16-09.54.08:159][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
    [2016.02.16-09.54.08:159][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
    [2016.02.16-09.54.08:159][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
    [2016.02.16-09.54.08:159][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
    [2016.02.16-09.54.08:159][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
    [2016.02.16-09.54.08:195][ 0]LogVoice:Warning: Failed to initialize voice interface
    [2016.02.16-09.54.08:198][ 0]LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    [2016.02.16-09.54.08:218][ 0]LogInit: Object subsystem initialized
    [2016.02.16-09.54.08:223][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
    [2016.02.16-09.54.08:223][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
    [2016.02.16-09.54.08:233][ 0]LogInit: Computer: EXPERIENCED
    [2016.02.16-09.54.08:233][ 0]LogInit: User: TWin
    [2016.02.16-09.54.08:233][ 0]LogInit: CPU Page size=65536, Cores=2
    [2016.02.16-09.54.08:233][ 0]LogInit: High frequency timer resolution =2.047822 MHz
    [2016.02.16-09.54.08:233][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
    [2016.02.16-09.54.08:233][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
    [2016.02.16-09.54.08:233][ 0]LogMemory: Process Physical Memory: 71.06 MB used, 71.06 MB peak
    [2016.02.16-09.54.08:233][ 0]LogMemory: Process Virtual Memory: 87.99 MB used, 87.99 MB peak
    [2016.02.16-09.54.08:233][ 0]LogMemory: Physical Memory: 2057.99 MB used, 3998.78 MB total
    [2016.02.16-09.54.08:233][ 0]LogMemory: Virtual Memory: 257.51 MB used, 134217728.00 MB total
    [2016.02.16-09.54.08:268][ 0]LogTextLocalizationManager: No translations for ('lt-LT') exist, falling back to 'en' for localization and internationalization data.
    [2016.02.16-09.54.08:574][ 0]LogRHI: Texture pool is 681 MB (70% of 973 MB)
    [2016.02.16-09.54.08:802][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
    [2016.02.16-09.54.08:803][ 0]LogContentStreaming: Texture pool size is 500.00 MB
    [2016.02.16-09.54.08:879][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    [2016.02.16-09.54.08:894][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    [2016.02.16-09.54.08:894][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    [2016.02.16-09.54.09:145][ 0]LogWindowsMoviePlayer: Unable to load movie: ../../../UnrealTournament/Content/Movies/Default_Startup.mp4
    [2016.02.16-09.54.09:367][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'D:/Games/UnrealTournamentDev/Engine/Binaries/Win64/UE4-UnrealTournament-Win64-Shipping.dll' because the file couldn't be loaded by the OS.
    [2016.02.16-09.54.09:387][ 0]LogWindowsTextInputMethodSystemisplay: IME system now deactivated.

    #2
    Sorry but did you find a solution to your problem i am having the same one now....

    Comment


      #3
      Originally posted by DamndKNight View Post
      Sorry but did you find a solution to your problem i am having the same one now....
      Welcome to the forums! See this thread: https://www.epicgames.com/unrealtour...ee-this-thread
      "Yeah. _Lynx can fire the lightning gun, have the lightning bolt turn a 90 degree corner, stop and ask the closest teammate for directions, confuse the directions and get lost, realize it went the wrong way, make a U-Turn, and get a headshot on the intended target."
      - RenegadeRetard

      Comment

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