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UnrealTournament-Client-XAN-2267662-Win64 Crashes

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    UnrealTournament-Client-XAN-2267662-Win64 Crashes

    As soon as I try to open the alpha the game crashes. I am running windows 7 64 bit, Intel based system with Intel based integrated graphics. This is also happening on my AMD system with AMD graphics. I updated DX and installed VC. Here is what my log file looks.

    [2014.08.25-02.55.50:549][864]UT: Game Has Begun
    [2014.08.25-02.55.50:549][864]UT: --------------------------
    [2014.08.25-02.55.50:549][864]UT: GameType: UTDMGameMode_2
    [2014.08.25-02.55.50:549][864]UT: Difficulty: 0
    [2014.08.25-02.55.50:549][864]UT: GoalScore: 30
    [2014.08.25-02.55.50:549][864]UT: TimeLimit: 900
    [2014.08.25-02.55.50:549][864]UT: Min # of Players: 1
    [2014.08.25-02.55.50:549][864]UT: End Delays 18.000000 / 4.000000
    [2014.08.25-02.55.50:552][864]UT: ==============================
    [2014.08.25-02.55.50:552][864]UT: UTGameState.SetTimeLimit 900
    [2014.08.25-02.55.50:552][864]UT: ==============================
    [2014.08.25-02.56.24:498][ 11]LogEngine: All Windows Closed
    [2014.08.25-02.56.24:498][ 11]LogWindows: FPlatformMisc::RequestExit(0)
    [2014.08.25-02.56.24:843][ 12]LogWindowsTextInputMethodSystem:Error: Terminating failed while unadvising the language notification sink from the TSF source.
    [2014.08.25-02.56.24:846][ 12]LogExit: Preparing to exit.
    [2014.08.25-02.56.24:973][ 12]LogExit: Game engine shut down
    [2014.08.25-02.56.24:995][ 12]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000155C2940
    [2014.08.25-02.56.24:995][ 12]LogExit: Object subsystem successfully closed.
    [2014.08.25-02.56.24:996][ 12]LogOnlineisplay: MCP: FOnlineSubsystemMcp::Shutdown(

    #2
    Got the exact same crash, twice.. also got this line in my dump logs: LogWindowsTextInputMethodSystem:Error: Terminating failed while unadvising the language notification sink from the TSF source. (No idea what that means tho..)
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