Announcement

Collapse
No announcement yet.

UT Will Not Launch

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [BUG] UT Will Not Launch

    Can someone decipher this log file please.

    I was downloading custom files from a total elimination server, went away from the PC came back it had crashed with 8 files left to download.
    Re-started the PC and the UT game failed to launch, launcher loads and auto logs into my account fine.
    I have since reinstalled the game, and then the launcher and the game, but still it fails at the same point.

    Log file open, 09/09/17 11:46:53
    AppSettings: Version: 6.2.0-3599880+++Portal+Release-Live
    AppSettings: CommandLine: "C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\..\..\..\Portal\Binaries\Win64\EpicGamesLauncher.exe"
    AppSettings: RunningCommandlet: false
    AppSettings: ForwardMessage: false
    AppSettings: ForcedRestart: false
    AppSettings: bAllowMultipleInstances: false
    AppSettings: bBootstrap: false
    AppSettings: bSilent: false
    AppSettings: bIsUnattended: false
    AppSettings: bAllowFullAppTesting: false
    AppSettings: bIsExecutingAutomation: false
    LogInit: WinPlatform: User is admin: true
    LogInit: WinPlatform: Process ran as admin: false
    LogInit: WinPlatform: Process is elevated: false
    LogInit: WinPlatform: Process integrity level: Medium
    LogInit: WinPlatform: Running 64bit App: true
    LogInit: WinPlatform: Running 64bit OS: true
    LogPlatformFile: Not using cached read wrapper
    LogInitisplay: RandInit(1540397998) SRandInit(1540397998).
    LogTaskGraph: Started task graph with 4 named threads and 9 total threads with 1 sets of task threads.
    LogInit: Build: 6.2.0-3599880+++Portal+Release-Live
    LogInit: Engine Version: 4.16.0-3599880+++Portal+Release-Live
    LogInit: Compatible Engine Version: 4.16.0-3599880+++Portal+Release-Live
    LogInit: Net CL: 3599880
    LogInit: Compiled (64-bit): Aug 21 2017 10:35:24
    LogInit: Compiled with Visual C++: 19.00.24215.01
    LogInit: Build Configuration: Shipping
    LogInit: Branch Name: ++Portal+Release-Live
    LogInit: Command line: "C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\..\..\..\Portal\Binaries\Win64\EpicGamesLauncher.exe" -SaveToUserDir -Messaging
    LogInit: Base directory: C:/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    [2017.09.09-10.46.53:474][ 0]LogInit: Computer: PAUL-PC
    [2017.09.09-10.46.53:474][ 0]LogInit: User: Paul
    [2017.09.09-10.46.53:474][ 0]LogInit: CPU Page size=4096, Cores=6
    [2017.09.09-10.46.53:474][ 0]LogInit: High frequency timer resolution =3.222653 MHz
    [2017.09.09-10.46.53:474][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
    [2017.09.09-10.46.53:474][ 0]LogMemory: Platform Memory Stats for Windows
    [2017.09.09-10.46.53:474][ 0]LogMemory: Process Physical Memory: 25.59 MB used, 25.59 MB peak
    [2017.09.09-10.46.53:474][ 0]LogMemory: Process Virtual Memory: 57.15 MB used, 57.15 MB peak
    [2017.09.09-10.46.53:474][ 0]LogMemory: Physical Memory: 3316.18 MB used, 29347.06 MB free, 32663.24 MB total
    [2017.09.09-10.46.53:474][ 0]LogMemory: Virtual Memory: 215.25 MB used, 29347.06 MB free, 134217728.00 MB total
    [2017.09.09-10.46.53:483][ 0]LogUObjectArray: 201 objects as part of root set at end of initial load.
    [2017.09.09-10.46.53:483][ 0]LogUObjectAllocator: 31624 out of 0 bytes used by permanent object pool.
    [2017.09.09-10.46.53:483][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    [2017.09.09-10.46.53:486][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
    [2017.09.09-10.46.53:491][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 2 prioritized culture(s) in 0.000071 seconds
    [2017.09.09-10.46.53:502][ 0]LogTaskGraph: Started task graph with 4 named threads and 9 total threads with 1 sets of task threads.
    [2017.09.09-10.46.53:562][ 0]LogInit: Using libcurl 7.47.1
    [2017.09.09-10.46.53:562][ 0]LogInit: - built for x86_64-pc-win32
    [2017.09.09-10.46.53:562][ 0]LogInit: - supports SSL with OpenSSL/1.0.2g
    [2017.09.09-10.46.53:562][ 0]LogInit: - supports HTTP deflate (compression) using libz 1.2.8
    [2017.09.09-10.46.53:562][ 0]LogInit: - other features:
    [2017.09.09-10.46.53:562][ 0]LogInit: CURL_VERSION_SSL
    [2017.09.09-10.46.53:562][ 0]LogInit: CURL_VERSION_LIBZ
    [2017.09.09-10.46.53:562][ 0]LogInit: CURL_VERSION_IPV6
    [2017.09.09-10.46.53:562][ 0]LogInit: CURL_VERSION_ASYNCHDNS
    [2017.09.09-10.46.53:562][ 0]LogInit: CURL_VERSION_LARGEFILE
    [2017.09.09-10.46.53:562][ 0]LogInit: CURL_VERSION_IDN
    [2017.09.09-10.46.53:564][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
    [2017.09.09-10.46.53:564][ 0]LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
    [2017.09.09-10.46.53:564][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
    [2017.09.09-10.46.53:564][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
    [2017.09.09-10.46.53:564][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
    [2017.09.09-10.46.54:010][ 0]LogSlate: Using Freetype 2.6.0
    [2017.09.09-10.46.54:011][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    [2017.09.09-10.46.54:698][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    [2017.09.09-10.46.54:702][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    [2017.09.09-10.46.54:766][ 0]Portal: Constructing App Data Access Layer
    [2017.09.09-10.46.54:784][ 0]LogBuildInfoRepository: Using LauncherLabel Live-Belica
    [2017.09.09-10.46.54:784][ 0]LogBuildInfoRepository: Using AppLabel Live
    [2017.09.09-10.46.54:784][ 0]LogSelfUpdateService: Initialising for EpicGamesLauncher 6.2.0-3599880+++Portal+Release-Live-Windows.
    [2017.09.09-10.46.54:784][ 0]Portal: Constructing App Domain Layer
    [2017.09.09-10.46.54:794][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\UnrealEngineLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
    [2017.09.09-10.46.54:797][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
    [2017.09.09-10.46.54:797][ 0]WinPlatform: Found matching shortcut: false
    [2017.09.09-10.46.54:797][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
    [2017.09.09-10.46.54:797][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
    [2017.09.09-10.46.54:797][ 0]WinPlatform: Found matching shortcut: false
    [2017.09.09-10.46.54:797][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
    [2017.09.09-10.46.54:798][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
    [2017.09.09-10.46.54:798][ 0]WinPlatform: Found matching shortcut: false
    [2017.09.09-10.46.54:798][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\Users\Public\Desktop\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
    [2017.09.09-10.46.54:798][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
    [2017.09.09-10.46.54:798][ 0]WinPlatform: Found matching shortcut: true
    [2017.09.09-10.46.54:798][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\UnrealEngineLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
    [2017.09.09-10.46.54:799][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
    [2017.09.09-10.46.54:799][ 0]WinPlatform: Found matching shortcut: false
    [2017.09.09-10.46.54:799][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
    [2017.09.09-10.46.54:799][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
    [2017.09.09-10.46.54:799][ 0]WinPlatform: Found matching shortcut: false
    [2017.09.09-10.46.54:799][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Engine\Binaries\Win64\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
    [2017.09.09-10.46.54:800][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
    [2017.09.09-10.46.54:800][ 0]WinPlatform: Found matching shortcut: false
    [2017.09.09-10.46.54:800][ 0]WinPlatform: Checking if shortcut exists. LinkPath: C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Epic Games Launcher.lnk LinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe LinkWorkingDir: C:\Program Files (x86)\Epic Games.
    [2017.09.09-10.46.54:800][ 0]WinPlatform: Found existing shortcut. ExistingLinkTargetPath: C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win32\EpicGamesLauncher.exe ExistingLinkWorkingDir: C:\Program Files (x86)\Epic Games
    [2017.09.09-10.46.54:800][ 0]WinPlatform: Found matching shortcut: true
    [2017.09.09-10.46.54:883][ 0]Portal: Constructing App Presentation Layer
    [2017.09.09-10.46.54:884][ 0]FCommunityPortalManagerImpl::SetUnrealEnginePortalViewModel UEPVM:2
    [2017.09.09-10.46.54:884][ 0]Portal: Constructing App UI Layer
    [2017.09.09-10.46.55:020][ 5]FCommunityPortalManagerImpl: Change State CPManagerState_Init->CPManagerState_UserLogin
    [2017.09.09-10.46.55:121][ 8]Url Processing Complete: /sign-in -> /sign-in/index.html?lang={locale}
    [2017.09.09-10.46.55:121][ 8]Navigating to Internal Url: /sign-in/index.html?lang={locale}
    [2017.09.09-10.46.55:148][ 8]SCommunityPortalMainImpl::Construct UEPVM:4
    [2017.09.09-10.46.55:326][ 8]~SCommunityPortalMainImpl UEPVM:2
    [2017.09.09-10.46.55:326][ 8]FCommunityPortalManagerImpl: Change State CPManagerState_UserLogin->CPManagerState_WaitingRoom
    [2017.09.09-10.46.55:326][ 8]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../Content/Font/Lato-Regular.ttf' (118K)
    [2017.09.09-10.46.56:435][ 37]LogSelfUpdateService: Delayed initialization for EpicGamesLauncher 6.2.0-3599880+++Portal+Release-Live-Windows.
    [2017.09.09-10.46.56:435][ 37]LogSelfUpdateService: Requesting launcher build info.
    [2017.09.09-10.46.56:435][ 37]LogSelfUpdateService: Deprecation updated. Deprecated:0.
    [2017.09.09-10.46.56:536][ 43]FCommunityPortalManagerImpl: Change State CPManagerState_WaitingRoom->CPManagerState_SelfUpdateCheck
    [2017.09.09-10.46.57:022][ 72]LogSelfUpdateService: Launcher build response 1 6.2.0-3599880+++Portal+Release-Live-Windows.
    [2017.09.09-10.46.57:022][ 72]LogSelfUpdateService: Waiting for next version update.
    [2017.09.09-10.46.57:056][ 74]FCommunityPortalManagerImpl: Change State CPManagerState_SelfUpdateCheck->CPManagerState_WaitEms
    [2017.09.09-10.46.58:436][100]FAccountService::AutoSignIn
    [2017.09.09-10.46.58:436][100]FCommunityPortalManagerImpl: Change State CPManagerState_WaitEms->CPManagerState_LoggingIn
    [2017.09.09-10.47.00:178][205]FAccountService::OnLoginComplete - 0 TRUE b4071e8fecb94f79a387a580bf7b6778
    [2017.09.09-10.47.00:178][205]Portal: Constructing User Data Access Layer
    [2017.09.09-10.47.00:178][205]Portal: Constructing User Domain Layer
    [2017.09.09-10.47.00:190][205]Portal: Constructing User Presentation Layer
    [2017.09.09-10.47.00:309][205]LogEmsService: ResolveEmsFilepath - Ems file does not exist #1e1e1e
    [2017.09.09-10.47.00:312][205]LogEmsService: ResolveEmsFilepath - Ems file does not exist #212121
    [2017.09.09-10.47.00:319][205]Portal: Constructing User UI Layer
    [2017.09.09-10.47.00:321][205]FUnrealEnginePortalViewModelImple_UpdateLauncherViewModel: LauncherViewModel is valid
    [2017.09.09-10.47.00:324][205]FAccountService::OnLoginChanged - LoggedIn 0
    [2017.09.09-10.47.00:325][206]FCommunityPortalManagerImpl: Change State CPManagerState_LoggingIn->CPManagerState_LaunchWebSession
    [2017.09.09-10.47.00:527][218]FCommunityPortalManagerImpl: Change State CPManagerState_LaunchWebSession->CPManagerState_LaunchInfo
    [2017.09.09-10.47.02:244][320]Url Processing Complete: /ut -> /ut/play
    [2017.09.09-10.47.02:244][320]Navigating to Internal Url: /ut/play
    [2017.09.09-10.47.02:245][320]LogEmsService: ResolveEmsFilepath - Ems file does not exist .Layout
    [2017.09.09-10.47.02:247][320]FCommunityPortalManagerImpl: Change State CPManagerState_LaunchInfo->CPManagerState_Launch
    [2017.09.09-10.47.02:270][320]SCommunityPortalMainImpl::Construct UEPVM:4
    [2017.09.09-10.47.02:270][320]Url Processing Complete: /null -> /null
    [2017.09.09-10.47.02:270][320]Navigating to Internal Url: /null
    [2017.09.09-10.47.02:275][320]LogEmsService: ResolveEmsFilepath - Ems file does not exist 0, 0, 0, 0.8
    [2017.09.09-10.47.02:276][320]FWebPurchaseCommand::NotStartedState
    [2017.09.09-10.47.02:276][320]LogEmsService: ResolveEmsFilepath - Ems file does not exist 1.0, 1.0, 1.0, 0.5
    [2017.09.09-10.47.02:285][320]LogEmsService: ResolveEmsFilepath - Ems file does not exist #95c990ff
    [2017.09.09-10.47.32:626][312]DEBUGSZ old=0 new=1
    [2017.09.09-10.47.32:642][313]DEBUGSZ old=1 new=2
    [2017.09.09-10.47.32:658][314]DEBUGSZ old=2 new=3
    [2017.09.09-10.47.32:674][315]DEBUGSZ old=3 new=6
    [2017.09.09-10.47.32:690][316]DEBUGSZ old=6 new=7
    [2017.09.09-10.47.32:706][317]DEBUGSZ old=7 new=8
    [2017.09.09-10.47.32:882][328]DEBUGSZ old=8 new=9
    [2017.09.09-10.47.32:899][329]FCommunityPortalLaunchAppTask: Launching app 'C:/Program Files/Epic Games/UnrealTournament/Engine/Binaries/Win64/UE4-Win64-Shipping.exe' with commandline 'UnrealTournament -AUTH_LOGIN=unused -AUTH_PASSWORD=14986c84cd3d4a45840aa78fa7be49b2 -AUTH_TYPE=exchangecode -epicapp=UnrealTournamentDev -epicenv=Prod -EpicPortal '
    [2017.09.09-11.00.29:969][161]FCommunityPortalManagerImpl::RequestDestroyMainWindowOverride
    [2017.09.09-11.00.29:969][161]FCommunityPortalManagerImpl::RequestDestroyWindowOverride
    [2017.09.09-11.00.29:969][161]FCommunityPortalManagerImpl::RequestExit
    [2017.09.09-11.00.29:969][161]FCommunityPortalManagerImpl: Change State CPManagerState_Launch->CPManagerState_PreShutdownCleanup
    [2017.09.09-11.00.29:969][161]LogSlate: Request Window 'Epic Games Launcher' being destroyed
    [2017.09.09-11.00.29:971][161]LogWindowsTextInputMethodSystemisplay: IME system now deactivated.
    [2017.09.09-11.00.29:973][161]LogSlate: HittestGrid destroyed
    [2017.09.09-11.00.29:973][161]~SCommunityPortalMainImpl UEPVM:2
    [2017.09.09-11.00.30:069][164]FCommunityPortalManagerImpl: Change State CPManagerState_PreShutdownCleanup->CPManagerState_Shutdown
    [2017.09.09-11.00.30:069][164]FUnrealEnginePortalViewModelImple_ResetLauncherViewModel: LauncherViewModel is null
    [2017.09.09-11.00.30:102][164]FApplicationImpl::Run Main loop exit. GC_Try:3.032542 GC_Time:2.448937 GC_Skip:0
    [2017.09.09-11.00.30:108][164]Portal: Destroying User UI Layer
    [2017.09.09-11.00.30:109][164]Url Processing Complete: /null -> /null
    [2017.09.09-11.00.30:109][164]Navigating to Internal Url: /null
    [2017.09.09-11.00.30:109][164]Portal: Destroying User Presentation Layer
    [2017.09.09-11.00.30:109][164]FLauncherViewModelImple: Destroying LauncherViewModel
    [2017.09.09-11.00.30:109][164]FUnrealEngineLauncherViewModelImpl: Destroying UnrealEngineLauncherViewModel
    [2017.09.09-11.00.30:110][164]Portal: Destroying User Domain Layer
    [2017.09.09-11.00.30:112][164]Portal: Destroying User Data Access Layer
    [2017.09.09-11.00.30:112][164]Portal: Destroying App UI Layer
    [2017.09.09-11.00.30:112][164]Portal: Destroying App Presentation Layer
    [2017.09.09-11.00.30:112][164]FCommunityPortalManagerImpl_SetUnrealEnginePortalViewModel: UnrealEnginePortalViewModel is null
    [2017.09.09-11.00.30:112][164]FCommunityPortalManagerImpl::SetUnrealEnginePortalViewModel UEPVM:1
    [2017.09.09-11.00.30:112][164]~FPresentationImpl UEPVM:0
    [2017.09.09-11.00.30:112][164]Portal: Destroying App Domain Layer
    [2017.09.09-11.00.30:112][164]LogDirectoryWatcher: A directory notification for 'C:/Users/Paul/AppData/Local/UnrealEngineLauncher/com' was aborted.
    [2017.09.09-11.00.30:112][164]Portal: Destroying App Data Access Layer
    [2017.09.09-11.00.30:119][164]LogExit: Preparing to exit.
    [2017.09.09-11.00.30:514][164]LogObj: Freed 0b from 0 cluster array pools.
    [2017.09.09-11.00.30:514][164]LogExit: Object subsystem successfully closed.
    [2017.09.09-11.00.30:514][164]BuildPatchServicesModule: Shutting Down
    [2017.09.09-11.00.30:514][164]VeryVerbose: BuildPatchServicesModule: Removing Ticker
    [2017.09.09-11.00.30:514][164]VeryVerbose: BuildPatchServicesModule: Finished shutting down
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module SuperSearch (60)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module DesktopPlatform (58)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module WidgetCarousel (56)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module PortalUI (54)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module PortalPresentation (52)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module PortalRpc (50)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module PortalServices (48)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module PortalDomain (46)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module PortalDataAccess (44)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module HardwareSurvey (42)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module Social (38)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module MessagingDebugger (36)
    [2017.09.09-11.00.30:599][164]LogModuleManager: Shutting down and abandoning module UdpMessaging (34)
    [2017.09.09-11.00.30:699][164]LogModuleManager: Shutting down and abandoning module Networking (33)
    [2017.09.09-11.00.30:699][164]LogModuleManager: Shutting down and abandoning module Messaging (28)
    [2017.09.09-11.00.30:699][164]LogModuleManager: Shutting down and abandoning module AutomationDriver (26)
    [2017.09.09-11.00.30:699][164]LogModuleManager: Shutting down and abandoning module ImageWrapper (24)
    [2017.09.09-11.00.30:699][164]LogModuleManager: Shutting down and abandoning module InputCore (22)
    [2017.09.09-11.00.30:699][164]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (20)
    [2017.09.09-11.00.30:699][164]LogModuleManager: Shutting down and abandoning module WebBrowser (18)
    [2017.09.09-11.00.30:704][164]LogModuleManager: Shutting down and abandoning module XMPP (13)
    [2017.09.09-11.00.30:704][164]LogModuleManager: Shutting down and abandoning module AnalyticsET (10)
    [2017.09.09-11.00.30:704][164]LogModuleManager: Shutting down and abandoning module HTTP (9)
    [2017.09.09-11.00.30:709][164]LogModuleManager: Shutting down and abandoning module SSL (8)
    [2017.09.09-11.00.30:710][164]LogModuleManager: Shutting down and abandoning module CoreUObject (4)
    [2017.09.09-11.00.30:710][164]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
    [2017.09.09-11.00.30:710][164]LogExit: Exiting.
    [2017.09.09-11.00.30:711][164]Log file closed, 09/09/17 12:00:30

    Many Thanks

    Eryoll.


    EDIT: Fixed now, deleted downloaded pak data as recommended here
    https://www.epicgames.com/unrealtour...can-t-play-atm

    Thanks again
    Last edited by Eryoll; 09-09-2017, 01:51 PM.
Working...
X