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UE4Server-Win64-Shipping Crashes On Windows10

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    UE4Server-Win64-Shipping Crashes On Windows10

    I'm on https://github.com/EpicGames/UnrealT...e/clean-master and using solution configuration in vs2017 to compile UE4Server-Win64-Shipping.

    After finishing all the step successfully, the UE4Server-Win64-Shipping crashes on startup when trying to load the default material.

    The log says:
    -----------------------
    Assertion failed: GDefaultMaterials[Domain] != NULL [File:\ut\UnrealTournament-clean-master\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp] [Line: 384]
    Cannot load default material 'engine-ini:/Script/Engine.Engine.DefaultMaterialName'
    KERNELBASE.dll!0x000000001D063FB8
    UE4Server-Core-Win64-Shipping.dll!FOutputDeviceWindowsError::Serialize() [d:\ut\unrealtournament-clean-master\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
    UE4Server-Core-Win64-Shipping.dll!FOutputDevice::Logf__VA() [d:\ut\unrealtournament-clean-master\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
    UE4Server-Core-Win64-Shipping.dll!FDebug::AssertFailed() [d:\ut\unrealtournament-clean-master\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
    UE4Server-Engine-Win64-Shipping.dll!UMaterialInterface::InitDefaultMaterials() [d:\ut\unrealtournament-clean-master\engine\source\runtime\engine\private\materials\material.cpp:386]
    UE4Server-Win64-Shipping.exe!FEngineLoop::PreInit() [d:\ut\unrealtournament-clean-master\engine\source\runtime\launch\private\launchengineloop.cpp:1675]
    UE4Server-Win64-Shipping.exe!GuardedMain() [d:\ut\unrealtournament-clean-master\engine\source\runtime\launch\private\launch.cpp:130]
    UE4Server-Win64-Shipping.exe!GuardedMainWrapper() [d:\ut\unrealtournament-clean-master\engine\source\runtime\launch\private\windows\launchwindows.cpp:130]
    UE4Server-Win64-Shipping.exe!WinMain() [d:\ut\unrealtournament-clean-master\engine\source\runtime\launch\private\windows\launchwindows.cpp:206]
    UE4Server-Win64-Shipping.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
    KERNEL32.DLL!0x000000001FD41FE4
    ntdll.dll!0x000000001FF1EF91
    ntdll.dll!0x000000001FF1EF91
    ----------------------

    what have I done wrong? why server needing to load material?
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