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UT Server keeps crashing since 10/16 - Windows 2008

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    UT Server keeps crashing since 10/16 - Windows 2008

    Since the last build came out I cant keep my server running. It will start and run fine for a few hours, but every time I come back to it, its crashed.

    EDIT: So I found out how to replicate the crash, just empty the server. I can leave the server running and if no one joins, it stays up. If someone joins it stays up and plays fine, but as soon as the last person leaves the server, it crashes. This is evident in the log file below in that as soon as the player "z0mb1e" leaves, the server crashes. I tested this multiple times by myself, start the server, join the server, as soon as I leave, the server crashes.

    Crash Log

    Log file open, 10/17/14 18:42:41
    LogInitisplay: Running engine for game: UnrealTournament
    LogInitisplay: Project file not found: Z:/UT/UnrealTournament/UnrealTournament.uproject
    LogInitisplay: Attempting to find via project info helper.
    LogUProjectInfo: Found projects:
    LogInit: Version: 4.5.0-2330705+++depot+UE4-UT
    LogInit: API Version: 2330705
    LogInit: Compiled (64-bit): Oct 15 2014 19:01:43
    LogInit: Compiled with Visual C++: 18.00.21005.01
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++depot+UE4-UT
    LogInit: Command line: DM-NickTest1?Game=TDM?Mutator=/Game/RestrictedAssets/BluePrints/Mutator_Instagib.Mutator_Instagib_C, -log
    LogInit: Base directory: Z:/UT/Engine/Binaries/Win64/
    LogInit: Rocket: 0
    [2014.10.17-22.42.41:774][ 0]LogTaskGraph: Started task graph with 3 named threads and 7 total threads.
    [2014.10.17-22.42.42:351][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [2014.10.17-22.42.42:362][ 0]LogInit: Object subsystem initialized
    [2014.10.17-22.42.42:368][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
    [2014.10.17-22.42.42:369][ 0]LogConsoleResponse:Warning: Found in ini file '../../../UnrealTournament/Saved/Config/WindowsServer/Engine.ini', in section '[/Script/Engine.RendererSettings]'
    [2014.10.17-22.42.42:369][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=((InterpMode=RCIM_Cubic,TangentMode=RCTM_Break,Time=720.000061,Value=1.000000))),ExternalCurve=None)'
    [2014.10.17-22.42.42:370][ 0]LogConsoleResponse:Warning: Found in ini file '../../../UnrealTournament/Saved/Config/WindowsServer/Engine.ini', in section '[/Script/Engine.RendererSettings]'
    [2014.10.17-22.42.42:371][ 0]LogInit: Selected Device Profile: [WindowsServer]
    [2014.10.17-22.42.42:371][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
    [2014.10.17-22.42.42:383][ 0]LogInit: Computer: ASGARD
    [2014.10.17-22.42.42:383][ 0]LogInit: User: Administrator
    [2014.10.17-22.42.42:383][ 0]LogInit: CPU Page size=4096, Cores=8
    [2014.10.17-22.42.42:384][ 0]LogInit: High frequency timer resolution =2.272988 MHz
    [2014.10.17-22.42.42:384][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
    [2014.10.17-22.42.42:385][ 0]LogMemory: Platform Memory Stats for WindowsServer
    [2014.10.17-22.42.42:385][ 0]LogMemory: Process Physical Memory: 61.05 MB used, 61.05 MB peak
    [2014.10.17-22.42.42:385][ 0]LogMemory: Process Virtual Memory: 48.01 MB used, 48.14 MB peak
    [2014.10.17-22.42.42:386][ 0]LogMemory: Physical Memory: 2201.70 MB used, 16378.94 MB total
    [2014.10.17-22.42.42:386][ 0]LogMemory: Virtual Memory: 201.70 MB used, 8388608.00 MB total
    [2014.10.17-22.42.42:518][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
    [2014.10.17-22.42.43:600][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    [2014.10.17-22.42.44:127][ 0]LogWmfMedia:Warning: Failed to load mf.dll
    [2014.10.17-22.42.44:128][ 0]LogWmfMedia:Warning: Failed to load required Windows Media Foundation libraries
    [2014.10.17-22.42.44:223][ 0]LogWindowsMoviePlayer:Warning: Could not load mf.dll
    [2014.10.17-22.42.44:224][ 0]LogWindowsMoviePlayer:Warning: Could not load mfplat.dll
    [2014.10.17-22.42.44:224][ 0]LogWindowsMoviePlayer:Warning: Could not load mfplay.dll
    [2014.10.17-22.42.44:672][ 0]LogUObjectGlobals:Warning: Attempted to create a package with a short package name: Function_179 Outer: NullOuter
    [2014.10.17-22.42.44:673][ 0]LogLinker:Warning: Function_179 has an inappropriate outermost, it was probably saved with a deprecated outer.
    [2014.10.17-22.42.44:673][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/RestrictedAssets/Blueprints/WIP/Steve/SteveUTCharacter.SteveUTCharacter_C:UserConstructionScript; removing parent information, but keeping function
    [2014.10.17-22.42.44:674][ 0]LogUObjectGlobals:Warning: Attempted to create a package with a short package name: Function_179 Outer: NullOuter
    [2014.10.17-22.42.44:675][ 0]LogLinker:Warning: Function_179 has an inappropriate outermost, it was probably saved with a deprecated outer.
    [2014.10.17-22.42.45:473][ 0]LogObj: 23899 objects as part of root set at end of initial load.
    [2014.10.17-22.42.45:473][ 0]LogUObjectAllocator: 5439288 out of 0 bytes used by permanent object pool.
    [2014.10.17-22.42.45:706][ 0]UT:Warning: ************************************Set Net Version 3008010
    [2014.10.17-22.42.45:912][ 0]LogEngine: Initializing Engine...
    [2014.10.17-22.42.45:922][ 0]LogInit: Texture streaming: Disabled
    [2014.10.17-22.42.46:477][ 0]LogPackageName: SearchForPackageOnDisk took 0.443s to resolve DM-NickTest1.umap
    [2014.10.17-22.42.46:478][ 0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/WIP/DM-NickTest1?Name=Player?VersionCheck=1?Game=TDM?Mutator=/Game/RestrictedAssets/BluePrints/Mutator_Instagib.Mutator_Instagib_C,
    [2014.10.17-22.42.46:506][ 0]LogMemory: Platform Memory Stats for WindowsServer
    [2014.10.17-22.42.46:507][ 0]LogMemory: Process Physical Memory: 103.43 MB used, 105.96 MB peak
    [2014.10.17-22.42.46:507][ 0]LogMemory: Process Virtual Memory: 134.58 MB used, 172.89 MB peak
    [2014.10.17-22.42.46:508][ 0]LogMemory: Physical Memory: 2244.86 MB used, 16378.94 MB total
    [2014.10.17-22.42.46:509][ 0]LogMemory: Virtual Memory: 318.27 MB used, 8388608.00 MB total
    [2014.10.17-22.42.46:510][ 0]LogMemory:
    [2014.10.17-22.42.46:511][ 0]LogMemory: Allocator Stats for binned:
    [2014.10.17-22.42.46:512][ 0]LogMemory: Current Memory 104.37 MB used, plus 4.01 MB waste
    [2014.10.17-22.42.46:513][ 0]LogMemory: Peak Memory 143.71 MB used, plus 3.70 MB waste
    [2014.10.17-22.42.46:514][ 0]LogMemory: Current OS Memory 108.38 MB, peak 147.41 MB
    [2014.10.17-22.42.46:514][ 0]LogMemory: Current Waste 1.14 MB, peak 2.34 MB
    [2014.10.17-22.42.46:515][ 0]LogMemory: Current Used 104.38 MB, peak 143.71 MB
    [2014.10.17-22.42.46:516][ 0]LogMemory: Current Slack 2.86 MB
    [2014.10.17-22.42.46:516][ 0]LogMemory: Allocs 154250 Current / 6512847 Total
    [2014.10.17-22.42.46:517][ 0]LogMemory:
    [2014.10.17-22.42.46:518][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
    [2014.10.17-22.42.46:519][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
    [2014.10.17-22.42.46:519][ 0]LogMemory: 8 0 0 0 0 8 0 0K 0K 0K 100.00%
    [2014.10.17-22.42.46:520][ 0]LogMemory: 16 6 6 21674 704943 16 16 338K 46K 0K 100.00%
    [2014.10.17-22.42.46:521][ 0]LogMemory: 32 13 13 24809 142162 32 32 775K 57K 0K 100.00%
    [2014.10.17-22.42.46:522][ 0]LogMemory: 48 14 14 17101 141465 48 48 801K 95K 0K 100.00%
    [2014.10.17-22.42.46:523][ 0]LogMemory: 64 15 15 14934 314242 64 64 933K 27K 0K 100.00%
    [2014.10.17-22.42.46:524][ 0]LogMemory: 80 5 5 3668 368711 80 80 286K 34K 0K 100.00%
    [2014.10.17-22.42.46:525][ 0]LogMemory: 96 9 9 5954 523968 96 96 558K 18K 0K 100.00%
    [2014.10.17-22.42.46:526][ 0]LogMemory: 112 7 7 3745 495739 112 112 409K 39K 0K 100.00%
    [2014.10.17-22.42.46:527][ 0]LogMemory: 128 39 40 19676 533393 128 128 2459K 37K 0K 100.00%
    [2014.10.17-22.42.46:528][ 0]LogMemory: 160 13 17 4900 1230244 144 160 765K 66K 40K 95.19%
    [2014.10.17-22.42.46:529][ 0]LogMemory: 192 26 26 8639 1480073 176 192 1619K 44K 54K 96.75%
    [2014.10.17-22.42.46:530][ 0]LogMemory: 224 11 12 3005 339630 208 224 657K 46K 35K 95.03%
    [2014.10.17-22.42.46:531][ 0]LogMemory: 256 7 7 1548 83285 240 256 387K 61K 15K 96.65%
    [2014.10.17-22.42.46:533][ 0]LogMemory: 288 6 6 1222 54981 272 288 343K 41K 10K 97.40%
    [2014.10.17-22.42.46:534][ 0]LogMemory: 320 8 8 1435 33826 304 320 448K 62K 16K 96.88%
    [2014.10.17-22.42.46:535][ 0]LogMemory: 384 46 46 7417 27125 336 384 2781K 152K 255K 91.34%
    [2014.10.17-22.42.46:536][ 0]LogMemory: 448 14 14 1846 7290 400 448 807K 88K 62K 93.08%
    [2014.10.17-22.42.46:538][ 0]LogMemory: 512 37 37 4613 7329 464 512 2306K 62K 105K 95.57%
    [2014.10.17-22.42.46:539][ 0]LogMemory: 576 5 5 525 3112 528 576 295K 23K 21K 93.44%
    [2014.10.17-22.42.46:540][ 0]LogMemory: 640 2 2 146 314 592 640 91K 37K 3K 97.66%
    [2014.10.17-22.42.46:541][ 0]LogMemory: 704 10 10 864 1433 656 704 594K 46K 23K 96.41%
    [2014.10.17-22.42.46:542][ 0]LogMemory: 768 20 20 1616 3197 720 768 1212K 63K 18K 98.59%
    [2014.10.17-22.42.46:544][ 0]LogMemory: 896 7 7 430 929 784 896 376K 72K 15K 96.65%
    [2014.10.17-22.42.46:545][ 0]LogMemory: 1024 13 13 802 1024 912 1024 802K 30K 69K 91.71%
    [2014.10.17-22.42.46:546][ 0]LogMemory: 1168 7 8 92 1563 1040 1168 104K 344K 1K 99.78%
    [2014.10.17-22.42.46:547][ 0]LogMemory: 1360 21 21 965 2370 1184 1360 1281K 58K 94K 93.01%
    [2014.10.17-22.42.46:548][ 0]LogMemory: 1632 17 18 259 964 1376 1632 412K 672K 16K 98.53%
    [2014.10.17-22.42.46:550][ 0]LogMemory: 2048 3 3 65 287 1648 2048 130K 62K 10K 94.79%
    [2014.10.17-22.42.46:551][ 0]LogMemory: 2336 54 54 1495 4111 2064 2336 3410K 40K 377K 89.09%
    [2014.10.17-22.42.46:552][ 0]LogMemory: 2720 4 4 70 182 2352 2704 185K 70K 14K 94.53%
    [2014.10.17-22.42.46:553][ 0]LogMemory: 3264 24 25 475 1662 2736 3264 1514K 16K 82K 94.66%
    [2014.10.17-22.42.46:555][ 0]LogMemory: 4096 4 4 50 179 3280 4096 200K 56K 23K 91.02%
    [2014.10.17-22.42.46:556][ 0]LogMemory: 4672 2 2 20 753 4128 4656 91K 37K 2K 98.44%
    [2014.10.17-22.42.46:557][ 0]LogMemory: 5456 1 1 8 79 4704 5408 42K 22K 4K 93.75%
    [2014.10.17-22.42.46:559][ 0]LogMemory: 6544 4 4 32 75 5504 6528 204K 52K 14K 94.53%
    [2014.10.17-22.42.46:560][ 0]LogMemory: 8192 4 4 24 459 6560 8192 192K 64K 35K 86.33%
    [2014.10.17-22.42.46:561][ 0]LogMemory: 9360 5 5 30 95 8208 9360 274K 46K 16K 95.00%
    [2014.10.17-22.42.46:562][ 0]LogMemory: 10912 3 4 18 50 9392 10784 191K 1K 17K 91.15%
    [2014.10.17-22.42.46:564][ 0]LogMemory: 13104 4 4 17 54 10976 13072 217K 39K 13K 94.92%
    [2014.10.17-22.42.46:565][ 0]LogMemory: 16384 5 5 18 101 13120 16384 288K 32K 33K 89.69%
    [2014.10.17-22.42.46:566][ 0]LogMemory: 21840 8 8 22 118 16400 21840 469K 43K 63K 87.70%
    [2014.10.17-22.42.46:567][ 0]LogMemory: 32768 13 13 25 81 21904 32560 800K 32K 147K 82.33%
    [2014.10.17-22.42.46:569][ 0]LogMemory:
    [2014.10.17-22.42.46:570][ 0]LogMemory: 33024K allocated in pools (with 2932K slack and 1702K waste). Efficiency 94.85%
    [2014.10.17-22.42.46:571][ 0]LogMemory: Allocations 154255 Current / 6511599 Total (in 516 pools)
    [2014.10.17-22.42.46:572][ 0]LogMemory:
    [2014.10.17-22.42.47:501][ 0]LogWorld: Game class is 'UTTeamDMGameMode'
    [2014.10.17-22.42.47:502][ 0]LogInit: WinSock: Socket queue 131072 / 131072
    [2014.10.17-22.42.47:514][ 0]LogInit: WinSock: I am Asgard (10.10.10.3:0)
    [2014.10.17-22.42.47:720][ 0]LogAIModule: Creating AISystem for world DM-NickTest1
    [2014.10.17-22.42.47:724][ 0]LogWorld:Warning: *** WARNING - PATHS MAY NOT BE VALID ***
    [2014.10.17-22.42.47:725][ 0]LogWorld: Bringing World /Game/RestrictedAssets/Maps/WIP/DM-NickTest1.DM-NickTest1 up for play (max tick rate 60) at 2014.10.17-18.42.47
    [2014.10.17-22.42.47:725][ 0]UT: ===============
    [2014.10.17-22.42.47:726][ 0]UT: Init Game
    [2014.10.17-22.42.47:726][ 0]UT: ===============
    [2014.10.17-22.42.47:727][ 0]UT: Password: 0 NONE
    [2014.10.17-22.42.47:727][ 0]UT: Mutators: /Game/RestrictedAssets/BluePrints/Mutator_Instagib.Mutator_Instagib_C,
    [2014.10.17-22.42.47:754][ 0]UT: WeaponStay 1
    [2014.10.17-22.42.47:755][ 0]UT: ==============================
    [2014.10.17-22.42.47:755][ 0]UT: UTGameState.SetTimeLimit 0
    [2014.10.17-22.42.47:755][ 0]UT: ==============================
    [2014.10.17-22.42.47:756][ 0]UT: --------------[REGISTER SERVER] ----------------
    [2014.10.17-22.42.47:756][ 0]UT: --------------[REGISTER SERVER] ----------------
    [2014.10.17-22.42.47:757][ 0]LogInit: WinSock: Socket queue 131072 / 131072
    [2014.10.17-22.42.47:761][ 0]LogWorld: Bringing up level for play took: 0.040764
    [2014.10.17-22.42.47:764][ 0]LogInitisplay: Game Engine Initialized.
    [2014.10.17-22.42.47:958][ 0]LogLoad: Full Startup: 8.36 seconds (BP compile: 0.00 seconds)
    [2014.10.17-22.42.48:801][ 53]LogJson:Warning: Field isDedicated was not found.
    [2014.10.17-22.42.48:802][ 53]LogJson:Error: Json Value of type 'Null' used as a 'Boolean'.
    [2014.10.17-22.42.48:803][ 53]UT: --------------[MCP START MATCH] ----------------
    [2014.10.17-22.42.48:803][ 53]UT: --------------[MCP START MATCH] ----------------
    [2014.10.17-22.50.23:759][478]UT: ApproveLogin: ?Name=z0mb1e?VersionCheck=1?SplitscreenCount=1
    [2014.10.17-22.50.24:558][528]UT: ApproveLogin: ?Name=z0mb1e?VersionCheck=1?SplitscreenCount=1
    [2014.10.17-22.50.29:598][843]UT: --------------------------
    [2014.10.17-22.50.29:598][843]UT: Game Has Begun
    [2014.10.17-22.50.29:598][843]UT: --------------------------
    [2014.10.17-22.50.29:598][843]UT: GameType: UTTeamDMGameMode_0
    [2014.10.17-22.50.29:598][843]UT: Difficulty: 0
    [2014.10.17-22.50.29:599][843]UT: GoalScore: 30
    [2014.10.17-22.50.29:599][843]UT: TimeLimit: 900
    [2014.10.17-22.50.29:599][843]UT: Min # of Players: 1
    [2014.10.17-22.50.29:599][843]UT: End Delays 18.000000 / 4.000000
    [2014.10.17-22.50.29:603][843]UT: ==============================
    [2014.10.17-22.50.29:603][843]UT: UTGameState.SetTimeLimit 900
    [2014.10.17-22.50.29:603][843]UT: ==============================
    [2014.10.17-22.51.02:060][965]UT: Player Killed: NULL killed z0mb1e
    [2014.10.17-22.51.02:060][965]LogPlayerController:Warning: Calling IsLocalController() while Player is NULL is undefined!
    [2014.10.17-22.51.08:443][364]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
    [2014.10.17-22.51.11:197][364]LogWindows: === Critical error: ===
    Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]
    Array index out of bounds: 0 from an array of size 0


    KERNELBASE.dll!UnknownFunction (0x000007fefd2d940d) + 0 bytes [UnknownFile:0]
    UE4Server-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fef9fe996c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
    UE4Server-Core.dll!FOutputDevice::Logf__VA() (0x000007fef9e6b158) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
    UE4Server-Core.dll!FDebug::AssertFailed() (0x000007fef9e51625) + 120 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
    UE4Server-UnrealTournament.dll!AUTBot::ExecuteWhatToDoNext() (0x000007fee85474c3) + 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\utbot.cpp:805]
    UE4Server-UnrealTournament.dll!AUTBot::Tick() (0x000007fee854e090) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\utbot.cpp:277]
    UE4Server-Engine.dll!FActorTickFunction::ExecuteTick() (0x000007fee9d6d924) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\actor.cpp:99]
    UE4Server-Engine.dll!FTickTaskSequencer::FTickFunctionTask:oTask() (0x000007feea31e58c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\ticktaskmanager.cpp:322]
    UE4Server-Engine.dll!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000007feea325418) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\public\async\taskgraphinterfaces.h:669]
    UE4Server-Core.dll!FTaskThread::ProcessTasks() (0x000007fef9d86f0d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\async\taskgraph.cpp:338]
    UE4Server-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x000007fef9d8708d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\async\taskgraph.cpp:177]
    UE4Server-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000007fef9da5c0d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\async\taskgraph.cpp:882]
    UE4Server-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() (0x000007feea33f167) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]
    UE4Server-Engine.dll!FTickTaskManager::RunTickGroup() (0x000007feea3413e7) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\ticktaskmanager.cpp:722]
    UE4Server-Engine.dll!UWorld::RunTickGroup() (0x000007feea089b56) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\leveltick.cpp:691]
    UE4Server-Engine.dll!UWorld::Tick() (0x000007feea08eeb1) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\leveltick.cpp:1110]
    UE4Server-Engine.dll!UGameEngine::Tick() (0x000007fee9f56489) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameengine.cpp:858]
    UE4Server.exe!FEngineLoop::Tick() (0x000000013f2f24c2) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launchengineloop.cpp:2139]
    UE4Server.exe!GuardedMain() (0x000000013f2eb72c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launch.cpp:133]
    UE4Server.exe!GuardedMainWrapper() (0x000000013f2eb77a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
    UE4Server.exe!WinMain() (0x000000013f2f3569) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
    UE4Server.exe!__tmainCRTStartup() (0x000000013f2f4109) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    kernel32.dll!UnknownFunction (0x00000000771059ed) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x000000007733c541) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x000000007733c541) + 0 bytes [UnknownFile:0]


    [2014.10.17-22.51.11:197][364]LogExit: Executing StaticShutdownAfterError
    [2014.10.17-22.51.11:211][364]LogWindows: FPlatformMisc::RequestExit(1)
    [2014.10.17-22.51.11:211][364]Log file closed, 10/17/14 18:51:11
    Last edited by PayBack; 10-17-2014, 09:04 PM.
    PayBack

    #2
    I am now experiencing the same issue on my server. Have you figured out a solution yet?

    Comment


      #3
      Unfortunately no, at this point in time my server is offline until the next release.
      PayBack

      Comment


        #4
        well, there are servers that are running perfectly fine right now. Perhaps its something similar we share on each of our machines. Since nobody else is chiming in, maybe we can help each other and try to identify where the problem is. What kind of system are you running it on, and how did you set it up?

        Comment


          #5
          Pretty much everything you need to know about my system is in the logs i posted.
          PayBack

          Comment


            #6
            Bots are not stable (should be much better in the coming build). The crash you posted above indicates you have bots on your server.

            Comment


              #7
              Thanks for the response, although I am not sure how i set bots up in the first place? I dont set anything on the server besides max player count and server name.

              This is my game.ini setting

              [/Script/Engine.GameSession]
              MaxPlayers=12

              [/Script/UnrealTournament.UTGameState]
              ServerName=[USA] PayBacks Instagib TDM Server
              ServerMOTD=Welcome to PayBacks Instagib Server.
              Last edited by PayBack; 10-24-2014, 03:22 PM.
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                #8
                hm, gonna look at my own settings now to verify.

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                  #9
                  let me know what you find.
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