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Server 2008 R2 Crash

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    Server 2008 R2 Crash

    Solution: I know why I am getting this error now. In previous builds the game would create the "Saved" folder with all the server configs when you simply ran UE4Server.exe, at least thats the way I always did it. On a fresh install you need to make sure you create a .bat file to start the server.

    https://wiki.unrealengine.com/Server...al_Tournament)


    Curious if anyone else if having issues with Server 2008 and running a dedicated server. Mine crashes as soon as I start the server.

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: UE4Server.exe
    Application Version: 4.6.0.0
    Application Timestamp: 548b6815
    Fault Module Name: UE4Server.exe
    Fault Module Version: 4.6.0.0
    Fault Module Timestamp: 548b6815
    Exception Code: c0000005
    Exception Offset: 00000000000159a3
    OS Version: 6.1.7601.2.1.0.272.7
    Locale ID: 1033
    Additional Information 1: cdac
    Additional Information 2: cdac2c38d2f88c77455bedd51f5cbc15
    Additional Information 3: 8991
    Additional Information 4: 8991a7cdacd347634636216a2c024b77

    - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
    - <System>
    <Provider Name="Application Error" />
    <EventID Qualifiers="0">1000</EventID>
    <Level>2</Level>
    <Task>100</Task>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2014-12-13T03:59:30.000000000Z" />
    <EventRecordID>974</EventRecordID>
    <Channel>Application</Channel>
    <Computer>Asgard</Computer>
    <Security />
    </System>
    - <EventData>
    <Data>UE4Server.exe</Data>
    <Data>4.6.0.0</Data>
    <Data>548b6815</Data>
    <Data>UE4Server.exe</Data>
    <Data>4.6.0.0</Data>
    <Data>548b6815</Data>
    <Data>c0000005</Data>
    <Data>00000000000159a3</Data>
    <Data>16f8</Data>
    <Data>01d01689317a2fd6</Data>
    <Data>C:\Unreal Tournament\WindowsServer\Engine\Binaries\Win64\UE4Server.exe</Data>
    <Data>C:\Unreal Tournament\WindowsServer\Engine\Binaries\Win64\UE4Server.exe</Data>
    <Data>6ffa952e-827c-11e4-ad42-fcaa14527797</Data>
    </EventData>
    </Event>





    - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
    - <System>
    <Provider Name="Windows Error Reporting" />
    <EventID Qualifiers="0">1001</EventID>
    <Level>4</Level>
    <Task>0</Task>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2014-12-13T03:59:29.000000000Z" />
    <EventRecordID>973</EventRecordID>
    <Channel>Application</Channel>
    <Computer>Asgard</Computer>
    <Security />
    </System>
    - <EventData>
    <Data />
    <Data>0</Data>
    <Data>APPCRASH</Data>
    <Data>Not available</Data>
    <Data>0</Data>
    <Data>UE4-</Data>
    <Data>4.6.0.0</Data>
    <Data>548b6815</Data>
    <Data>UE4Server-Core.dll</Data>
    <Data>4.6.0.0</Data>
    <Data>548b678a</Data>
    <Data>c0000005</Data>
    <Data>000000000018E86F</Data>
    <Data>!!AssertLog="Fatal error: [File:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp] [Line: 267] #Non-agnostic games on cooked platforms require a uproject file be specified.#"</Data>
    <Data>++depot+UE4-UT!C:/Unreal Tournament/WindowsServer/Engine/Binaries/Win64/!Server!2387453</Data>
    <Data>C:\Users\Administrator\AppData\Local\Temp\2\WER148A.tmp.WERInternalMetadata.xml</Data>
    <Data>C:\Users\Administrator\AppData\Local\Microsoft\Windows\WER\ReportQueue\AppCrash_UE4-_e438a44c2336584ddefc3643e854f2a67abb25b5_cab_16a814aa</Data>
    <Data />
    <Data>0</Data>
    <Data>6f70855f-827c-11e4-ad42-fcaa14527797</Data>
    <Data>4</Data>
    </EventData>
    </Event>
    Last edited by PayBack; 12-13-2014, 01:43 AM.
    PayBack
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