Announcement

Collapse
No announcement yet.

Editor Crashes when Building

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    Editor Crashes when Building

    Editor is up I can play and launch but as soon as I try building:

    Assertion failed: &Swarm != NULL [File:C:\Program Files\Epic Games\UnrealTournament-clean-master\Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp] [Line: 2245]



    KERNELBASE.dll!UnknownFunction (0x00007fffb613606c) + 0 bytes [UnknownFile:0]
    UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007fff9a45df1d) + 0 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
    UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007fff9a2f3828) + 159 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
    UE4Editor-Core.dll!FDebug::AssertFailed() (0x00007fff9a2d70a2) + 62 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
    UE4Editor-UnrealEd.dll!FLightmassProcessor::FLightmassProcessor() (0x00007fff814b91e5) + 39 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\editor\unrealed\private\lightmass\lightmass.cpp:2245]
    UE4Editor-UnrealEd.dll!FStaticLightingSystem::CreateLightmassProcessor() (0x00007fff8155085a) + 40 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:1696]
    UE4Editor-UnrealEd.dll!FStaticLightingSystem::BeginLightmassProcess() (0x00007fff815472c6) + 8 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:573]
    UE4Editor-UnrealEd.dll!FStaticLightingManager::CreateStaticLightingSystem() (0x00007fff81550da0) + 0 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:216]
    UE4Editor-UnrealEd.dll!UEditorEngine::BuildLighting() (0x00007fff8154757e) + 63 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\editor\unrealed\private\staticlightingsystem\staticlightingsystem.cpp:2145]
    UE4Editor-UnrealEd.dll!FEditorBuildUtils::EditorBuild() (0x00007fff80d7215f) + 0 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\editor\unrealed\private\editorbuildutils.cpp:333]
    UE4Editor-LevelEditor.dll!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() (0x00007fff79564e27) + 0 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:876]
    UE4Editor-Slate.dll!FUICommandList::ExecuteAction() (0x00007fff99a62026) + 60 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:73]
    UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked() (0x00007fff99b56d6d) + 0 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:296]
    UE4Editor-Slate.dll!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>:perator()<>() (0x00007fff99ad1387) + 16 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
    UE4Editor-Slate.dll!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() (0x00007fff99ad2e59) + 19 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\public\delegates\tuple.h:113]
    UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() (0x00007fff99b3bbb9) + 36 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:283]
    UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() (0x00007fff99bf04da) + 6 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:439]
    UE4Editor-Slate.dll!SButton::OnMouseButtonUp() (0x00007fff99c20ea3) + 17 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:228]
    UE4Editor-Slate.dll!<lambda_de96dc3471181973108233c6db1f9843>:perator()() (0x00007fff99a3c1ac) + 24 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3981]
    UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() (0x00007fff999f69f7) + 21 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
    UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007fff99a9fb73) + 75 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3984]
    UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() (0x00007fff99a8f9f6) + 16 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3945]
    UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x00007fff9a3dd629) + 12 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\private\windows\windowsapplication.cpp:1373]
    UE4Editor-Core.dll!FWindowsApplication:eferMessage() (0x00007fff9a3c999b) + 74 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
    UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() (0x00007fff9a3de9de) + 41 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
    UE4Editor-Core.dll!FWindowsApplication::AppWndProc() (0x00007fff9a3c64e2) + 0 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
    USER32.dll!UnknownFunction (0x00007fffb6462434) + 0 bytes [UnknownFile:0]
    USER32.dll!UnknownFunction (0x00007fffb6462297) + 0 bytes [UnknownFile:0]
    UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() (0x00007fff9a3dee96) + 48 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
    UE4Editor.exe!FEngineLoop::Tick() (0x00007ff7163eb789) + 8 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\launch\private\launchengineloop.cpp:2216]
    UE4Editor.exe!GuardedMain() (0x00007ff7163dfdfe) + 0 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\launch\private\launch.cpp:131]
    UE4Editor.exe!GuardedMainWrapper() (0x00007ff7163dfe6a) + 5 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    UE4Editor.exe!WinMain() (0x00007ff7163ecf79) + 17 bytes [c:\program files\epic games\unrealtournament-clean-master\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
    UE4Editor.exe!__tmainCRTStartup() (0x00007ff7163edf39) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    KERNEL32.DLL!UnknownFunction (0x00007fffb65e16ad) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007fffb8b64409) + 0 bytes [UnknownFile:0]
    ntdll.dll!UnknownFunction (0x00007fffb8b64409) + 0 bytes [UnknownFile:0]


    #2
    This is a known bug with Lightmass right now. Epic is trying to figure out what is causing it.
    HABOUJI! Ouboudah! Batai d'va!
    BeyondUnreal - Liandri Archives [An extensive repository of Unreal lore.] - Join us on IRC [irc.utchat.com - #beyondunreal]

    Comment


      #3
      Any work around?

      Comment


        #4
        I would love a solution to this too. Although I should add that there isn't a problem with building geometry, it's just building the lightning that causes this crash to happen.
        Devore Designs
        DM-Spire//Portfolio

        Comment


          #5
          Editor Crashes Play in Editor and Random?

          Code:
          Assertion failed: IsValid() [File:D:\GitHub\UnrealTounament-2-10-15\UnrealTournament\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 658] 
          
          
          
          KERNELBASE.dll!UnknownFunction (0x000007fefd7c940d) + 0 bytes [UnknownFile:0]
          UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007feec6260d4) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
          UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007feec4a78d8) + 159 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
          UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007feec488b47) + 62 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
          UE4Editor-UnrealTournament.dll!UUTLocalPlayer::UpdatePresence() (0x000007fedd9eeca2) + 59 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\unrealtournament\source\unrealtournament\private\utlocalplayer.cpp:1205]
          UE4Editor-UnrealTournament.dll!AUTBasePlayerController::ClientSetPresence_Implementation() (0x000007fedd87e73f) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\unrealtournament\source\unrealtournament\private\utbaseplayercontroller.cpp:260]
          UE4Editor-UnrealTournament.dll!AUTBasePlayerController::execClientSetPresence() (0x000007fedd8461cc) + 460 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\unrealtournament\source\unrealtournament\public\utbaseplayercontroller.h:10]
          UE4Editor-CoreUObject.dll!UFunction::Invoke() (0x000007feeccd1744) + 15 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\coreuobject\private\uobject\class.cpp:3710]
          UE4Editor-CoreUObject.dll!UObject::ProcessEvent() (0x000007feecdb883b) + 32 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:920]
          UE4Editor-Engine.dll!AActor::ProcessEvent() (0x000007fee3cfcc73) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\engine\private\actor.cpp:529]
          UE4Editor-UnrealTournament.dll!AUTBasePlayerController::ClientSetPresence() (0x000007feddd66db9) + 58 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\unrealtournament\intermediate\build\win64\inc\unrealtournament\unrealtournament.generated.1.cpp:1440]
          UE4Editor-UnrealTournament.dll!AUTGameMode::UpdatePlayersPresence() (0x000007fedd95f96a) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\unrealtournament\source\unrealtournament\private\utgamemode.cpp:2552]
          UE4Editor-Engine.dll!AGameMode::PostLogin() (0x000007fee3f0b230) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\engine\private\gamemode.cpp:251]
          UE4Editor-UnrealTournament.dll!AUTGameMode::PostLogin() (0x000007fedd95b0c3) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\unrealtournament\source\unrealtournament\private\utgamemode.cpp:1969]
          UE4Editor-Engine.dll!UWorld::SpawnPlayActor() (0x000007fee4097f18) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\engine\private\levelactor.cpp:600]
          UE4Editor-Engine.dll!ULocalPlayer::SpawnPlayActor() (0x000007fee4123e33) + 51 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\engine\private\localplayer.cpp:242]
          UE4Editor-Engine.dll!UGameInstance::StartPIEGameInstance() (0x000007fee3f1bd6c) + 44 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\engine\private\gameinstance.cpp:198]
          UE4Editor-UnrealEd.dll!UEditorEngine::CreatePIEGameInstance() (0x000007fee26e3952) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\editor\unrealed\private\playlevel.cpp:2855]
          UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() (0x000007fee272fa30) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\editor\unrealed\private\playlevel.cpp:2210]
          UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() (0x000007fee2749983) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\editor\unrealed\private\playlevel.cpp:972]
          UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fee245c624) + 13 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\editor\unrealed\private\editor.cpp:1208]
          UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007fee29274c6) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
          UE4Editor.exe!FEngineLoop::Tick() (0x000000013f72fbf3) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\launch\private\launchengineloop.cpp:2240]
          UE4Editor.exe!GuardedMain() (0x000000013f72351e) + 0 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\launch\private\launch.cpp:131]
          UE4Editor.exe!GuardedMainWrapper() (0x000000013f72358a) + 5 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
          UE4Editor.exe!WinMain() (0x000000013f731b99) + 17 bytes [d:\github\unrealtounament-2-10-15\unrealtournament\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
          UE4Editor.exe!__tmainCRTStartup() (0x000000013f732b69) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
          kernel32.dll!UnknownFunction (0x00000000775b59ed) + 0 bytes [UnknownFile:0]
          ntdll.dll!UnknownFunction (0x00000000776ec541) + 0 bytes [UnknownFile:0]
          ntdll.dll!UnknownFunction (0x00000000776ec541) + 0 bytes [UnknownFile:0]
          Last edited by Megasporwic; 02-12-2015, 02:16 PM.
          Running the Mega Hub for everyone to enjoy!

          Comment


            #6
            It is a known bug. I'm not sure why it doesn't have a fix yet.

            A workaround that you can do if you want to spend the time is to edit this file:

            UnrealTournament/UnrealTournament/Source/UnrealTournament/Private/UTLocalPlayer.cpp

            and on line 1226 insert:
            Code:
            return;
            And it should compile and then let you use PIE again. However this is an ugly hack.

            Another alternative is to revert back to this revision:
            https://github.com/EpicGames/UnrealT...897f4005a5a08e

            Before that change was made and build from there.
            HABOUJI! Ouboudah! Batai d'va!
            BeyondUnreal - Liandri Archives [An extensive repository of Unreal lore.] - Join us on IRC [irc.utchat.com - #beyondunreal]

            Comment


              #7
              Is that workaround for the OP or for crash that Megasporwic posted.

              Also, that Github link didn't go anywhere unfortunately. And with that in mind, does the servers support maps built in older versions of the engine now, because I don't think they did in the past.
              Devore Designs
              DM-Spire//Portfolio

              Comment


                #8
                That is a workaround for Megasporwic. The issue in the OP won't happen if you follow the instructions on the wiki. The only way you will be getting megasporwics error is if you are trying to build from a newer release than the build anyway. That revision I posted is the last working version but is also quite a bit after the build.

                The best way to work is do a git pull every week right after they release a build and then not touch anything until the following week right after they release a build.
                HABOUJI! Ouboudah! Batai d'va!
                BeyondUnreal - Liandri Archives [An extensive repository of Unreal lore.] - Join us on IRC [irc.utchat.com - #beyondunreal]

                Comment


                  #9
                  I do have an older install that I will use until this is cleared up. Thank you SB your always on top of this stuff!
                  Running the Mega Hub for everyone to enjoy!

                  Comment


                    #10
                    Originally posted by Sir_Brizz View Post
                    The best way to work is do a git pull every week right after they release a build and then not touch anything until the following week right after they release a build.
                    I (and everyone) learned it the hard way that this would be the best way ^^. Build branch or tags would help tho, Epic!
                    ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
                    ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

                    Comment


                      #11
                      Originally posted by RattleSN4K3 View Post
                      I (and everyone) learned it the hard way that this would be the best way ^^. Build branch or tags would help tho, Epic!
                      Agreed I would really like a release tag. Also, I'd really like clean-master renamed back to master now.
                      HABOUJI! Ouboudah! Batai d'va!
                      BeyondUnreal - Liandri Archives [An extensive repository of Unreal lore.] - Join us on IRC [irc.utchat.com - #beyondunreal]

                      Comment


                        #12
                        I thought I did follow the wiki, but maybe I made a mistake at some point. I'll try again.

                        Thanks for the reply Sir_Brizz
                        Devore Designs
                        DM-Spire//Portfolio

                        Comment


                          #13
                          Originally posted by *Devore* View Post
                          I thought I did follow the wiki, but maybe I made a mistake at some point. I'll try again.
                          ...
                          Originally posted by *Devore* View Post
                          Also, that Github link didn't go anywhere unfortunately.
                          Did you link your account and/or subsbribed for the engine?
                          ] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
                          ] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)

                          Comment


                            #14
                            Originally posted by RattleSN4K3 View Post
                            ...

                            Did you link your account and/or subsbribed for the engine?
                            It will also 404 if you aren't signed in to that linked account.

                            Comment


                              #15
                              Originally posted by RattleSN4K3 View Post
                              ...

                              Did you link your account and/or subsbribed for the engine?
                              Yes and yes. This is the first issue I've had since October.
                              Devore Designs
                              DM-Spire//Portfolio

                              Comment

                              Working...
                              X