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Game crash when adding custom map in the game

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    Game crash when adding custom map in the game

    BUG DESCRIPTION
    So I get this error when I add my map's pak to the game. The game launches correctly but as soon as I click the "Create local game" button it freezes and then crashes. It happens only when my map is in. I tried cooking the map with both raxxy's tool and the UT packager, same result.

    REPRODUCTION STEPS
    Place the pak file of the map in the game's pak folder. Launch the game via the Epic game launcher and try to create a local game.

    REQUIRED FILES
    Map file: http://bit.ly/1A6Gxzw
    D3X report: http://bit.ly/1F9yqqi

    ERROR RETURNED
    Code:
    MachineId:6E9965E64C7156FDD95F459251508F0EUserName:RasteRayzeR
    
    
    Unknown exception - code 00000001 (first/second chance not available)
    
    
    Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 6
    
    
    KERNELBASE + 40541 bytes
    UE4_Core_Win64_Test!FOutputDeviceWindowsError::Serialize() + 268 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
    UE4_Core_Win64_Test!FMsg::Logf__VA() + 500 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
    UE4_Core_Win64_Test!FArchiveFileReaderGeneric::InternalPrecache() + 273 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:619]
    UE4_Core_Win64_Test!FArchiveFileReaderGeneric::Serialize() + 144 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:656]
    UE4_CoreUObject_Win64_Test!operator<<() + 738 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:102]
    UE4_CoreUObject_Win64_Test!ULinkerLoad::SerializePackageFileSummary() + 61 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:805]
    UE4_CoreUObject_Win64_Test!ULinkerLoad::Tick() + 158 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:510]
    UE4_CoreUObject_Win64_Test!ULinkerLoad::CreateLinker() + 151 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:357]
    UE4_CoreUObject_Win64_Test!GetPackageLinker() + 2275 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\coreuobject\private\uobject\linker.cpp:668]
    UE4_UnrealTournament_Win64_Test!SUWCreateGamePanel::OnMapSelected() + 638 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\slate\panels\suwcreategamepanel.cpp:722]
    UE4_UnrealTournament_Win64_Test!TBaseSPMethodDelegateInstance<0,SUWServerBrowser,0,TTypeWrapper<void> __cdecl(TSharedPtr<FServerData,0>,enum ESelectInfo::Type)>::Execute() + 98 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:283]
    UE4_UnrealTournament_Win64_Test!TBaseSPMethodDelegateInstance<0,SUWCreateGamePanel,0,void __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() + 81 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:383]
    UE4_UnrealTournament_Win64_Test!TBaseDelegate<void,TSharedPtr<FServerRuleData,0>,enum ESelectInfo::Type>::ExecuteIfBound() + 83 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:507]
    UE4_UnrealTournament_Win64_Test!SComboBox<TSharedPtr<FString,0> >::OnSelectionChanged_Internal() + 209 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slate\public\widgets\input\scombobox.h:323]
    UE4_UnrealTournament_Win64_Test!TBaseSPMethodDelegateInstance<0,SUWServerBrowser,0,TTypeWrapper<void> __cdecl(TSharedPtr<FServerData,0>,enum ESelectInfo::Type)>::Execute() + 98 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:283]
    UE4_UnrealTournament_Win64_Test!TBaseSPMethodDelegateInstance<0,SUWCreateGamePanel,0,void __cdecl(TSharedPtr<FString,0>,enum ESelectInfo::Type)>::ExecuteIfSafe() + 81 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:383]
    UE4_UnrealTournament_Win64_Test!TBaseDelegate<void,TSharedPtr<FServerRuleData,0>,enum ESelectInfo::Type>::ExecuteIfBound() + 83 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:507]
    UE4_UnrealTournament_Win64_Test!SListView<TSharedPtr<FServerData,0> >::Private_SignalSelectionChanged() + 478 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slate\public\widgets\views\slistview.h:614]
    UE4_UnrealTournament_Win64_Test!SListView<TSharedPtr<FServerRuleData,0> >::SetItemSelection() + 164 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slate\public\widgets\views\slistview.h:991]
    UE4_UnrealTournament_Win64_Test!SListView<TSharedPtr<FServerPlayerData,0> >::SetSelection() + 155 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slate\public\widgets\views\slistview.h:1066]
    UE4_UnrealTournament_Win64_Test!SUWCreateGamePanel::OnGameSelected() + 2987 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\slate\panels\suwcreategamepanel.cpp:842]
    UE4_UnrealTournament_Win64_Test!SUWCreateGamePanel::BuildGamePanel() + 15994 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\slate\panels\suwcreategamepanel.cpp:591]
    UE4_UnrealTournament_Win64_Test!SUWCreateGamePanel::ConstructPanel() + 6474 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\slate\panels\suwcreategamepanel.cpp:283]
    UE4_UnrealTournament_Win64_Test!SUWPanel::Construct() + 164 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\slate\suwpanel.cpp:18]
    UE4_UnrealTournament_Win64_Test!SUWindowsMainMenu::ShowGamePanel() + 342 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\slate\suwindowsmainmenu.cpp:742]
    UE4_UnrealTournament_Win64_Test!SUWindowsMainMenu::Tick() + 42 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\slate\suwindowsmainmenu.cpp:723]
    UE4_SlateCore_Win64_Test!SWidget::Paint() + 167 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\swidget.cpp:638]
    UE4_Slate_Win64_Test!SWeakWidget::OnPaint() + 231 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slate\private\widgets\sweakwidget.cpp:71]
    UE4_SlateCore_Win64_Test!SWidget::Paint() + 243 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\swidget.cpp:641]
    UE4_SlateCore_Win64_Test!SOverlay::OnPaint() + 524 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:100]
    UE4_SlateCore_Win64_Test!SWidget::Paint() + 243 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\swidget.cpp:641]
    UE4_SlateCore_Win64_Test!SPanel::PaintArrangedChildren() + 500 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44]
    UE4_SlateCore_Win64_Test!SPanel::OnPaint() + 153 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\spanel.cpp:24]
    UE4_SlateCore_Win64_Test!SWidget::Paint() + 243 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\swidget.cpp:641]
    UE4_SlateCore_Win64_Test!SCompoundWidget::OnPaint() + 1060 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:30]
    UE4_Slate_Win64_Test!SViewport::OnPaint() + 638 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slate\private\widgets\sviewport.cpp:82]
    UE4_SlateCore_Win64_Test!SWidget::Paint() + 243 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\swidget.cpp:641]
    UE4_SlateCore_Win64_Test!SPanel::PaintArrangedChildren() + 500 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\spanel.cpp:44]
    UE4_SlateCore_Win64_Test!SPanel::OnPaint() + 153 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\spanel.cpp:24]
    UE4_SlateCore_Win64_Test!SWidget::Paint() + 243 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\swidget.cpp:641]
    UE4_SlateCore_Win64_Test!SOverlay::OnPaint() + 524 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:100]
    UE4_SlateCore_Win64_Test!SWidget::Paint() + 243 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\swidget.cpp:641]
    UE4_SlateCore_Win64_Test!SCompoundWidget::OnPaint() + 1060 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:30]
    UE4_SlateCore_Win64_Test!SWidget::Paint() + 243 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\swidget.cpp:641]
    UE4_SlateCore_Win64_Test!SWindow::PaintWindow() + 63 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1660]
    UE4_Slate_Win64_Test!FSlateApplication::DrawWindowAndChildren() + 545 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:910]
    UE4_Slate_Win64_Test!FSlateApplication::PrivateDrawWindows() + 1141 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1097]
    UE4_Slate_Win64_Test!FSlateApplication::Tick() + 908 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1314]
    UE4_Win64_Test!FEngineLoop::Tick() + 927 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launchengineloop.cpp:2297]
    UE4_Win64_Test!GuardedMain() + 444 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launch.cpp:131]
    UE4_Win64_Test!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    UE4_Win64_Test!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
    UE4_Win64_Test!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    I don't understand that bug, the map builds without any error in the editor.
    RASTE IN PEACE !
    Maps: DM-Hydraulics | DM-Affliction
    Weapon: Redeemer

    #2
    ok, bug solved. The game update happened after I created the map
    RASTE IN PEACE !
    Maps: DM-Hydraulics | DM-Affliction
    Weapon: Redeemer

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