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    A Quick Server Question!

    Hey guys, just a quick question for you all.

    I'm running a server on my Windows 7 PC atm, and everything works great. Players can join, disconnect, and play freely with decent map rotation. Cool.

    My problem is this: Sometimes, I just want to play with some of my bros and waste some bots. I'll do a server limit of, say, 15 players with 3 spectators, have two guys in line, and fill up the rest with bots. Everything comes out right, but when I use the ?botfill=X parameter, I'll get one bot spawned into the game, and that individual bot will be removed as soon as another player joins.

    Why? Is this just old code not viable for a recent build? All of the discussions I've found on it have been from before January of this year, so I can't help but think something's outdated and I'm not seeing it.

    Here is my .bat file, and my cmd log on last launch -

    P.S. Apologies, mods, if the placement of my thread is incorrect. Please, feel free to move this around as necessary and message me if there are any problems!


    Code:
    Engine\Binaries\Win64\UE4Server UnrealTournament DM-DeckTest?Game=DM?MaxPlayers=20?MaxSpectators=15?RequirePassword=1?ServerPassword=helloworld-port=7777 -log
    Code:
    D:\Program Files\UnrealTournamentDev\UnrealTournamentDev\WindowsServer>Engine\Bi
    naries\Win64\UE4Server UnrealTournament DM-DeckTest?Game=DM?MaxPlayers=20?MaxSpe
    ctators=15?RequirePassword=1?ServerPassword=helloworld-port=7777 -log
    ^CTerminate batch job (Y/N)?
    Code:
    Log file open, 03/06/15 01:07:04LogInit:Display: Running engine for game: UnrealTournament
    LogInit:Display: Project file not found: D:/Program Files/UnrealTournamentDev/UnrealTournamentDev/WindowsServer/UnrealTournament/UnrealTournament.uproject
    LogInit:Display:     Attempting to find via project info helper.
    LogUProjectInfo: Found projects:
    LogInit: Version: 4.7.0-2467145+++depot+UE4-UT
    LogInit: API Version: 2467145
    LogInit: Compiled (64-bit): Mar  2 2015 19:00:25
    LogInit: Compiled with Visual C++: 18.00.21005.01
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++depot+UE4-UT
    LogInit: Command line:  DM-DeckTest?Game=Duel?botfill=3?RequirePassword=1?ServerPassword=helloworld?-port=7777 -log
    LogInit: Base directory: D:/Program Files/UnrealTournamentDev/UnrealTournamentDev/WindowsServer/Engine/Binaries/Win64/
    LogInit: Rocket: 0
    [2015.03.06-07.07.04:013][  0]LogTaskGraph: Started task graph with 3 named threads and 7 total threads.
    [2015.03.06-07.07.04:674][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [2015.03.06-07.07.04:681][  0]LogInit: Object subsystem initialized
    [2015.03.06-07.07.04:683][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
    [2015.03.06-07.07.04:684][  0]LogConsoleResponse:Warning:   Found in ini file '../../../UnrealTournament/Saved/Config/WindowsServer/Engine.ini', in section '[/Script/Engine.RendererSettings]'
    [2015.03.06-07.07.04:684][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
    [2015.03.06-07.07.04:684][  0]LogConsoleResponse:Warning:   Found in ini file '../../../UnrealTournament/Saved/Config/WindowsServer/Engine.ini', in section '[/Script/Engine.RendererSettings]'
    [2015.03.06-07.07.04:685][  0]LogInit: Selected Device Profile: [WindowsServer]
    [2015.03.06-07.07.04:685][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
    [2015.03.06-07.07.04:691][  0]LogInit: Computer: X24-PC
    [2015.03.06-07.07.04:691][  0]LogInit: User: X24
    [2015.03.06-07.07.04:692][  0]LogInit: CPU Page size=4096, Cores=6
    [2015.03.06-07.07.04:693][  0]LogInit: High frequency timer resolution =4.316679 MHz
    [2015.03.06-07.07.04:693][  0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
    [2015.03.06-07.07.04:694][  0]LogMemory: Platform Memory Stats for WindowsServer
    [2015.03.06-07.07.04:694][  0]LogMemory: Process Physical Memory: 35.46 MB used, 35.46 MB peak
    [2015.03.06-07.07.04:695][  0]LogMemory: Process Virtual Memory: 22.09 MB used, 22.10 MB peak
    [2015.03.06-07.07.04:696][  0]LogMemory: Physical Memory: 4357.21 MB used, 8156.68 MB total
    [2015.03.06-07.07.04:696][  0]LogMemory: Virtual Memory: 186.78 MB used, 8388608.00 MB total
    [2015.03.06-07.07.04:858][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
    [2015.03.06-07.07.05:084][  0]LogExec:Warning: Cannot perform text import on property 'NavigationDataClass' here: NavigationDataClass=Class'/Script/UnrealTournament.UTRecastNavMesh',NavigationDataClassName=UnrealTournament.UTRecastNavMesh,AgentRadius=46.000000,AgentHeight=128.000000,AgentStepHeight=51.000000,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
    [2015.03.06-07.07.05:445][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    [2015.03.06-07.07.06:578][  0]LogUObjectGlobals:Warning: Attempted to create a package with a short package name: Function_693 Outer: NullOuter
    [2015.03.06-07.07.06:579][  0]LogLinker:Warning: Function_693 has an inappropriate outermost, it was probably saved with a deprecated outer.
    [2015.03.06-07.07.06:684][  0]LogUObjectGlobals:Warning: Attempted to create a package with a short package name: Function_693 Outer: NullOuter
    [2015.03.06-07.07.06:685][  0]LogLinker:Warning: Function_693 has an inappropriate outermost, it was probably saved with a deprecated outer.
    [2015.03.06-07.07.06:716][  0]LogUObjectGlobals:Warning: Attempted to create a package with a short package name: Function_693 Outer: NullOuter
    [2015.03.06-07.07.06:717][  0]LogLinker:Warning: Function_693 has an inappropriate outermost, it was probably saved with a deprecated outer.
    [2015.03.06-07.07.07:707][  0]LogObj: 32846 objects as part of root set at end of initial load.
    [2015.03.06-07.07.07:708][  0]LogUObjectAllocator: 7892024 out of 0 bytes used by permanent object pool.
    [2015.03.06-07.07.08:072][  0]UT:Warning: ************************************Set Net Version 3008031
    [2015.03.06-07.07.08:331][  0]LogAssetRegistry: FAssetRegistry took 0.1475 seconds to start up
    [2015.03.06-07.07.08:571][  0]LogAnalytics: Creating configured Analytics provider AnalyticsET
    [2015.03.06-07.07.08:571][  0]LogAnalytics: ET APIKey = UnrealTournament.Release. APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.7.0-2467145+++depot+UE4-UT
    [2015.03.06-07.07.08:571][  0]LogAnalytics: SetUserId 86825bdd48e8ecbbec79c792a9491b99|6226e759b45f49d19bc6bd4bcf5db840|ca7479cd-c32c-42ca-925e-ffc72ff88755|Reg
    [2015.03.06-07.07.08:572][  0]LogAnalytics: AnalyticsET::StartSession [UnrealTournament.Release]
    [2015.03.06-07.07.08:574][  0]LogEngine: Initializing Engine...
    [2015.03.06-07.07.08:581][  0]LogInit: Texture streaming: Disabled
    [2015.03.06-07.07.08:582][  0]LogAnalytics: Creating configured Analytics provider AnalyticsET
    [2015.03.06-07.07.08:582][  0]LogAnalytics: ET APIKey = UTEditor.Binary.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.0-2467145+++depot+UE4-UT
    [2015.03.06-07.07.08:583][  0]LogAnalytics: ET APIKey = UTEditor.Binary.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.0-2467145+++depot+UE4-UT
    [2015.03.06-07.07.08:584][  0]LogAnalytics: SetUserId 86825bdd48e8ecbbec79c792a9491b99|6226e759b45f49d19bc6bd4bcf5db840|ca7479cd-c32c-42ca-925e-ffc72ff88755
    [2015.03.06-07.07.08:584][  0]LogAnalytics: AnalyticsET::StartSession [UTEditor.Binary.Release]
    [2015.03.06-07.07.09:507][  0]LogPackageName: SearchForPackageOnDisk took   0.806s to resolve DM-DeckTest.umap
    [2015.03.06-07.07.09:507][  0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/WIP/DM-DeckTest?Name=Player?VersionCheck=1?Hat=/Game/EpicInternal/Cosmetic_Items/BP_Beanie.BP_Beanie_C?Game=Duel?botfill=3?RequirePassword=1?ServerPassword=helloworld
    [2015.03.06-07.07.09:528][  0]LogMemory: Platform Memory Stats for WindowsServer
    [2015.03.06-07.07.09:529][  0]LogMemory: Process Physical Memory: 126.30 MB used, 163.40 MB peak
    [2015.03.06-07.07.09:529][  0]LogMemory: Process Virtual Memory: 157.46 MB used, 247.18 MB peak
    [2015.03.06-07.07.09:530][  0]LogMemory: Physical Memory: 4424.81 MB used, 8156.68 MB total
    [2015.03.06-07.07.09:530][  0]LogMemory: Virtual Memory: 377.38 MB used, 8388608.00 MB total
    [2015.03.06-07.07.09:531][  0]LogMemory: 
    [2015.03.06-07.07.09:532][  0]LogMemory: Allocator Stats for binned:
    [2015.03.06-07.07.09:532][  0]LogMemory: Current Memory 134.06 MB used, plus 6.13 MB waste
    [2015.03.06-07.07.09:533][  0]LogMemory: Peak Memory 225.75 MB used, plus 4.78 MB waste
    [2015.03.06-07.07.09:533][  0]LogMemory: Current OS Memory 140.20 MB, peak 230.53 MB
    [2015.03.06-07.07.09:534][  0]LogMemory: Current Waste 2.05 MB, peak 3.86 MB
    [2015.03.06-07.07.09:534][  0]LogMemory: Current Used 134.07 MB, peak 225.75 MB
    [2015.03.06-07.07.09:535][  0]LogMemory: Current Slack 4.08 MB
    [2015.03.06-07.07.09:535][  0]LogMemory: Allocs       192658 Current /  15598328 Total
    [2015.03.06-07.07.09:536][  0]LogMemory: 
    [2015.03.06-07.07.09:536][  0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency
    [2015.03.06-07.07.09:537][  0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ----------
    [2015.03.06-07.07.09:538][  0]LogMemory:          8         0         0          0            0       8       0       0K        0K        0K    100.00%
    [2015.03.06-07.07.09:538][  0]LogMemory:         16        12        12      45336       957911      16      16     708K       60K        0K    100.00%
    [2015.03.06-07.07.09:539][  0]LogMemory:         32        19        19      38241       284837      32      32    1195K       21K        0K    100.00%
    [2015.03.06-07.07.09:539][  0]LogMemory:         48         9         9      10937       199470      48      48     512K       64K        0K    100.00%
    [2015.03.06-07.07.09:540][  0]LogMemory:         64        25        25      24245       425893      64      64    1515K       85K        0K    100.00%
    [2015.03.06-07.07.09:540][  0]LogMemory:         80         6         6       4304       514633      80      80     336K       48K        0K    100.00%
    [2015.03.06-07.07.09:541][  0]LogMemory:         96         7         7       3914       742256      96      96     366K       82K        0K    100.00%
    [2015.03.06-07.07.09:542][  0]LogMemory:        112         5         5       2272       721588     112     112     248K       72K        0K    100.00%
    [2015.03.06-07.07.09:543][  0]LogMemory:        128        41        41      20533      1077284     128     128    2566K       58K        0K    100.00%
    [2015.03.06-07.07.09:543][  0]LogMemory:        160        21        21       8162      4401325     144     160    1275K       68K       56K     95.83%
    [2015.03.06-07.07.09:543][  0]LogMemory:        192        28        29       9359      4321740     176     192    1754K       37K       76K     95.76%
    [2015.03.06-07.07.09:544][  0]LogMemory:        224        14        15       3829      1363325     208     224     837K       58K       40K     95.54%
    [2015.03.06-07.07.09:545][  0]LogMemory:        256        27        31       6708       276372     240     256    1677K       51K       82K     95.25%
    [2015.03.06-07.07.09:545][  0]LogMemory:        288        12        12       2480        77859     272     288     697K       70K       25K     96.74%
    [2015.03.06-07.07.09:546][  0]LogMemory:        320        10        11       1599       100430     304     320     499K      139K       23K     96.41%
    [2015.03.06-07.07.09:547][  0]LogMemory:        384        25        25       3732        42610     336     384    1399K      195K       95K     94.06%
    [2015.03.06-07.07.09:547][  0]LogMemory:        448        13        13       1787        26244     400     448     781K       50K       47K     94.35%
    [2015.03.06-07.07.09:548][  0]LogMemory:        512         6         6        634        32759     464     512     317K       67K       19K     95.05%
    [2015.03.06-07.07.09:549][  0]LogMemory:        576         8         8        807        11737     528     576     453K       56K       27K     94.73%
    [2015.03.06-07.07.09:550][  0]LogMemory:        640         4         4        365         2040     592     640     228K       27K       11K     95.70%
    [2015.03.06-07.07.09:550][  0]LogMemory:        704         3         3        227         1046     656     704     156K       36K        4K     97.92%
    [2015.03.06-07.07.09:551][  0]LogMemory:        768         3         4        250         1686     720     768     187K        5K        4K     97.92%
    [2015.03.06-07.07.09:551][  0]LogMemory:        896         9         9        561         1290     784     896     490K       85K       19K     96.70%
    [2015.03.06-07.07.09:552][  0]LogMemory:       1024         4         4        184          491     912    1024     184K       72K        6K     97.66%
    [2015.03.06-07.07.09:552][  0]LogMemory:       1168         3         3        123          839    1040    1168     140K       52K        7K     96.35%
    [2015.03.06-07.07.09:553][  0]LogMemory:       1360        22        22        489         2804    1184    1360     649K      754K       56K     96.02%
    [2015.03.06-07.07.09:554][  0]LogMemory:       1632         9         9        311          893    1376    1632     495K       79K       30K     94.79%
    [2015.03.06-07.07.09:554][  0]LogMemory:       2048        21        30        160         1363    1648    2048     320K     1024K       45K     96.65%
    [2015.03.06-07.07.09:555][  0]LogMemory:       2336         4         4         71         2685    2064    2336     161K       95K       17K     93.36%
    [2015.03.06-07.07.09:555][  0]LogMemory:       2720         7         7        143          259    2352    2704     379K       68K       35K     92.19%
    [2015.03.06-07.07.09:556][  0]LogMemory:       3264         4         4         58          824    2736    3264     184K       71K        9K     96.48%
    [2015.03.06-07.07.09:556][  0]LogMemory:       4096         5         6         65          305    3280    4096     260K       60K       31K     90.31%
    [2015.03.06-07.07.09:557][  0]LogMemory:       4672         4         4         47          742    4112    4672     214K       42K        6K     97.66%
    [2015.03.06-07.07.09:557][  0]LogMemory:       5456         2         2         15          132    4704    5456      79K       49K        6K     95.31%
    [2015.03.06-07.07.09:558][  0]LogMemory:       6544         7         7         56          213    5488    6544     357K       91K       23K     94.87%
    [2015.03.06-07.07.09:559][  0]LogMemory:       8192        10        10         72          217    6560    8192     576K       64K       67K     89.53%
    [2015.03.06-07.07.09:559][  0]LogMemory:       9360         6         6         38          156    8208    9360     347K       37K       17K     95.57%
    [2015.03.06-07.07.09:560][  0]LogMemory:      10912         9         9         47          197    9392   10896     500K       76K       41K     92.88%
    [2015.03.06-07.07.09:560][  0]LogMemory:      13104        10        10         45          110   10960   13056     575K       65K       39K     93.91%
    [2015.03.06-07.07.09:561][  0]LogMemory:      16384        11        11         41          119   13120   16384     656K       48K       72K     89.77%
    [2015.03.06-07.07.09:561][  0]LogMemory:      21840        16        16         46          131   16400   21776     981K       43K      160K     84.38%
    [2015.03.06-07.07.09:562][  0]LogMemory:      32768        15        15         28           84   22048   32544     896K       64K      182K     81.04%
    [2015.03.06-07.07.09:563][  0]LogMemory: 
    [2015.03.06-07.07.09:563][  0]LogMemory: 30464K allocated in pools (with 4288K slack and 1377K waste). Efficiency 95.48%
    [2015.03.06-07.07.09:564][  0]LogMemory: Allocations 192322 Current / 15596900 Total (in 476 pools)
    [2015.03.06-07.07.09:564][  0]LogMemory: 
    [2015.03.06-07.07.10:755][  0]LogWorld: Game class is 'UTDuelGame'
    [2015.03.06-07.07.10:755][  0]LogInit: WinSock: Socket queue 131072 / 131072
    [2015.03.06-07.07.10:760][  0]LogInit: WinSock: I am X24-PC (EDITED-OUT)
    [2015.03.06-07.07.10:984][  0]LogModuleManager:Warning: ModuleManager: Unable to load module 'GameplayDebugger' because the file 'D:/Program Files/UnrealTournamentDev/UnrealTournamentDev/WindowsServer/Engine/Binaries/Win64/' was not found.
    [2015.03.06-07.07.10:985][  0]LogAIModule: Creating AISystem for world DM-DeckTest
    [2015.03.06-07.07.10:988][  0]LogWorld: Bringing World /Game/RestrictedAssets/Maps/WIP/DM-DeckTest.DM-DeckTest up for play (max tick rate 60) at 2015.03.06-01.07.10
    [2015.03.06-07.07.10:988][  0]UT: ===============
    [2015.03.06-07.07.10:989][  0]UT:   Init Game Option: ?Name=Player?VersionCheck=1?Hat=/Game/EpicInternal/Cosmetic_Items/BP_Beanie.BP_Beanie_C?Game=Duel?botfill=3?RequirePassword=1?ServerPassword=helloworld
    [2015.03.06-07.07.10:990][  0]UT: Password: 1 helloworld
    [2015.03.06-07.07.10:991][  0]LogInit: WinSock: Socket queue 131072 / 131072
    [2015.03.06-07.07.10:992][  0]UT: LobbyInstanceID: 0
    [2015.03.06-07.07.10:992][  0]UT: ==================
    [2015.03.06-07.07.10:996][  0]LogWorld: Bringing up level for play took: 0.010857
    [2015.03.06-07.07.10:997][  0]UT:Warning: Failed to add Health_Small_C_0 to path network: no nearby navigable area was found
    [2015.03.06-07.07.10:999][  0]LogInit:Display: Game Engine Initialized.
    [2015.03.06-07.07.11:000][  0]LogConsoleResponse:Display: 
    [2015.03.06-07.07.11:000][  0]UT: Running 6 process

    #2
    I am having a similar issue and I am not sure what I am doing wrong. I always get one bot until others join and then the one bot leaves the game. I am using ?botfill=6 in my bat file as you can see below.

    start UE4Server.exe UnrealTournament ?Game=CTF?botfill=6 -log

    Running on the Windows platform.

    Please let me know your thoughts. Thanks!

    Comment


      #3
      I figured out my issue, be sure that no other process are running otherwise it defaults to a preveous running process. Once I stopped all the other running processes the parameters (including the ?botfill parameter) worked correctly.

      Comment

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