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Unreal Crashed 2 times

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    I did some stuff in nvidia control panel to boost my performance, after I cleared settings everything is fine now! I didn't get any error since i cleared nvidia settings!

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  • started a topic Unreal Crashed 2 times

    Unreal Crashed 2 times

    Here is log, if it means anything this is what error i got:
    Windows 7 64 Bit

    [2015.03.20-22.33.31:282][ 8]LogLoad: LoadMap: 144.76.72.34:7787//Game/RestrictedAssets/Maps/WIP/DM-Deadfall?Name=Player?VersionCheck=1?Hat=?Taunt=?Eyewear=?Character=/Game/RestrictedAssets/Character/Necris_Male/NecrisMale.NecrisMale_C?Rank=450?QuickStart=DM?SpectatorOnly=0?game=/Script/UnrealTournament.UTDMGameMode
    [2015.03.20-22.33.31:282][ 8]LogExit: GameNetDriver IpNetDriver_21 shut down
    [2015.03.20-22.33.31:313][ 8]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000013379100
    [2015.03.20-22.33.33:100][ 8]LogWorld: Bringing World /Game/RestrictedAssets/Maps/WIP/DM-Deadfall.DM-Deadfall up for play (max tick rate 90) at 2015.03.20-23.33.33
    [2015.03.20-22.33.33:107][ 8]LogWorld: Bringing up level for play took: 0.012476
    [2015.03.20-22.33.33:179][ 8]UT: OnPresenceUpdated Successful
    [2015.03.20-22.33.37:456][337]UT: OnPresenceUpdated Successful
    [2015.03.20-22.33.59:088][221]LogUTCharacter:Warning: StopFire() can only be called on the owning client
    [2015.03.20-22.34.12:265][387]UT: OnPresenceUpdated Successful
    [2015.03.20-22.34.18:325][922]UT: OnPresenceUpdated Successful
    [2015.03.20-22.34.20:614][128]UT: OnPresenceUpdated Successful
    [2015.03.20-22.35.05:845][168]UT: OnPresenceUpdated Successful
    [2015.03.20-22.35.18:647][320]UT: OnPresenceUpdated Successful
    [2015.03.20-22.35.37:443][958]LogUTCharacter:Warning: StopFire() can only be called on the owning client
    [2015.03.20-22.35.51:270][200]LogUTCharacter:Warning: StopFire() can only be called on the owning client
    [2015.03.20-22.36.15:852][410]UT: OnPresenceUpdated Successful
    [2015.03.20-22.36.27:498][457]LogUTCharacter:Warning: StopFire() can only be called on the owning client
    [2015.03.20-22.36.36:703][267]UT: OnPresenceUpdated Successful
    [2015.03.20-22.36.38:260][407]LogUTCharacter:Warning: StopFire() can only be called on the owning client
    [2015.03.20-22.36.46:280][111]UT: OnPresenceUpdated Successful
    [2015.03.20-22.36.48:737][319]UT: OnPresenceUpdated Successful
    [2015.03.20-22.36.48:759][321]LogConsoleManager:Warning: Console variable 'r.ScreenPercentage' wasn't set (Priority GameSetting < Scalability)
    [2015.03.20-22.36.48:759][321]LogConsoleManager:Warning: Console variable 'sg.AntiAliasingQuality' wasn't set (Priority Console < Scalability)
    [2015.03.20-22.36.48:759][321]LogConsoleManager:Warning: Console variable 'r.ShadowQuality' wasn't set (Priority Console < Scalability)
    [2015.03.20-22.36.48:759][321]LogConsoleManager:Warning: Console variable 'r.BloomQuality' wasn't set (Priority Console < Scalability)
    [2015.03.20-22.36.48:759][321]LogConsoleManager:Warning: Console variable 'sg.EffectsQuality' wasn't set (Priority Console < Scalability)
    [2015.03.20-22.37.10:062][560]LogUTCharacter:Warning: StopFire() can only be called on the owning client
    [2015.03.20-22.37.14:292][ 7]LogUTCharacter:Warning: StopFire() can only be called on the owning client
    [2015.03.20-22.37.28:049][453]UT: OnPresenceUpdated Successful
    [2015.03.20-22.37.43:317][948]LogUTCharacter:Warning: StopFire() can only be called on the owning client
    [2015.03.20-22.37.53:209][964]LogUTCharacter:Warning: StopFire() can only be called on the owning client
    [2015.03.20-22.38.43:768][208]UT: OnPresenceUpdated Successful
    [2015.03.20-22.39.05:448][517]LogUTCharacter:Warning: StopFire() can only be called on the owning client
    [2015.03.20-22.39.16:879][697]LogLinker:Warning: Can't find file '/Game/RestrictedAssets/Animations/Universal/Misc_Poses/Pose_E'
    [2015.03.20-22.39.16:879][697]LogUObjectGlobals:Warning: Failed to load '/Game/RestrictedAssets/Animations/Universal/Misc_Poses/Pose_E': Can't find file '/Game/RestrictedAssets/Animations/Universal/Misc_Poses/Pose_E'
    [2015.03.20-22.39.16:879][697]LogLinker:Warning: Can't find file '/Game/RestrictedAssets/Animations/Universal/Misc_Poses/Pose_E'
    [2015.03.20-22.39.16:880][697]LogUObjectGlobals:Warning: Failed to load '/Game/RestrictedAssets/Animations/Universal/Misc_Poses/Pose_E': Can't find file '/Game/RestrictedAssets/Animations/Universal/Misc_Poses/Pose_E'
    [2015.03.20-22.39.16:880][697]LogUObjectGlobals:Warning: Failed to find object 'AnimationAsset /Game/RestrictedAssets/Animations/Universal/Misc_Poses/Pose_E.Pose_E'
    [2015.03.20-22.39.33:338][ 95]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001F20FF00
    [2015.03.20-22.40.12:948][581]LogWindows: === Critical error: ===
    Fatal error!


    Access violation - code c0000005 (first/second chance not available)

    UE4_UnrealTournament_Win64_Test!AUTWeapon:etachFromHolster() + 18 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\unrealtournament\source\unrealtournament\private\utweapon.cpp:446]
    UE4_UnrealTournament_Win64_Test!AUTWeapon::ClientRemoved_Implementation() + 58 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\unrealtournament\source\unrealtournament\private\utweapon.cpp:293]
    UE4_CoreUObject_Win64_Test!UFunction::Invoke() + 161 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\class.cpp:3685]
    UE4_CoreUObject_Win64_Test!UObject::ProcessEvent() + 592 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:927]
    UE4_Engine_Win64_Test!AActor::ProcessEvent() + 167 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\actor.cpp:529]
    UE4_Engine_Win64_Test!FObjectReplicator::ReceivedBunch() + 2503 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\datareplication.cpp:647]
    UE4_Engine_Win64_Test!UActorChannel::ProcessBunch() + 1041 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\datachannel.cpp:1886]
    UE4_Engine_Win64_Test!UChannel::ReceivedSequencedBunch() + 31 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\datachannel.cpp:262]
    UE4_Engine_Win64_Test!UChannel::ReceivedNextBunch() + 2020 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\datachannel.cpp:596]
    UE4_Engine_Win64_Test!UChannel::ReceivedRawBunch() + 503 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\datachannel.cpp:344]
    UE4_Engine_Win64_Test!UNetConnection::ReceivedPacket() + 3559 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\netconnection.cpp:979]
    UE4_Engine_Win64_Test!UNetConnection::ReceivedRawPacket() + 260 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\netconnection.cpp:458]
    UE4_OnlineSubsystemUtils_Win64_Test!UIpNetDriver::TickDispatch() + 900 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]
    UE4_Engine_Win64_Test!TBaseUObjectMethodDelegateInstance<0,APlayerController,void __cdecl(float)>::ExecuteIfSafe() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:772]
    UE4_Engine_Win64_Test!TBaseMulticastDelegate<void,float>::Broadcast() + 70 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1030]
    UE4_Engine_Win64_Test!UWorld::Tick() + 206 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\leveltick.cpp:1027]
    UE4_Engine_Win64_Test!UGameEngine::Tick() + 704 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\engine\private\gameengine.cpp:840]
    UE4_UnrealTournament_Win64_Test!UUTGameEngine::Tick() + 897 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\unrealtournament\source\unrealtournament\private\utgameengine.cpp:225]
    UE4_Win64_Test!FEngineLoop::Tick() + 814 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
    UE4_Win64_Test!GuardedMain() + 1132 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\launch.cpp:142]
    UE4_Win64_Test!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    UE4_Win64_Test!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
    UE4_Win64_Test!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
    Last edited by bass3; 03-20-2015, 06:45 PM.
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