Announcement

Collapse
No announcement yet.

game crush

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    game crush

    When I create a game with my account. The game crush with this error code.
    And when i create a game with other account i ave no problem.


    MachineId:CAA32B0C424F41B994F754A268BCC41E


    Access violation - code c0000005 (first/second chance not available)


    UE4_UnrealTournament_Win64_Test!AUTPlayerState::OnReadUserFileComplete() + 530 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\unrealtournament\source\unrealtournament\private\utplayerstate.cpp:606]
    UE4_UnrealTournament_Win64_Test!TBaseUObjectMethodDelegateInstance<0,AUTPlayerState,void __cdecl(bool,FUniqueNetId const & __ptr64,FString const & __ptr64)>::ExecuteIfSafe() + 119 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:772]
    UE4_OnlineSubsystemMcp_Win64_Test!TBaseMulticastDelegate<void,bool,FOnlineServiceAvailabilityResponse const & __ptr64,FString const & __ptr64>::Broadcast() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1030]
    UE4_OnlineSubsystemMcp_Win64_Test!FOnlineUserCloudMcp::ReadUserFile_HttpRequestComplete() + 923 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\online\notforlicensees\onlinesubsystemmcp\private\onlineusercloudmcp.cpp:701]
    UE4_OnlineSubsystemMcp_Win64_Test!TBaseRawMethodDelegateInstance<0,FOnlineUsersMcp,TTypeWrapper<void> __cdecl(TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool)>::Execute() + 110 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:491]
    UE4_OnlineSubsystemMcp_Win64_Test!TBaseRawMethodDelegateInstance<0,FOnlineUserCloudMcp,void __cdecl(TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool)>::ExecuteIfSafe() + 80 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:582]
    UE4_HTTP_Win64_Test!TBaseDelegate<void,TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool>::ExecuteIfBound() + 131 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:518]
    UE4_HTTP_Win64_Test!FHttpRequestWinInet::FinishedRequest() + 1438 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\online\http\private\windows\httpwininet.cpp:666]
    UE4_HTTP_Win64_Test!FHttpRequestWinInet::Tick() + 779 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\online\http\private\windows\httpwininet.cpp:783]
    UE4_HTTP_Win64_Test!FHttpManager::Tick() + 111 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\online\http\private\httpmodule.cpp:153]
    UE4_Win64_Test!FTicker::Tick() + 382 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\core\public\containers\ticker.h:90]
    UE4_Win64_Test!FEngineLoop::Tick() + 1241 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\launchengineloop.cpp:2352]
    UE4_Win64_Test!GuardedMain() + 1132 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\launch.cpp:142]
    UE4_Win64_Test!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    UE4_Win64_Test!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut-releases\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
    UE4_Win64_Test!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
Working...
X