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Can't test level after packaging?

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    Can't test level after packaging?

    I updated my unreal tournament build in the Unreal Launcher and I re-packaged the level I made and put the pak file in both of the following directory:

    \Program Files\Epic Games\UnrealTournamentDev\UnrealTournament\Content\Pak

    and

    My Documents\UnrealTournament\Saved\Paks\MyContent

    The file is named correctly (DM-Abyss) and I double checked the world settings. No errors when packaging. This is new ever since I updated the unreal build and base game. Is there a new location I have to put the .pak file into or a setting I am forgetting?
    I love Gaming, Computers, 3D Graphics, and ultimately I love Unreal Tournament and Unreal Engine!
    http://www.hawkeyegamedesign.com

    #2
    open DM-Abyss

    Menu's are static right now, but that will still work

    Comment


      #3
      Originally posted by raxxy View Post
      open DM-Abyss

      Menu's are static right now, but that will still work
      I'm not talking about the editor but the base game from Unreal Launcher. The map doesn't even show up in the menu...
      I love Gaming, Computers, 3D Graphics, and ultimately I love Unreal Tournament and Unreal Engine!
      http://www.hawkeyegamedesign.com

      Comment


        #4
        Originally posted by Oblivion2500 View Post
        I'm not talking about the editor but the base game from Unreal Launcher. The map doesn't even show up in the menu...
        yes, press the console key (~) and then type "open DM-Abyss"

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          #5
          Oh okay, thanks that solve the problem.
          I love Gaming, Computers, 3D Graphics, and ultimately I love Unreal Tournament and Unreal Engine!
          http://www.hawkeyegamedesign.com

          Comment

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