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    #46
    And another 5 more






    I can provide longer clips and original quality if needed. Drop a pm on IRC, if you would like to use better quality version.
    Last edited by nukkuj; 05-29-2015, 12:52 PM.
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      #47
      https://drive.google.com/file/d/0B8T...ew?usp=sharing

      Here is a somewhat nice belt safe in duel
      http://www.twitch.tv/rePeteGG

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        #48
        Here are a few that might be worthy, some boot jump combos and an air rocket to steal belt:
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          #49
          [HD 60FPS]

          Dodge bootjump shockcombo


          CTF assist OVERTIME for final score
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            #50
            Guys really nice stuff keep up the good work all this really helps me get more UT content out there!
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              #51
              Last edited by Zaccubus; 06-01-2015, 08:40 AM.
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                #52
                awesome plays !

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                  #53
                  Excellent episode, Zaccubus! When I saw DREW-TANG's flak secondary kill at #2 I was a bit confused as I couldn't imagine anything topping it, but that double-OT save kill by rawlph was certainly deserving of the top spot. I'm really enjoying this series!
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                    #54
                    Good stuff as always Zaccubus :tup:

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                      #55
                      that #1 was clutch indeed, ns's rawlph




                      But, wasn't that sequence a bug? Red fragged Blue first (if only by ~0.1 s).

                      Hmm ...



                      ... so, when I use the source luke, and then do a mental stack trace, I end up at


                      So, since DefaultTimer is only called once per second, this should mean that scoring the first frag in OT could be wiped out if someone scores a "tying" frag before the next per-second "timer tick", which would end up being a delay of anywhere between 0.0 to 1.0 seconds.

                      That can't be how it's meant to work ...
                      Last edited by Veggie_D; 06-01-2015, 02:01 PM.

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                        #56
                        How to turn accidental suicide into a frag haha. Not sure it's fitting material but it made me laugh

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                          #57
                          @Veggie: While I agree that's probably not how it is intended to work, I kind of like it actually. It gives the opposing team a literal split second chance to response to a frag and potentially send it to double-OT. This obviously allows for impressive exchanges like the one we saw in rawlph's clip.
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                            #58
                            Originally posted by m3ss View Post
                            @Veggie: While I agree that's probably not how it is intended to work, I kind of like it actually. It gives the opposing team a literal split second chance to response to a frag and potentially send it to double-OT. This obviously allows for impressive exchanges like the one we saw in rawlph's clip.
                            Yeah, I kind of liked its "accidental" effect too.


                            ... well, yes and no.

                            What isn't so great is that the "split second chance" works out to be a random amount of time [0.0 .. 0.1] ... that comes off as just sloppy and awkward and unreliable.

                            I think what I actually liked about it here is that this particular 2v2 OT ended not on the first frag, but on the last frag ... i.e. effectively an elimination / single-round TAM ... so, instead of being game over on the first kill shot into the weakest link, it's potentially game over on some wicked comeback hero $#!+. (Let us call it, "getting rawlphed". )

                            AFAICT, for spectators and players alike, that'd certainly seem like a much more fun way to do OT in TDM.

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                              #59
                              Even better idea! Survival of the fittest come OverTime! I like it!
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                                #60
                                i like to see additional 2 mins of extra time once you hit overtime rather then golden frag rule. if a overtime happens again another 2mins are added, but the 3rd over time would be gold frag. i think this could lead to awesome crazy ovetimes
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