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NoBrainsNoAims^ // nbna^
My movies on YouTube:
UT2k4: UT~]i[mmortalZ Part 1, Part 2 / UT~]i[mmortalZ 2 / UT Immortalz 3
UT4: Rocket Jumping - Titan Pass
UT4: Frag Highlights #1 / #2 / #3 NEW
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Online nickname: Ba]V[sE or iBamzz
[*.se] Starsofsweden
Oldschool UT99 Player Since the beginning!
You Tube Channel: UT 4 Gameplay HD 60 FPS
Adrenaline - UT4 Fragmovie, 2015-06-26 2:07min NEW!!!
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Excellent episode, Zaccubus! When I saw DREW-TANG's flak secondary kill at #2 I was a bit confused as I couldn't imagine anything topping it, but that double-OT save kill by rawlph was certainly deserving of the top spot. I'm really enjoying this series!Former CEVO-TV CS:GO Commentator (CEVO)
Owned Well Co-Founder/Commentator
Major League Unreal Tournament Co-Founder
Twitch.TV | YouTube | Twitter
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that #1 was clutch indeed, ns's rawlph
But, wasn't that sequence a bug? Red fragged Blue first (if only by ~0.1 s).
Hmm ...
... so, when I use the source luke, and then do a mental stack trace, I end up at
So, since DefaultTimer is only called once per second, this should mean that scoring the first frag in OT could be wiped out if someone scores a "tying" frag before the next per-second "timer tick", which would end up being a delay of anywhere between 0.0 to 1.0 seconds.
That can't be how it's meant to work ...Last edited by Veggie_D; 06-01-2015, 02:01 PM.
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@Veggie: While I agree that's probably not how it is intended to work, I kind of like it actually. It gives the opposing team a literal split second chance to response to a frag and potentially send it to double-OT. This obviously allows for impressive exchanges like the one we saw in rawlph's clip.Former CEVO-TV CS:GO Commentator (CEVO)
Owned Well Co-Founder/Commentator
Major League Unreal Tournament Co-Founder
Twitch.TV | YouTube | Twitter
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Originally posted by m3ss View Post@Veggie: While I agree that's probably not how it is intended to work, I kind of like it actually. It gives the opposing team a literal split second chance to response to a frag and potentially send it to double-OT. This obviously allows for impressive exchanges like the one we saw in rawlph's clip.
... well, yes and no.
What isn't so great is that the "split second chance" works out to be a random amount of time [0.0 .. 0.1] ... that comes off as just sloppy and awkward and unreliable.
I think what I actually liked about it here is that this particular 2v2 OT ended not on the first frag, but on the last frag ... i.e. effectively an elimination / single-round TAM ... so, instead of being game over on the first kill shot into the weakest link, it's potentially game over on some wicked comeback hero $#!+. (Let us call it, "getting rawlphed".)
AFAICT, for spectators and players alike, that'd certainly seem like a much more fun way to do OT in TDM.
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Even better idea! Survival of the fittest come OverTime! I like it!Former CEVO-TV CS:GO Commentator (CEVO)
Owned Well Co-Founder/Commentator
Major League Unreal Tournament Co-Founder
Twitch.TV | YouTube | Twitter
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i like to see additional 2 mins of extra time once you hit overtime rather then golden frag rule. if a overtime happens again another 2mins are added, but the 3rd over time would be gold frag. i think this could lead to awesome crazy ovetimesShoutcaster/Commentator
Progamer for Team-dignitas
10 years worth of e-sports experience
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