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Mouse speed needs to be independent from framerate.

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    #16
    Originally posted by Laokin View Post
    UT 4 DEFINITELY NEEDS RAW MOUSE INPUT.
    ^this!! x 1 trillion

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      #17
      Originally posted by LagMasterSam View Post
      In the current alpha protoype the speed you turn is greatly dependent upon your framerate. The speed you turn in-game should always be the same far a particular amount of mouse movement. As it is right now, framerate fluctuation would make the game unplayable in a complex map due to the inconsistent turning speed.
      Yea I hate games that do that.

      Especially since I do like my GFX high and dont have a Hi-Hi-End PC. So if the FPS dorp below 15, the aiming get tricky.

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        #18
        i tottally aggree

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          #19
          Originally posted by Dementiurge View Post
          An article describing game loops. It also links two other articles that may be helpful.
          I mean, do you know of any specific FPS game(s) that incorporate this feature?

          And, if Epic is reading this, will UE4/"Unreal Tournament" have it?

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            #20
            Yea I hate games that do that.

            Especially since I do like my GFX high and dont have a Hi-Hi-End PC. So if the FPS dorp below 15, the aiming get tricky.

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