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Controllers in Unreal tournament

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  • replied
    There appears to be xbox 360 controller compatibility in the current pre alpha and i have been trying to master using it and it worked quite well.

    However there is currently no controller settings (i.e sensitivity of the thumbsticks button config etc.)

    All i am asking in the next weeks (or future) releases of the alpha i would like to see a controller config option in the system settings tab.

    PS: the X button dodge is nice though! and I cannot use wall-running or dodge rolling right now just wall jumping and dodging yet I still manage!
    And what I wonder about is that, how to bind some repeatable actions from Unreal to some buttons on modded console controller.
    Last edited by junior02033; 12-14-2019, 12:48 AM.

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  • replied
    Well I can think of something other than arthritis or some other disability that may affect a keyboard. I have ALS and I can tell you that it is much easier to use a controller then to use a keyboard. Who cares about being destroyed, it's about having fun.

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  • replied
    I have spine issues that prevent me from using kb+m for long periods of time, if i can sit back in the chair with a gamepad Im good to go. Ive been using Xpaddder to get it working so far, was able to fix so sensitivity can be adjusted in game.

    https://www.epicgames.com/unrealtour...-using-xpadder

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  • replied
    Originally posted by PayBack View Post
    Any disability that I can think of that would prevent someone from using a mouse and keyboard would also prevent them from using a controller.
    I can use keyboard and mouse pretty much indefinitely. I cannot use a controller for any extended period of time...

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  • replied
    Originally posted by Tidal Blast
    As I said, it would help if players didn't have to carry 10 weapons.
    This isn't remotely an issue with smart macros. Just assign A/B/X/Y to each toggle between a pair of weapons:

    A: Enforcer/Bio (pistols)
    B: Link/Stinger (automatics)
    X: flak/rocket (explosives)
    Y: shock/sniper (rifles)

    That just leaves hammer and redeemer, which could be assigned to the d-pad, or clicking in either of the sticks, depending on preference.

    Obviously the triggers and bumpers will be primary/secondary fire and jump/dodge.

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  • replied
    has anyone who wanted to use a controller tried launching the game as a non-steam app and edited the controller settings inside steam?

    also as someone who cant use a keyboard for gaming anymore (carpal tunnel) i use a mouse and steam controller , still a handicap but it gets me by, you controller users should consider this play style.
    Last edited by Liberty or Ruin; 04-01-2017, 01:20 PM.

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  • replied
    I would absolutely love to see full controller support that is FULLY CUSTOMIZABLE. Without it being customizable, it can be a nightmare. I have wrist problems that prevent me from playing M&KB for a very long time and that pretty much means that I am going to need a controller to be able to commit.

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  • replied
    Originally posted by OMARHERRERA89 View Post
    You can see the direction of this game is going is completly wrong since CONTROL Support is ahead in the poll. Epic open your eyes, the 2k4/ut3 community already give up from playing their games in less than 4 years, UT99 is alive and active since 1999. And nobody from UT99 post in this forums (or we get tired already because the admins seems to close our post´s and silence us) so, honestly the programers need to realize, the kind of people that plays 2k4/ut3 is basically completly different community from the 99 Community. Pick a side, and pick wisely because so many games coming up, i feel this is going in the wrong direction.
    Did it ever occur to you it is possible to still download UT99 on PC and that is not available on console you jack@$$. there isnt even an UT option on PS4 or XBOX1 so how do you expect players to support it? I would still play Unreal Championship on original XBOX but guess what the servers are shut down by microsoft due to new consoles not the users fault. Unreal Championship on original XBOX is how i learned to play Unreal games and that was with a controller and it was extremely fun. I was playing DOOM earlier with a controller and having a blast. I would enjoy couch playing this alpha beta with a controller also but it is super glitchy dodging all over the place so im forced to use m\k. it is just a different way of playing why are PC users so threatened by the controller. it is only a different option and if you are so superior with your m\k then why are you so scared of the controller input being implemented? wouldnt you be schooling the controller players anyways? more options is never a bad thing it is not forced on you.

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  • replied
    I'm a keyboard & mouse player, but I like the idea of having controller-only lobbies. It would be a different play experience, and open the game up to a whole lot more people.

    For controller-only games, keyboard and mouse movement and aim would have to be disabled, so that key & mouse players couldn't grief everyone else.

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  • replied
    I am Disabled. I have mild cerebral paulsey in my left hand, i require a controller to play. as far as controller not beating kb+m i disagree with personal experience, i currently have a 1.4 and climbing K/D in CoD BO3, and a 1.8 Player K/D in Titanfall (used to be 2.4 K/D).

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  • replied
    Originally posted by _Lynx View Post
    @bondspy The UI is a work in progress and will be extended. Currently you can adjust the sensitivity via config - Input.ini file in Documents\UnrealTournament\Saved\Config\WindowsNoEditor. Look for 4 lines containing 'AxisKeyName="Gamepad_' and change the Sensitivity in these lines. Also, as far as I know you don't need to emulate X360 controller, UT should work with PS4 controller as is.
    unfortunatelly not working every single time it changes to 1.0000 after the game loads

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  • replied
    [MENTION=288621]bondspy[/MENTION] The UI is a work in progress and will be extended. Currently you can adjust the sensitivity via config - Input.ini file in Documents\UnrealTournament\Saved\Config\WindowsNoEditor. Look for 4 lines containing 'AxisKeyName="Gamepad_' and change the Sensitivity in these lines. Also, as far as I know you don't need to emulate X360 controller, UT should work with PS4 controller as is.

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  • replied
    Hi everyone. I've just built a new PC, downloaded UT and am trying it out on a PS4 controller emulating as an Xbox 360 controller. This is playing pretty well, minus not having the ability to adjust stick sensitivity. I get the "u n00b just git a kb&m or git ur **** rekt" stance as a PC gamer. However, that's a pretty ignorant opinion. Opening a fully customizable and adjustable controller scheme would make the game fully inclusive of controller users, be they of console or PC origin. I started playing UT on PS2, then moved to UT3 on X360. I'd like to play with PC gamers as the console servers have been abandoned. Having a fully customizable controller setup would allow us to join in. So we hop in and get bodied, ok great! We still had a good ****ing time playing the game and would keep us coming back.

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  • replied
    i should add that there is already a sort of button mapping, but at least on my pc its not working right...when I try to bind a button it works just fine but instead of overwriting the default input it just becomes a dual input, so for example if "RT" is fire and I try to remap from the options screen so that "RT" is bound to "previous weapon" it will in fact pull out the previous weapon but it will also fire a shot in the process. If I remapped "A" I would switch weapons & jump....etc. For some reason or another nothing can be overwritten from the default controls, only added onto. Also for what its worth joystick sensitivity even with mouse acceleration etc turned up is god awful slow, i mean like REALLY slow. I currently map "turn left"/"turn right" to different buttons and use those with the joystick at the same time so that Im able to turn faster, it works amd has the added benefit of me being able to hold the camera still even with my thumb on the joystick...but it also sacrifices two buttons and as mention earlier, they are still default controls as well so I turn left AND switch weapons. Its pretty funny actually but for serious gameplay I dont think it would pan out well. lol

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  • replied
    Let me start this off by thanking epic for adding the controller support already available, hopefully the config thing gets easier over time and eventually maybe even button mapping but the whole disability thing is a VERY valid point that I never thought of until I was actually a part of that demographic. Been a hardcore pc gamer since ut2004, always used mouse and keyboard, always preferre that input method over console...that being said I was in a car accident a while back and now my neck hurts too much when I try to use the computer for long periods of time. Ive tried getting desks that are higher, lower, etc...different chairs...no matter what I just cant seem to get comfortable at a desk anymore. Not even mentioning how expensive it is to change your furniture as opposed to just getting a controller for $20...with the controller I have the ability to stand up and shrug my shoulders every once in a while. I can even walk around a little bit without actually stopping gameplay...it makes a MASSIVE difference and I hope the devs realize how much this kind of thing gets appreciated, regardless of the fact that you dont always hear about it in the comments.

    Long story made short: good job so far guys, please if its not too much trouble custom button mapping would be amazing!!!

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