Announcement

Collapse
No announcement yet.

UT99 Translocator - Please

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Full support for UT99 translocator , reasons are allready mentioned . And, please PLEASE dont put those dumb tracers !

    Comment


      #17
      Am I really the only one that always hated translocators? I mean the whole mechanic? That's why insta ctf will always be better than normal ctf in UT imo.

      Comment


        #18
        Originally posted by ZenMaster View Post
        Btw... telepunting was not allowed in leagues.
        Was allowed in many tournaments in the last decade?


        Originally posted by raeg View Post
        Am I really the only one that always hated translocators? I mean the whole mechanic? That's why insta ctf will always be better than normal ctf in UT imo.
        Instagib players..... can play instagib. No ones advocating removing your gametype, so why must regular CTF suffer? If you cannot handle shooting more than a single beam all game, thats cool and im sure it will be in the game. CTF community only ask for one thing, make the translocator an actual weapon again and not just a highly impractical form of transportation. If translocator was not in the game weapon CTF would actually be unplayable due to UT movement and armor system. It only works in instagib because its a one trick pony gametype, you dont need to catch up to people to such a degree, people dont fly across the maps, people dont take 3 head shots to kill. This need for transporation made UT capture the flag its own thing, compared to quake capture the flag or many other games. Its uniqueness should be part of it, if you want another kind of CTF, theres other games with such a thing.
        Last edited by minteK; 05-11-2014, 08:56 AM.

        Comment


          #19
          UT99 Translocator was much better off than any other reproduced form. Id much rather be able to see them get launched around and used for a purpose with out the limitations. Insta CTF required point click spawn raping... not much skill involved in that IMO.

          Comment


            #20
            Originally posted by minteK View Post
            Was allowed in many tournaments in the last decade?
            Every league I have played in (UT99CTF) had the usage of telepunting forbidden. Well, maybe there are others that allowed to do so.

            Comment


              #21
              I started to play ctf first with ut2004. Played that since 2005 and still play it up until today. I had a few years breaks tough. As a former clanbase admin and active player i saw all the discussions and flames whenever a new UT hit the market with limited translocator. UT players always wanted to remove the limit, while others made arguments that the game shouldnt be changed so much and everyone should adapt. It happened again when Ut3 came out. Even tough the TL had more charges and was regenerating faster as the 2k4 TL it was still not unlimited. And ofc the debate was there again. 2k4 players mostly wanted to keep the limit, and arguing "learn to adapt noobs" while many from the ut ctf players didnt play ut3 ctf becouse of the limit. The result was quite clear, a split community with not many players and teams.

              Even tough overall i like ut2k4 and ut3 more as UT ctf, the past mistakes shouldnt be repeated. TL must be unlimited this time and that should merge the playerbase again, once and for all.
              Last edited by Hektoerr; 05-11-2014, 09:43 AM.

              Comment


                #22
                Originally posted by sLY1838 View Post
                unlimited throws are crucial to the core competitive play of CTF.

                Click image for larger version

Name:	NO.png
Views:	1
Size:	90.6 KB
ID:	328358

                It was an EXPLOIT.
                That video proves my point.
                You get fragged by a player, and that player EARNED some distance put between him and whoever he fragged.
                That's when you hope you have a good TEAM to make up for your frag.
                If not, then sucks to be you.

                Being a one man army is meant for deathmatch.
                CTF and all the others are meant for TEAM BASED pay, that allow you to get more strategical and tactical instead of relying on an exploit.

                I HATED playing ut 99 with people who only mastered teleporting to the flag, IGNORING the battle field on the way there, then using another hammer jump/rocket jump type EXPLOIT to get accross the map.
                The maps surely weren't DESIGNED with that in mind either.

                Originally posted by sLY1838 View Post
                this is CRUCIAL to a successful competitive CTF gametype.
                Cause heaven forbid it takes coordination, communication and teamwork in a team based game.

                Originally posted by sLY1838 View Post
                However, some newbs might think a trans limit is necessary, so they should certainly have the OPTION to turn ON a limit on their server.
                Wow, this is real amateur faux news type propaganda.
                I guess if prefer limited resources that require to think how you'll use them automatically makes me an evil ignorant commie socialist "newb" that hates America.

                I think the limit should remain.
                Leave it up to the modders to make it unlimited.
                3D Artist looking for work.

                Comment


                  #23
                  Originally posted by minteK View Post
                  If you cannot handle shooting more than a single beam all game, thats cool and im sure it will be in the game.
                  Whoah there matey, step down from that horse will ya. I was merely stating my confusion about the mechanic itself, not advertising its removal. And you sound pretty arrogant as if there is no skill involved in insta ctf (that's just downright ignorant). If you can only play ctf by spamming teleport then I have really bad news for you...
                  This need for transporation made UT capture the flag its own thing, compared to quake capture the flag or many other games. Its uniqueness should be part of it, if you want another kind of CTF, theres other games with such a thing.
                  Yes it's its own thing alright. It's pretty weird and niche if you ask me. I don't see a lot of new players picking it up either.
                  Last edited by raeg; 05-11-2014, 11:51 AM.

                  Comment


                    #24
                    Originally posted by sLY1838 View Post
                    No it isnt.
                    It's a hilariously contrived attempt at propaganda.



                    they forgot to turn off the god code too for the flag carrier.
                    health stays at 53 after 2 impact jumps.
                    Last edited by CognizanCe1; 05-11-2014, 10:27 AM.
                    3D Artist looking for work.

                    Comment


                      #25
                      Originally posted by CognizanCe View Post

                      [ATTACH=CONFIG]2322[/ATTACH]

                      It was an EXPLOIT.
                      That video proves my point.
                      You get fragged by a player, and that player EARNED some distance put between him and whoever he fragged.
                      That's when you hope you have a good TEAM to make up for your frag.
                      If not, then sucks to be you.

                      Being a one man army is meant for deathmatch.
                      CTF and all the others are meant for TEAM BASED pay, that allow you to get more strategical and tactical instead of relying on an exploit.

                      I HATED playing ut 99 with people who only mastered teleporting to the flag, IGNORING the battle field on the way there, then using another hammer jump/rocket jump type EXPLOIT to get accross the map.
                      The maps surely weren't DESIGNED with that in mind either.



                      Cause heaven forbid it takes coordination, communication and teamwork in a team based game.


                      Wow, this is real amateur faux news type propaganda.
                      I guess if prefer limited resources that require to think how you'll use them automatically makes me an evil ignorant commie socialist "newb" that hates America.

                      I think the limit should remain.
                      Leave it up to the modders to make it unlimited.
                      Sorry but most of the post simply dont seems to get what competitive capture the flag is like at all, even if you have the unlimited translocator in UT99 you require cover and middle to do its job...... We arent talking about random pub players playing 1v1, 2v2 etc. Which is why theres no reason not to have the server options to have a more competitive format if you want. UT3 CTF was not strategic, it died instantly on release. UT2K translocator had the same exact power to travel as UT99, they just made the arcs and travel distance super far to make up for the limit, in the process they also made it unusable as a weapon. UT2K ctf lived, because at the very least it was still potent enough as a transportation device.

                      Theres a difference between competitive and pubs, as your post implies players will ignore the battlefield and go where he needs to, thats the difference. The other competitive players you are facing arent gona be at places where you can ignore them, they will be at important location working for the team. In pubs most of both teams will be at unimportant positions, which is just not the case in a competitive game, most players will be positioned where they will be needed, hence if you ignore someone it means they werent where they should have been.

                      Its not bad that you did not participate to competitive CTF. I did not participate in competitive leagues of all the video games i played in my life. I dont see whats the problem with having server options to let competitive leagues set their regular rules, without mods out of the box, like quakelive does?

                      Comment


                        #26
                        Originally posted by raeg View Post
                        If you can only play ctf by spamming teleport then I have really bad news for you...
                        Im a known TDM player thats been known to enjoy CTF, hell even enjoyed IG when it still had its best players playing. I enjoy CTF exactly for its uniqueness in light of Death match.

                        Comment


                          #27
                          There is really no need for a limit on xloc throws. A slight touch with a shock combo ends the xloc whoring pretty quickly.

                          Btw... I am reading sooo many "make it this, and not that"-posts, like people only know black or white. If there are things of debate, like the xloc throw # here, I´d suggest to make it a customizable, server-side option.

                          Comment


                            #28
                            "I HATED playing ut 99 with people who only mastered teleporting to the flag, IGNORING the battle field on the way there, then using another hammer jump/rocket jump type EXPLOIT to get accross the map."

                            Are you dumb? the translocator is the key to get you right into the action as fast as possible. The people who mastered TL the most are also the most skilled players, also with weapons. TL has to be unlimted this time or the community will be just split again, and the long debates are going to be started again.

                            CTF is all about flags, as an attacker you want to be able to pickup flags fast, and have your cover with you. With TL covers reach flag carriers faster = more action, defenders can reach or cut the way of attackers = more action and so on. You tend to forget that once somebody picks up the flag that player can no longer use the translocator.

                            Comment


                              #29


                              There good exemple of a good player playing actual CTF in competitive setting, couldnt find league highlights so i just went with one of Mets video, they are just raw accurate gameplay.
                              Last edited by minteK; 05-11-2014, 10:52 AM.

                              Comment


                                #30
                                Originally posted by minteK View Post
                                your post implies players will ignore the battlefield and go where he needs to.
                                Only talking about what I've experienced.

                                Originally posted by minteK View Post
                                The other competitive players you are facing arent gona be at places where you can ignore them, they will be at important location working for the team.
                                The only "strategy" I've seen effective at countering constantly teleporting players is camping the flag ready to shock combo.
                                That either does significat damage to the player, or fires the translocator.

                                Originally posted by minteK View Post
                                In pubs most of both teams will be at unimportant positions, which is just not the case in a competitive game, most players will be positioned where they will be needed
                                Please elaborate.
                                With my experience in pubs, you either attack with a few teammates, defend various locations with a few teammates, or attack a flag carrier when you have a chance.
                                The only strategic position I saw with infinite translocating was camping the flag, as I mentioned earlier.

                                Originally posted by minteK View Post
                                I don't see whats the problem with having server options to let competitive leagues set their regular rules, without mods out of the box, like quakelive does?
                                My fear is that with a new generation of players the next UT will bring, they won't invest in improving their combat skills (maneuvering, aiming, enemy movement prediction) and bring that to a team in CTF.
                                Instead, as is usually the case, they'll just stick to learning the shortcut/exploit, and cease to develop in other areas.
                                -Effectively making the CTF servers a translocator fest, and a game mode that will die much faster because it's a niche...and it's posible that cause those players haven't developed their combat skills, they won't have anything to contribute to DM/TDM, and that's TWO game modes that they'll avoid, and will be less populated.
                                3D Artist looking for work.

                                Comment

                                Working...
                                X