Thanks for all the comments guys, I felt very hesitant to make a video like this at first but seeing the response I am glad I did.
Watching my own video I think I realized I put a little bit to much emphasis on the impact the high lethality guns have on the "metagame", I should have put some emphasis on how it affects the player experience in terms of having fun, because it is very possible to play aggressive and have good results, but if you go against a player who can shut down your attacks, you are going to have many frustrating moments where it feels like you manage do accomplish nothing at all. This is what I think happens in the duel playing in the background of the video, I manage to shut down Zoh's pushes in very extreme ways, and it just snowballs so much.
@Cunni There is a lot more I wanted to talk about, including the impact hammer shield but I wanted to keep the video under 10 minutes, maybe another time. I think it is something that Epic receives a lot of feedback on during their community playtests though (hopefully).
@PacketLoss A lot of it is duel specific, but like I said in the video I think the difference in usefulness of "damage over time" weapons in duel compared to other gamemodes is multiplied by the super high lethality gameplay.
@Zoh Thanks man, I feel kind off bad using this footage but I think its for the greater good
I think every competitive player including me just have had enough sometimes, and you are very right about that often the outcome of the fights could have been reversed, which is what I refer to "walking on the razors edge" in the video.
@RZE I am glad you like this type of feedback, I will probably make more in the future, but I will probably wait a few builds first to see where things are going.
Watching my own video I think I realized I put a little bit to much emphasis on the impact the high lethality guns have on the "metagame", I should have put some emphasis on how it affects the player experience in terms of having fun, because it is very possible to play aggressive and have good results, but if you go against a player who can shut down your attacks, you are going to have many frustrating moments where it feels like you manage do accomplish nothing at all. This is what I think happens in the duel playing in the background of the video, I manage to shut down Zoh's pushes in very extreme ways, and it just snowballs so much.
@Cunni There is a lot more I wanted to talk about, including the impact hammer shield but I wanted to keep the video under 10 minutes, maybe another time. I think it is something that Epic receives a lot of feedback on during their community playtests though (hopefully).
@PacketLoss A lot of it is duel specific, but like I said in the video I think the difference in usefulness of "damage over time" weapons in duel compared to other gamemodes is multiplied by the super high lethality gameplay.
@Zoh Thanks man, I feel kind off bad using this footage but I think its for the greater good

@RZE I am glad you like this type of feedback, I will probably make more in the future, but I will probably wait a few builds first to see where things are going.
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