The User Experience (UX) subforum is now live!
UX describes what it is like to interact with software, including how engaging the experience is, relative to design intentions. Good UX = Usability + Game Flow
Specifically, Epic's UX team is structured like this:


It's important to note that the UX process focuses on facts and data, as a way of balancing against opinions and suggestions.
We hope to have many conversations here about UX, usability, accessibility, UI, game flow, and balance. We've recently had our first usability test with Unreal Tournament, and we'll share the results of that test (and any subsequent tests) here with you so that you can better understand (and participate in) our decision making process as we move forward.
UX describes what it is like to interact with software, including how engaging the experience is, relative to design intentions. Good UX = Usability + Game Flow
Specifically, Epic's UX team is structured like this:
It's important to note that the UX process focuses on facts and data, as a way of balancing against opinions and suggestions.
We hope to have many conversations here about UX, usability, accessibility, UI, game flow, and balance. We've recently had our first usability test with Unreal Tournament, and we'll share the results of that test (and any subsequent tests) here with you so that you can better understand (and participate in) our decision making process as we move forward.
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