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  • started a topic [OFFICIAL] User Experience subforum

    User Experience subforum

    The User Experience (UX) subforum is now live!

    UX describes what it is like to interact with software, including how engaging the experience is, relative to design intentions. Good UX = Usability + Game Flow

    Specifically, Epic's UX team is structured like this:



    It's important to note that the UX process focuses on facts and data, as a way of balancing against opinions and suggestions.

    We hope to have many conversations here about UX, usability, accessibility, UI, game flow, and balance. We've recently had our first usability test with Unreal Tournament, and we'll share the results of that test (and any subsequent tests) here with you so that you can better understand (and participate in) our decision making process as we move forward.
    Attached Files

  • replied
    Even in it's infancy, Unreal Tournament 4 feels like the most fluent UT thus far. I don't know if it's because the old UT's running on current hardware doesn't work the same or if it's something else. I cannot wait for this game to be completed. Sadly it looks as though I'm going to have to wait for the Fortnite bandwagon to run its course. In the meantime I will hone my AFPS skills in Quake Champions and Overwatch. Take note EPIC, these two games have done a lot of things right imo. #1 being the Overwatch windowed mode. IT WORKS!!!! Even when the game has been shrunk to the task bar I can hear what the game is doing. So I can peruse the internet until I hear the countdown for the match to begin. The controls for the characters taunts etc. work so well I can request healing or thank my teammates while in the middle of an incredibly intense battle. I see UT has taken this approach with the weapon switch so that is great. Keep up the good work.
    Btw, an UNREAL single player experience wouldn't go astray either. Just puttin it out there.

    Leave a comment:


  • replied
    Hi, I am a fan of the original game. Stoked to see this new version and plays really well so far! The feedback I have is about some of the aspects of the original game:

    1. Instant 180* turn button missing on the new version. It was a great aspect of the original game, and I think it's needed because of the pace of the game.
    2. Rocket Launcher: Specifically the unique aspect of the rocket launcher's Alt Fire in the original game. I preferred the original grenade function on Alt Fire because it made for trickier decision making. It's the most powerful weapon, but in the original game, if you chose to preload the wrong `type of fire` it became less effective for some situations. The current implementation of the weapon isn't as interesting. The original function made it trickier to use, now it just feels like a sledgehammer with no finesse.
    3. Shock rifle. I think the `large Alt Fire ball` should attract the `follow up Secondary Fire`(like an electric pulse heat-seeker), at least `within the vicinity` of the Alt Fire ball, this would bring the weapon's effectiveness up to the standard of other weapons. The reason is because of the pace of the game, you don't have the time to stand still and target the ball with that much accuracy, even getting it close in the heat of battle would still be tricky enough. A wayward shout should just keep going straight, or curve towards the ball but not hit it.

    Hope this feedback is useful.

    Leave a comment:


  • replied
    the flack cannon is absolutely useless, I used to rely on it for kills
    Can't do as much ranged damage anymore and seems like the metal shards are much less than before.
    It looks and sounds great though.

    also the sound for walking is annoying and unrealistic.

    just my experience.

    Leave a comment:


  • replied
    Dude, this is UNREAL Tournament, not counter strike!
    It's far fetched and unrealistic and Awesome!

    Leave a comment:


  • replied
    I have been playing UT since there was a UT.... I really enjoy playing the single player maps with bots..... there seems to be some imbalance with the bots.... first, they never miss.. ok.. but their weapons seem a lot more powerful, I hit them 2-3 times to kill, they hit me once and it's lights out.
    maybe someone can look into this.......The gameplay is great, no problem running everything on high..... keep up the great work, and thank you for hours of fun.

    Leave a comment:


  • replied
    Hi Guys, I have been playing this game for 2 years now, and before that I played UT2k4 since 2007. I dont want to address the game balance or weapons balance, I would rather like you to tell whats fun to me and how you as developers can improve this "fun" to attract new players.. So I really enjoy Duels and Deathmatch. I really like to create myself advantages by picking up armor and weapons. This was also the case in UT2k4 and others. But for this UT the game developers might think about adding some more objectives in duel and deathmatch, so that players are given more possibilities to create themself advantages. So far this "simple" arena shooter concept has preveiled since 1999, but only for a small playerbase. Deathmatch and Duel are probably the playmodes which will attract new players first. With the new Team modes released, It seems to me that the developing team is concentrating on the old playerbase from 1999, which want the game concept unchanged like it is from 20 years ago. This isn't a wrong concept, but the game consists only of a few elements which had to be performed in perfection: Aiming, Movement, Predicting, Timing, Positioning. This might throw off some new players. So my idea, since the UT staff is also aiming at attracting a broader audience, is to focus on duel and deathmatch improvements since it attracts the most players. I think there should be a solution for adding a few elements in the classic game modes like duel, without reducing its skill cap.
    Last edited by IMakeYourEyeSpin; 04-17-2017, 06:42 AM.

    Leave a comment:


  • replied
    Hey people, I've played a few hours and those are my first impressions:

    -Weapons are unbalanced, usually underpowered. I've never been a pro/hardcore UT gamer but I think it is vital to increase damage and rate of fire to an extent to keep the pace higher.

    -There are lots of different combinations possible but they are not effective at all. Unfortunately; wall-runs, slide shootings or elevator jumps are just options, not advantages.

    -I don't have a master-race build PC -still quite OK, though- but I've had difficulties when I tried to play mid-high graphic settings. I'm pretty sure it will be fixed in a few months.

    -Not being an hardcore gamer doesn't mean being a total newcomer. Please stay loyal to old UT games and don't make it a p2w. I'm also pretty sure it won't happen, just reminding...

    -I didn't have the chance to play all the maps, do vehicles exist?

    You people have been doing a spectacular job, keep it doing. I admire prealpha.

    Leave a comment:


  • replied
    Originally posted by avs002 View Post
    This is my first post to this forum - I hope it gets some attention. I have some background in software development and testing, but it's not my main line of work.

    I'm amazed that such a sophisticated design approach to UT2015 - and a large developer and test-base - is churning out such a tired, stale decades-old concept of a game (actually, I'm not, given my development background, but anyway...). What may have been deemed "authentic" 15 years ago is now LAUGHABLE:

    - PLAYERS do not have unlimited stamina, to run around endlessly - they get TIRED;
    - They also REST and HIDE;
    - They could not carry more than 2-3 WEAPONS at a time - which don't arrive from NOWHERE;
    - Why HAVE weapons all the time - HAND-TO-HAND COMBAT is sometimes better;
    - People MAKE WEAPONS in the real world: pits, bows-and-arrows, spears, shields, catapults, rudimentary firearms...;
    - Nobody fights wars in super-sized termites' nests of MAPS;
    - People also CHANGE SIDES... even changing/switching personality;
    - No military engagement was made up of "headless chickens" - they move in FORMATION, covering one another;
    - We've spawned GPS in the last few decades - surely OPPONENT LOCATORS and MAPS-TYPE NAVIGATION should be offered;
    - There's NO HUMO(U)R in this thing whatsoever... ever heard of M*A*S*H, Apocalypse Now, etc.?

    All this (and some "shrink rays") would do wonders for UT2015... otherwise is "same old, same old"!!!


    I understand a BIT of where you come from in the first paragraph, as Arena Shooters need to evolve to survive and in this phase of the pre-alpha, the evolution has not started just yet.. but then you lost me.. This isn't a military shooter. This is Gladiators with Rayguns riding Dinosaurs in space. Not exactly a Tom Clancy novel.

    Leave a comment:


  • replied
    Originally posted by avs002 View Post
    This is my first post to this forum - I hope it gets some attention. I have some background in software development and testing, but it's not my main line of work.

    I'm amazed that such a sophisticated design approach to UT2015 - and a large developer and test-base - is churning out such a tired, stale decades-old concept of a game (actually, I'm not, given my development background, but anyway...). What may have been deemed "authentic" 15 years ago is now LAUGHABLE:

    - PLAYERS do not have unlimited stamina, to run around endlessly - they get TIRED;
    - They also REST and HIDE;
    - They could not carry more than 2-3 WEAPONS at a time - which don't arrive from NOWHERE;
    - Why HAVE weapons all the time - HAND-TO-HAND COMBAT is sometimes better;
    - People MAKE WEAPONS in the real world: pits, bows-and-arrows, spears, shields, catapults, rudimentary firearms...;
    - Nobody fights wars in super-sized termites' nests of MAPS;
    - People also CHANGE SIDES... even changing/switching personality;
    - No military engagement was made up of "headless chickens" - they move in FORMATION, covering one another;
    - We've spawned GPS in the last few decades - surely OPPONENT LOCATORS and MAPS-TYPE NAVIGATION should be offered;
    - There's NO HUMO(U)R in this thing whatsoever... ever heard of M*A*S*H, Apocalypse Now, etc.?

    All this (and some "shrink rays") would do wonders for UT2015... otherwise is "same old, same old"!!!
    Is this for humor? I hope so because it rolled me. Hope you weren't serious.
    Let me take a shot at a few of those.

    STAMINA - Players in UT do have unlimited stamina. Some are aliens or robots and everyone knows they do not tire. As far as humans go all are dopers and there's no drug testing so no - they do not get tired.
    I'm sure you enjoy finding "resting" players in halo and COD because of the easy frags but NEVER IN UT - EVER.

    REST AND HIDE - OMG that's good stuff right there. Let's hide and rest in a game that is supposed to fast and furious. You just ended yourself there. No one will ever take you serious after that comment. Resting in UT. Say that to
    UT'ers anywhere and get laughed off the server and booed off the forums. Sorry that's fact. Furthermore most people that are paying the way of the 30yr old mommy basement dwellers actually have to work.This means we do not have
    as much to burn on games as we'd like.So I think most would rather be actually gaming rather than p!ss squatting in the bushes - resting.

    2-3 WEPS AT A TIME - See you're playing dumbed down games to simplify your fighting.This way you only have 2 or 3 weapons to chose from which limits the mistake you could make by selecting the wrong weapon.Furthermore doesn't that get boring as hell being limited to a few weps or being able to get 15 weps that have different skins yet still have the same mechanics - BORING.

    HAND TO HAND COMBAT - Again you're killing me. So would you like punching and/or swords in UT? We have hammers and that will suffice for close range/melee combat. Let me guess you want batman fighting mechanics with 3rd person view too right?

    GPS - What? I think you mean a radar hack. Most of us prefer to use our senses and brains along with hand eye coordination. Ya know... look,listen,and predict to find enemies, not have a large blinking red dot taking me by the hand.

    HUMOR IN THE GAME - If you show up on my server and start talking this trash there will definitely be people rollin. The game in itself offers plenty of humor through
    all of the spontaneous things that happen in battle, not to mention skins and taunts that are amusing at times. UT always made me smile or laugh not to mention very rewarding when you land a good frag,blast someone from the map,knockem into lava, trans kills,chasing someone down with the hammer,etc.

    Now to trump everything you've said if you're after reality so much - when you die in game you should not be able to return. YOU'RE DEAD. DEAD STAY DEAD. You should try paintball.Sounds like something you'd really get into it. You really cannot do anything other than what a human can do in reality.

    Its called UNREAL for a reason. One of these times when I get a weekend to spare I'm gonna come to your COD or Halo server and master the game Friday night and then come destroy you come Sat after lunch.Hopefully you're not resting
    because I prefer even battles.

    Leave a comment:


  • replied
    Originally posted by avs002 View Post
    This is my first post to this forum - I hope it gets some attention. I have some background in software development and testing, but it's not my main line of work.

    I'm amazed that such a sophisticated design approach to UT2015 - and a large developer and test-base - is churning out such a tired, stale decades-old concept of a game (actually, I'm not, given my development background, but anyway...). What may have been deemed "authentic" 15 years ago is now LAUGHABLE:

    - PLAYERS do not have unlimited stamina, to run around endlessly - they get TIRED;
    - They also REST and HIDE;
    - They could not carry more than 2-3 WEAPONS at a time - which don't arrive from NOWHERE;
    - Why HAVE weapons all the time - HAND-TO-HAND COMBAT is sometimes better;
    - People MAKE WEAPONS in the real world: pits, bows-and-arrows, spears, shields, catapults, rudimentary firearms...;
    - Nobody fights wars in super-sized termites' nests of MAPS;
    - People also CHANGE SIDES... even changing/switching personality;
    - No military engagement was made up of "headless chickens" - they move in FORMATION, covering one another;
    - We've spawned GPS in the last few decades - surely OPPONENT LOCATORS and MAPS-TYPE NAVIGATION should be offered;
    - There's NO HUMO(U)R in this thing whatsoever... ever heard of M*A*S*H, Apocalypse Now, etc.?

    All this (and some "shrink rays") would do wonders for UT2015... otherwise is "same old, same old"!!!
    Because this isn't a military simulator and it has never tried to be authentic, it's a far-future sci-fi game about prisoners being entered in to a gun-based fighting tournament with an emphasis on excess and ultra-fast unpredictable gameplay, hence no bogging it down with nonsense like fatigue, crafting or fist fights or allowing careful military coordination. These are not armies, they are not divisions, they are SPORTS TEAMS made up of violent sadists that play a blood-streaked game known as competitive murder. If you want Call of Duty style games you're not short on options. I'd also love to know why 'same old' is so much worse than 'same slightly less old', especially when almost no games on the market currently play like UT4 and almost every FPS plays exactly as you described.

    I will never ever understand how so many gamers claim to hate executive meddling and focus-grouped mush and yet use broad executive-created marketing trends to justify themselves anyway.
    Last edited by ElizabethSTerling; 06-29-2015, 05:15 PM.

    Leave a comment:


  • replied
    Originally posted by avs002 View Post
    incredibly egotistical post...
    Yeh good one!!!!... then lets name it "call of unreal" and release it every november.

    Leave a comment:


  • replied
    Originally posted by avs002 View Post
    This is my first post to this forum - I hope it gets some attention. I have some background in software development and testing, but it's not my main line of work.

    I'm amazed that such a sophisticated design approach to UT2015 - and a large developer and test-base - is churning out such a tired, stale decades-old concept of a game (actually, I'm not, given my development background, but anyway...). What may have been deemed "authentic" 15 years ago is now LAUGHABLE:

    - PLAYERS do not have unlimited stamina, to run around endlessly - they get TIRED;
    - They also REST and HIDE;
    - They could not carry more than 2-3 WEAPONS at a time - which don't arrive from NOWHERE;
    - Why HAVE weapons all the time - HAND-TO-HAND COMBAT is sometimes better;
    - People MAKE WEAPONS in the real world: pits, bows-and-arrows, spears, shields, catapults, rudimentary firearms...;
    - Nobody fights wars in super-sized termites' nests of MAPS;
    - People also CHANGE SIDES... even changing/switching personality;
    - No military engagement was made up of "headless chickens" - they move in FORMATION, covering one another;
    - We've spawned GPS in the last few decades - surely OPPONENT LOCATORS and MAPS-TYPE NAVIGATION should be offered;
    - There's NO HUMO(U)R in this thing whatsoever... ever heard of M*A*S*H, Apocalypse Now, etc.?

    All this (and some "shrink rays") would do wonders for UT2015... otherwise is "same old, same old"!!!
    -You make some valid points and Im sure everyone here would like to take UT to a new level. The problem with most of your suggestions is they do not suit UT's style of gameplay (100%non-stop action) . I would like to see hand to hand combat added. I believe this has potential> It would not be easy to do this right. It would need to have great animations, and have "competitive" non arcady gameplay . UT could certainly use more depth.
    Last edited by JustinM; 03-18-2015, 08:50 AM.

    Leave a comment:


  • replied
    Originally posted by avs002 View Post
    What may have been deemed "authentic" 15 years ago is now LAUGHABLE
    If I were to describe UT99, those adjectives wouldn't cover it. It was "fun", "challenging" and game types + mutator alterations were "spicy" compared to the landscape which at the time was mostly populated by quake2, counter-strike and such.

    Nobody cared for explanations as to why elements are as they're presented and lore was the least of anyone's concern - all but the diehard bookworms I suppose. Do you need tetris to have a backstory for it to be engaging? The very idea of a backstory for everything is why hollywood movies based on game concepts end up so terrible.

    Putting world-based limitations such as fatigue, reload and other mechanics of that effect simply damage the game-flow by slowing it down and exchange "playing" time with "waiting" time. You could very well make a mod to support such features but the main game of UT was never about them.

    As for the humor, i always thought some of 2003/4's characters to be hilarious such as Mr. Crow whose name the announcer must always yell in a particular way, very campy.

    tl;dr: UT is not a movie, do not push for "cinematic" game development here because it's unwanted and frankly doesn't belong in the world of video games at all in my opinion. Fun gives everything enough meaning.

    Leave a comment:


  • replied
    Creating your own development life cycle (or feedback loop) is an excellent idea.
    I'll be hard-wiring my happiness meter into the data collection system. There is nothing more accurate than a happiness meter.

    Leave a comment:

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