Just a point I wanted to bring up on the UX side is that keeping standardised aspects of the genre in your game is pretty important.
One example is Scoreboard in the original UT was F1 and most other FPS games the standard is Tab which can be confusing for new players. Whilst you can change it to whatever you like in the ini, ideally you want the player experience to be as smooth as possible when they first load up a game. I don't want have to spend hours configuring software just to make it comfortable in order to use the software.
You can create the most theoretically aesthetically pleasing HUD that has ever been designed but if it's drastically different from the standard people are used to in terms of layout it will most likely be rejected. All the web browsers have almost identical layouts for a reason.
One example is Scoreboard in the original UT was F1 and most other FPS games the standard is Tab which can be confusing for new players. Whilst you can change it to whatever you like in the ini, ideally you want the player experience to be as smooth as possible when they first load up a game. I don't want have to spend hours configuring software just to make it comfortable in order to use the software.
You can create the most theoretically aesthetically pleasing HUD that has ever been designed but if it's drastically different from the standard people are used to in terms of layout it will most likely be rejected. All the web browsers have almost identical layouts for a reason.
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