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    Hud messages

    Played some CTF over the last few days, noticed the hud+messaging was 200% in the way of gameplay



    IMO the right balance is where the player can see/hear the prompts but they're not in the way of gameplay - IE they are subtle enough to be easily blocked out by your natural senses

    UT1(tired of telling people how good UT1 is, but it's true) had a decent balance in this regard, hopefully it can be improved upon

    I know we're in super pre alpha but i just wanted to feed back, this is way too much, IE

    - HUD+messaging takes up a large area of the screen
    - Font is hard to read off hand
    - Text is flashing and in your face

    These aren't good things, human beings are capable of picking up on subtle changes to their surroundings, the key here is balance
    Last edited by tigerclaw; 07-27-2014, 09:44 PM.

    #2
    The HUD needs to be scaled down by at least 50%. The text flashing should be low middle near the weapons and text needs to be reduced. The chatbox should probably have a background like UT1 or something so it would be easier to read.
    History: UT99 (2003 - 2007; 2009 - Now) UT2k4: (2005-2007), UT3 (2008-2009)
    UT Nicknames: Shotman, HeatWave, MY_KID
    UT Clan: -={SDA}=- (Sniping Death Angles) and zsu (Zark Snipers United)
    UT Main Menu Design

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