So I finally got around to downloading and testing this game out today (I know I'm a million years late). I had been holding off on it because I was still playing the other UTs and I didn't feel like it was time to "move on" yet, but at the same time I wanted to try this while it was still in development so I could give my feedback.
Broadly speaking, the general gameplay is fine. The bot AI feels very inconsistent and the performance is not great, but it's alpha so presumably that will get better. It still feels like UT for the most part.
The biggest issue that occurred to me after I played for a while is I found myself asking "why am I playing this and not UT2k4?". UT2k4 has way better performance, better bot AI, way more maps, modes, and content, and the physics also feel a bit better tuned.
Now obviously this is not a totally fair comparison because UT2k4 has had years to amass content and also is a fully finished and polished game. However, I do feel like right now, UT4 lacks any kind of significant hook to draw in players. Usually, when a new version of a game comes out, it has some shiny new feature that gets fans excited. For example, compared to the original, UT2k4 added adrenaline powers, vehicles, a bunch of new game modes, and vastly improved Assault mode and some other general aspects of the interface. UT3 adds a more fleshed out campaign mode that you can also play co-operatively, and also looks vastly better (though IMO, neither of these changes are that significant, which is probably why a lot of people don't like UT3). If we want to look to other franchises, Quake Champions adds the titular Champions to shake up the gameplay.
What does UT4 change from the previous games? Community content creation? It's something I guess, but the previous UT games already had tons of mod support, so it doesn't seem to significantly change the gameplay experience. That being said, I feel like it needs some other shiny new feature. I can come up with some silly examples that would obviously be gamebreaking ("you can now unlock weapon mods and customize the performance of your weapons!"), or it could even be as simple as a shiny new co-op enabled campaign mode (if so, I'd hope it would be in UT99 style). It just needs to do something to convince me to play this one and not its predecessors.
Broadly speaking, the general gameplay is fine. The bot AI feels very inconsistent and the performance is not great, but it's alpha so presumably that will get better. It still feels like UT for the most part.
The biggest issue that occurred to me after I played for a while is I found myself asking "why am I playing this and not UT2k4?". UT2k4 has way better performance, better bot AI, way more maps, modes, and content, and the physics also feel a bit better tuned.
Now obviously this is not a totally fair comparison because UT2k4 has had years to amass content and also is a fully finished and polished game. However, I do feel like right now, UT4 lacks any kind of significant hook to draw in players. Usually, when a new version of a game comes out, it has some shiny new feature that gets fans excited. For example, compared to the original, UT2k4 added adrenaline powers, vehicles, a bunch of new game modes, and vastly improved Assault mode and some other general aspects of the interface. UT3 adds a more fleshed out campaign mode that you can also play co-operatively, and also looks vastly better (though IMO, neither of these changes are that significant, which is probably why a lot of people don't like UT3). If we want to look to other franchises, Quake Champions adds the titular Champions to shake up the gameplay.
What does UT4 change from the previous games? Community content creation? It's something I guess, but the previous UT games already had tons of mod support, so it doesn't seem to significantly change the gameplay experience. That being said, I feel like it needs some other shiny new feature. I can come up with some silly examples that would obviously be gamebreaking ("you can now unlock weapon mods and customize the performance of your weapons!"), or it could even be as simple as a shiny new co-op enabled campaign mode (if so, I'd hope it would be in UT99 style). It just needs to do something to convince me to play this one and not its predecessors.
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