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    Some games have that gamemode "Payload". I think UT could have its own payload gametype, with the exception of that the payload is in the middle of the base and the players have to capture the payload and escort it to the enemy goal point. Of course the enemy team can "hijack" it and the payload starts moving to the opposite direction (into your own base yes).

    Another idea: UT2004 had that custom gametype called "Checkmate". It was chess... in UT style. There were classes like king, queen, bishop etc. and each class had their own stats, abilities and weapons. The goal was to kill the opponent team's king.

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      A control point game type like in tf2 would be great I think.

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        Domination was my favourite gametype in the past. I love both the 99 version AND the 2k4 one, so I hope they will both make it to the game!

        In the future I also hope to see Invasion make a return, possibly with the level up mechanic as someone else mentioned.

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          The priority should be for the competitive game types.

          First the basics, DM, TDM, Duel, and CTF, which are already in progress and I like what I see so far

          Second the most popular vehicle game types for clan v clan competitions, vCTF and WAR/ONS. This is the stuff that has a proven track record and still has active servers.

          Then all the rest.

          It's nice to have a hundred game types, but with limited resources priority must go to the most popular and longest running game types. The game types that will make good reviews and will bring in new and old players alike. The ones that last.

          There is no reason to spend time on a game type that will have limited appeal and be dead in a month.
          Weekly Warfare Matches. We play every Fri and Sat 12:00 Midnight to 04:00 AM, US East Coast Time, GMT -5 hrs, EPIC North America Warfare #2

          Comment


            Originally posted by Bobba_Novis View Post
            The priority should be for the competitive game types.

            First the basics, DM, TDM, Duel, and CTF, which are already in progress and I like what I see so far

            Second the most popular vehicle game types for clan v clan competitions, vCTF and WAR/ONS. This is the stuff that has a proven track record and still has active servers.

            Then all the rest.

            It's nice to have a hundred game types, but with limited resources priority must go to the most popular and longest running game types. The game types that will make good reviews and will bring in new and old players alike. The ones that last.

            There is no reason to spend time on a game type that will have limited appeal and be dead in a month.
            Agree with these sentiments. I'm a bit of all-flavor guy but perhaps likes Warfare in UT3 the very most but I still want the gamemodes to be worked on in a appropriate order by how much potential players they bring and how long I'd expect them to last. These gametypes they currently have are the "classic" that falls into a lot of people's taste. Vehicle based gamemodes again, well if you make either WAR/ONS or vCTF, you might as well add both since it's stupid to put so much resources into vehicles if it minimum doesn't include two gamemodes and both those gametypes were very popular, especially in UT3 vCTF lived on for longer than other gamemodes, also Warfare lived very long. The vehicle modes are especially great for newcomers since it's a gamemode they can wander about whitout constanstly being the target and they can still contribute in various supportive teamplaying ways if the fragging isn't their strong part which is just as important (if not more) while having fun at the same time despite the lack of experience.

            Domination is a tricky part to me, will be interesting to see what will be the case, I have a feeling it might return, it's kinda iconic for UT99. Domination just needs good map layout to be a success IMO and I think the mechanics of how to control the nodes could be played around with (not instant cap) to make it even more interesting.

            Greed is a fun gametype which is very easy to add which can be played on CTF and vCTF maps too and there you get a 3rd gamemode where vehicles are used which isn't a bad thing when putting resources into the vehicle development. It's a mode which is quite similar but with very interesting twist which makes it play very differently. Then it's different to say whether it's like worth possibly hurt CTF/vCTF playerbase versus bringing the new gamemode - hmmm... dunno. Will be interesting to see if it comes back or not, officially that is. It will very likely be added by someone else if not Epic though so I wouldn't be too worried.

            Assault is interesting because of the attacker/defender mechanism. I think the mechanics of how to "advance" in the maps could be toyed around with a little bit more, the problem with Assault is that it needs very specific kind of maps and Assault gamemodes kinda needs proper teamboosting mechanics to get everything out of it. This is a gamemode that I feel Epic very gladly would see but would not very gladly put resources into themselves due to how time-consuming it is to design interesting maps and objectives (maybe more such objectives that you have to press a button in two different locations to open a door/gate for example? Why? Because it adds the interesting decision of having to split your team or go full-wave on one of them at a time. Also make sure all the teamboosting is nicely balanced for this gamemode & perhaps for the rest of the game too. I very much see Epic wanting a 3rd party modder taking on this quest and it's already happened so. :P

            Invasion I hope some modder brings in though, it's a VERY GREAT gamemode for various reasons. First, you work as a team versus the AI so therefore the skill level becomes rather irrelevant, you all work for the same goal against the computer. It also plays unlike any other gamemodes and is more like a co-op game. And it's a gamemode which again can be used on already existing WAR/ONS maps especially but larger DM maps works fairly good too.

            Bombing Run I feel is an interesting gamemode for the reasons it's kinda like a "sports" game and in an Arena FPS game that goes like hand-in-hand like, you get the gibbing crazy shooter fest of Superbowl! The problem is the popularity since it's rather extreme when it comes to depending on teamplay which is hard to achieve in public games. IF this gamemode even stands a chance of worth bringing it back, it needs tweaks and it needs tweaks to make public games more accessible and fun, by easening up the teamplay or mechanics resolving around that so it will work better for "mixed teams".

            Last Man Standing I see more like a mutator of DM, it's a nice twist without doubt but it's not like you can heavily modify it or something and it's still rather low in popularity, it would need to be developed into a new kind of gameplay like has been presented (forgot the name) with a leader kind of guy that you as the rest of the teammembers will be supporting.

            New gamemodes? Without doubt, new gamemodes should be explored. When it comes to exploring new gamemodes I think it's especially important to try come up with something which reminds as little as possible as other gamemodes since with similar kind of gamemodes, you run the risk of decreasing the popularity of each other when it might be wiser to focus that entire crowd into one gametype only.
            Last edited by RPGWiZ4RD; 07-20-2015, 02:05 PM.

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              Originally posted by nimmoisa000 View Post
              Conqust (CQS)
              The game mode "Conqust" is a mix of Assault and Onslaut where players has to compleate objectives and caputre key parts of the map to win and the maps takes place all over the universe some in a large space station that has N.E.X.A.S missles ready to launch some on the Skajarr's home plaent and even in the World of Faries (the faries are nutral player dretmined if they live or die [if too many of them are killed and they will become hostal to you and your team] however if the other team kills too many of them and they will help you and your team out)
              Maps

              In Earth
              Low Orbit
              CQS-Nightfire (very large space station floating above Earth attackers must stop a WMD from being fired down into Earth both the White House and China's Presdental Palce defender must hold off untill the WMD is fired takes place when the LMC boght into the Atlas N.E.X.A.S Missle Crisis [refreence of the Cubain Missle Crisis {
              http://en.wikipedia.org/wiki/Cuban_Missile_Crisis}] and they asked the NEG to make sure the N.E.X.A.S missles dont get launched into Earth)
              In the World of Faries
              CQS-Nightmagic (very large space station floating above The World of Faries, attackers must stop a WMD from being fired down into The World of Faries and preventing the extintion of the fairies, defender must hold off untill the WMD is fired takes place when the LMC boght into the Atlas N.E.X.A.S Missle Crisis [refreence of the Cubain Missle Crisis {http://en.wikipedia.org/wiki/Cuban_Missile_Crisis}] and they asked the NEG to make sure those N.E.X.A.S missles dont get launched into The World of Faries and the faries becom extinct)
              Conqust is a gamemode taken stright out of Battleftild series

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                Well, apart from all the obvious basics.. That are already beeing worked on..
                I .. hmm.. I would love to see Mutant make it's return someday

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                  What about a king of the hill/juggernaut mode?

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                    Uhhh, I dont know if this would be considered gametype but what about campaign? Frankly I thouroughly enjoyed playing through the unreal tournament and then drafting my own team. The combat missions and cards from UT3 were in interesting twist as well. As for what it would be about, well it was stated that trespassing on omicron was a serious offense, and that the unreal tournament takes in prisoners to be combatants. So I guess the only way for reaper to win his freedom and go after malcolm would be to fight in the tournament, ultimatly being able to face-down malcolm in the tournament finals.

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                      Aside from the staple gametypes, I would like to see BunnyTrack, JailBreak and SpamCTF in the new UT.
                      Last edited by SAFeSTeR; 12-19-2015, 01:04 PM.
                      ---------------------------------------------------------------------
                      UT4 nick: StryphZ`
                      UT99 nick: SAFeSTeR

                      My PlaysTV
                      Frag-ments: UT4 movie starring SAFeSTeR a.k.a. StryphZ`

                      Frag-ments (Part II): UT4 pre alpha movie starring StryphZ`

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                        SpamCTF is a CTF small map on a small CTF map with rocket/flak/...-arena mutator and sometimes low-gravity.
                        Duel rankings contributor | running Unreal Tournament @ ESL

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                          Originally posted by Wasteful View Post
                          SpamCTF is a CTF small map on a small CTF map with rocket/flak/...-arena mutator and sometimes low-gravity.
                          Yeah, usually 4x4 in small arena style maps, no xloc, no PU's, 1x spam weapon only (rocket / flak / bio), 1x mutator (either low grav / jumpboot match but sometimes with no mutator).

                          I guess it's not a standalone gametype as such and can be achieved with the use of mutators. Always had a good laugh when playing it.
                          ---------------------------------------------------------------------
                          UT4 nick: StryphZ`
                          UT99 nick: SAFeSTeR

                          My PlaysTV
                          Frag-ments: UT4 movie starring SAFeSTeR a.k.a. StryphZ`

                          Frag-ments (Part II): UT4 pre alpha movie starring StryphZ`

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                            ---vCTF---

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                              I loved UT 99 and it assault mode and still play it with bots today.

                              I Think for this new UT to really stand out new modes should be incorporated.
                              My idea is rather simple (But i am no modder so cant put it into practice) but I feel that with a fair bit of tweaking and constent updating it could really be a fun mode.

                              Working name Homeground.

                              One team the "home" team starts with dual enforcers and hammer and no matter where they go on the map only have a limited range of weapons they can pick up generally the "weaker" weapons (my opinion) such as Shock Rifle Sniper Rifle Bio launcher (mainly for traps). But they have a map that has all the locations of weapons armour etc displayed as a minimap and get an arrow pointing towards the nearest enemy target.

                              Meanwhile the attacking team has access to all weapons on the map and starts with a single enforcer and hammer but no map or arrow. This attacking team has to capture 3 (or so) points each allowing a little bit of minimap to be displayed with the arrow and ammo, capturing lookout points so to speak. As this team captures these points the "home" team is granted access to more weapons of better calibire based on the number of points captured.

                              The 'home' team however if they kill an enemy on a capture point the killer has access to the enemys weapon and ammo but cant pick up any other ammo for the weapon than what was found on the enemy.

                              Not to sure at this point as to how scoring could be done but it could be something like TDM but with bonus points if the attacker kills an enemy with no minimap or a "home" player kills one capturing a point but as the field is fully exposed points drop to one for rest of the match or just a altered Domination scoring system.

                              For this to work the maps would need to be released often so as someone can't memorize the layout etc which could work due to the development structure of UT. If this mode was well balanced and the maps were colour coded it could really give the feeling of defending your homeground from a better equiped attacking force and if the attacker invading a place to capture it. Also a map with "secret passages" like in 99 (cant remeber name) where it was hidden underwater in a odd place that show on the minimap and allow more flanking from the 'home' team as they know the place.

                              Let me know your thoughts!

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                                Assault gets my vote.

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