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  • replied
    Uhhh, I dont know if this would be considered gametype but what about campaign? Frankly I thouroughly enjoyed playing through the unreal tournament and then drafting my own team. The combat missions and cards from UT3 were in interesting twist as well. As for what it would be about, well it was stated that trespassing on omicron was a serious offense, and that the unreal tournament takes in prisoners to be combatants. So I guess the only way for reaper to win his freedom and go after malcolm would be to fight in the tournament, ultimatly being able to face-down malcolm in the tournament finals.

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  • replied
    What about a king of the hill/juggernaut mode?

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  • replied
    Well, apart from all the obvious basics.. That are already beeing worked on..
    I .. hmm.. I would love to see Mutant make it's return someday

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  • replied
    Originally posted by nimmoisa000 View Post
    Conqust (CQS)
    The game mode "Conqust" is a mix of Assault and Onslaut where players has to compleate objectives and caputre key parts of the map to win and the maps takes place all over the universe some in a large space station that has N.E.X.A.S missles ready to launch some on the Skajarr's home plaent and even in the World of Faries (the faries are nutral player dretmined if they live or die [if too many of them are killed and they will become hostal to you and your team] however if the other team kills too many of them and they will help you and your team out)
    Maps

    In Earth
    Low Orbit
    CQS-Nightfire (very large space station floating above Earth attackers must stop a WMD from being fired down into Earth both the White House and China's Presdental Palce defender must hold off untill the WMD is fired takes place when the LMC boght into the Atlas N.E.X.A.S Missle Crisis [refreence of the Cubain Missle Crisis {
    http://en.wikipedia.org/wiki/Cuban_Missile_Crisis}] and they asked the NEG to make sure the N.E.X.A.S missles dont get launched into Earth)
    In the World of Faries
    CQS-Nightmagic (very large space station floating above The World of Faries, attackers must stop a WMD from being fired down into The World of Faries and preventing the extintion of the fairies, defender must hold off untill the WMD is fired takes place when the LMC boght into the Atlas N.E.X.A.S Missle Crisis [refreence of the Cubain Missle Crisis {http://en.wikipedia.org/wiki/Cuban_Missile_Crisis}] and they asked the NEG to make sure those N.E.X.A.S missles dont get launched into The World of Faries and the faries becom extinct)
    Conqust is a gamemode taken stright out of Battleftild series

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  • replied
    Originally posted by Bobba_Novis View Post
    The priority should be for the competitive game types.

    First the basics, DM, TDM, Duel, and CTF, which are already in progress and I like what I see so far

    Second the most popular vehicle game types for clan v clan competitions, vCTF and WAR/ONS. This is the stuff that has a proven track record and still has active servers.

    Then all the rest.

    It's nice to have a hundred game types, but with limited resources priority must go to the most popular and longest running game types. The game types that will make good reviews and will bring in new and old players alike. The ones that last.

    There is no reason to spend time on a game type that will have limited appeal and be dead in a month.
    Agree with these sentiments. I'm a bit of all-flavor guy but perhaps likes Warfare in UT3 the very most but I still want the gamemodes to be worked on in a appropriate order by how much potential players they bring and how long I'd expect them to last. These gametypes they currently have are the "classic" that falls into a lot of people's taste. Vehicle based gamemodes again, well if you make either WAR/ONS or vCTF, you might as well add both since it's stupid to put so much resources into vehicles if it minimum doesn't include two gamemodes and both those gametypes were very popular, especially in UT3 vCTF lived on for longer than other gamemodes, also Warfare lived very long. The vehicle modes are especially great for newcomers since it's a gamemode they can wander about whitout constanstly being the target and they can still contribute in various supportive teamplaying ways if the fragging isn't their strong part which is just as important (if not more) while having fun at the same time despite the lack of experience.

    Domination is a tricky part to me, will be interesting to see what will be the case, I have a feeling it might return, it's kinda iconic for UT99. Domination just needs good map layout to be a success IMO and I think the mechanics of how to control the nodes could be played around with (not instant cap) to make it even more interesting.

    Greed is a fun gametype which is very easy to add which can be played on CTF and vCTF maps too and there you get a 3rd gamemode where vehicles are used which isn't a bad thing when putting resources into the vehicle development. It's a mode which is quite similar but with very interesting twist which makes it play very differently. Then it's different to say whether it's like worth possibly hurt CTF/vCTF playerbase versus bringing the new gamemode - hmmm... dunno. Will be interesting to see if it comes back or not, officially that is. It will very likely be added by someone else if not Epic though so I wouldn't be too worried.

    Assault is interesting because of the attacker/defender mechanism. I think the mechanics of how to "advance" in the maps could be toyed around with a little bit more, the problem with Assault is that it needs very specific kind of maps and Assault gamemodes kinda needs proper teamboosting mechanics to get everything out of it. This is a gamemode that I feel Epic very gladly would see but would not very gladly put resources into themselves due to how time-consuming it is to design interesting maps and objectives (maybe more such objectives that you have to press a button in two different locations to open a door/gate for example? Why? Because it adds the interesting decision of having to split your team or go full-wave on one of them at a time. Also make sure all the teamboosting is nicely balanced for this gamemode & perhaps for the rest of the game too. I very much see Epic wanting a 3rd party modder taking on this quest and it's already happened so. :P

    Invasion I hope some modder brings in though, it's a VERY GREAT gamemode for various reasons. First, you work as a team versus the AI so therefore the skill level becomes rather irrelevant, you all work for the same goal against the computer. It also plays unlike any other gamemodes and is more like a co-op game. And it's a gamemode which again can be used on already existing WAR/ONS maps especially but larger DM maps works fairly good too.

    Bombing Run I feel is an interesting gamemode for the reasons it's kinda like a "sports" game and in an Arena FPS game that goes like hand-in-hand like, you get the gibbing crazy shooter fest of Superbowl! The problem is the popularity since it's rather extreme when it comes to depending on teamplay which is hard to achieve in public games. IF this gamemode even stands a chance of worth bringing it back, it needs tweaks and it needs tweaks to make public games more accessible and fun, by easening up the teamplay or mechanics resolving around that so it will work better for "mixed teams".

    Last Man Standing I see more like a mutator of DM, it's a nice twist without doubt but it's not like you can heavily modify it or something and it's still rather low in popularity, it would need to be developed into a new kind of gameplay like has been presented (forgot the name) with a leader kind of guy that you as the rest of the teammembers will be supporting.

    New gamemodes? Without doubt, new gamemodes should be explored. When it comes to exploring new gamemodes I think it's especially important to try come up with something which reminds as little as possible as other gamemodes since with similar kind of gamemodes, you run the risk of decreasing the popularity of each other when it might be wiser to focus that entire crowd into one gametype only.
    Last edited by RPGWiZ4RD; 07-20-2015, 02:05 PM.

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  • replied
    The priority should be for the competitive game types.

    First the basics, DM, TDM, Duel, and CTF, which are already in progress and I like what I see so far

    Second the most popular vehicle game types for clan v clan competitions, vCTF and WAR/ONS. This is the stuff that has a proven track record and still has active servers.

    Then all the rest.

    It's nice to have a hundred game types, but with limited resources priority must go to the most popular and longest running game types. The game types that will make good reviews and will bring in new and old players alike. The ones that last.

    There is no reason to spend time on a game type that will have limited appeal and be dead in a month.

    Leave a comment:


  • replied
    Domination was my favourite gametype in the past. I love both the 99 version AND the 2k4 one, so I hope they will both make it to the game!

    In the future I also hope to see Invasion make a return, possibly with the level up mechanic as someone else mentioned.

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  • replied
    A control point game type like in tf2 would be great I think.

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  • replied
    Some games have that gamemode "Payload". I think UT could have its own payload gametype, with the exception of that the payload is in the middle of the base and the players have to capture the payload and escort it to the enemy goal point. Of course the enemy team can "hijack" it and the payload starts moving to the opposite direction (into your own base yes).

    Another idea: UT2004 had that custom gametype called "Checkmate". It was chess... in UT style. There were classes like king, queen, bishop etc. and each class had their own stats, abilities and weapons. The goal was to kill the opponent team's king.

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  • replied
    About Invasion... In UT2004 the normal Invasion is quite abandoned, because it is kind of boring. Most players play RPG invasion which has a leveling system. Isn't it be a cool idea to make a level up Invasion game? :P
    Also... there was a mutator in UT2004 too, which allowed the players to place sentinels. Sentinels weren't really too strong, but they were enough for defending certain points. I've always thought about that maybe it would fit in ONS. Ofc each player could place only a certain amount of sentinels and no more. (It was 3 or 4, depended on the server's setup) What do you think about it? Oh and the weapons of the sentinels could be customized (there were many versions including a shock, link, minigun, rocket launcher and I've also seen instagib shock too).

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  • replied
    Originally posted by borgqueenx View Post
    I'm very happy that onslaught and assault are included out of the box
    Thanks!


    To be honest the gametypes were perfect. Don'd add or take from them.
    +1 Onslaught was great. It would be cool seeing all the classic Onslaught maps with the new improved graphics of the U4 Engine. But yeah the Onslaught gametype was perfect IMO; I liked it better than UT3's warfare.

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  • replied
    Conqust (CQS)
    The game mode "Conqust" is a mix of Assault and Onslaut where players has to compleate objectives and caputre key parts of the map to win and the maps takes place all over the universe some in a large space station that has N.E.X.A.S missles ready to launch some on the Skajarr's home plaent and even in the World of Faries (the faries are nutral player dretmined if they live or die [if too many of them are killed and they will become hostal to you and your team] however if the other team kills too many of them and they will help you and your team out)
    Maps

    Earth
    Low Orbit
    CQS-Nightfire (very large space station floating above Earth attackers must stop a WMD from being fired down into Earth both the White House and China's Presdental Palce defender must hold off untill the WMD is fired takes place when the LMC boght into the Atlas N.E.X.A.S Missle Crisis [refreence of the Cubain Missle Crisis {
    http://en.wikipedia.org/wiki/Cuban_Missile_Crisis}] and they asked the NEG to make sure the N.E.X.A.S missles dont get launched into Earth)
    World of Faries
    CQS-Nightmagic (very large space station floating above The World of Faries, attackers must stop a WMD from being fired down into The World of Faries and preventing the extintion of the fairies, defender must hold off untill the WMD is fired takes place when the LMC boght into the Atlas N.E.X.A.S Missle Crisis [refreence of the Cubain Missle Crisis {http://en.wikipedia.org/wiki/Cuban_Missile_Crisis}] and they asked the NEG to make sure those N.E.X.A.S missles dont get launched into The World of Faries and the faries becom extinct)
    Last edited by nimmoisa000; 07-25-2015, 12:33 AM.

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  • replied
    Hello, I’m new here, but I’ve played all the UT games so far and I’d like to share my suggestions, in hope that others may find them useful and/or inspiring.
    I believe a change would be needed in order to revitalize both the devs’ and gamers’ communities as well.

    So far we have created various maps starting with the gametype we wanted to play. I propose that for the new UT, we should do things the other way around: create a few categories of maps which will each support a collection of gametypes (for example, the way any DM maps supports DM/TDM/AM/TAM etc.).

    Such a system would allow the implementation of various gametypes and/or variations of gametypes without the need of fundamental changes. Instead, anyone who has a good idea of a gametype would simply overlap it on top of an existing map type (for example, 3-teams TDM on a DM-based map) and only make a few adjustments.

    To better explain my point of view, here’s an example:

    TYPE-1 Maps: No design and landscape architecture constraints.
    - DM/AM – I believe these 2 should merge. There is no real reason to have them separated.
    - TDM/TAM – Same as above.
    - TDM3/TAM3 – 3 teams. I believe it could spice things up a bit.
    - Freon – Cool idea, undervalued.
    - Infected – Widely played in other games such as CoD and CS.

    TYPE-2 Maps:
    Simple graph (single path) design and architecture. Strategically simetric
    - CTF/VCTF – The availability of vehicles could be based on the size of the map. Why have 2 separate gametypes instead of only 1?
    - Double Domination
    - Bombing Run
    - Momentum - As seen in CoD. Two teams of four to six players face off against each other in this difficult mode. The objective of this game is to capture all five flags from one end of the map to the other. The first team to do this within the 10 minute time limit will win the game. If neither team can capture all five flags before the time limit is reached, the team that captures three flags will win the game. It takes 30 seconds to capture each flag. You will need to use team work to capture the flag and hold off enemy players. It becomes harder to capture a flag as you get closer to an enemy team's base because they will keep on coming! NOTE: Maybe a name-change, though.

    TYPE-3 Maps:
    Complex graph (multiple paths/nodes) design and architecture. Strategically simetric
    - Warfare – Adding new vehicles is always a cool idea. I think UT3 nailed it on this chapter.
    - Onslaught – Classic. Simple, yet complex. Why remove it?

    TYPE-4 Maps:
    Event/Wave-based. Strategically asimetric
    - Assault
    - Invasion

    I'm curious what do you guys think.
    Last edited by vlad.serbanescu11; 04-07-2015, 06:30 PM.

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  • replied
    If vehicles are to be added, should at least make two gamemodes with them (or else it seems like waste of resources), vCTF and WAR/ONS/some new version of it.

    The hoverboard was really a great gameplay change, I loved the grapping vehicle ability.

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  • replied
    I'd like VCTF, as someone who mainly got into UT during UT3's time (I have played other UT's just not that much), I haven't properly tried UT2k4's style of Vctf yet, but I personally enjoyed the Hoverboard concept - I just thought vehicles such as fury was extremely OP.

    Also it's the most popular game mode on UT3 and people still playing it!

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