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    #46
    Originally posted by Steven Polge View Post
    Epic will be closely involved in and leading the design and development of the core gametypes (those that we shipped in our previous titles, like Deathmatch, CTF, Onslaught, Assault, etc.). We’re very interested in your ideas about how to move these gametypes forward.
    DM, TDM and CTF are classics for a reason. You simply cannot mess with them.
    For duel, I'm wondering if it's possible to have multiple duels taking place at the same time without hindering each other. But I'll probably give this its own thread one of these days.

    Assault...on this forum, I feel very controversial in saying that I like the UT2004 version A LOT more than the UT99 variant. Sure, AS-Mothership kinda felt out of place and the shieldgun's alt fire was annoying at times, but these were minor gripes. IMHO, everything else was just better than the original. Objectives were better marked, there were plenty of shortcut opportunities (which I doubt UT99 fanatics even bothered to discover), a nice variety in stock maps, originality, decent bot support and vehicles added but didn't break the game.
    The bad thing here isn't that I disagree with the opinion of others. It's that they cannot convince me at all. There are some nice movies out there, but all I can think of is "yeah...if both teams use exploits, things are even again. Thanks but no thanks. I'll pass".
    It's just my observation so probably wrong, but I feel as if the UT99 players think everyone is born in a clan, and that's just not true. Everyone starts out as a newbie not knowing what to do, and in assault this applies even more than in other gametypes. You play some games on pubs, and if you like that, you get better. If you really like it, you may join a clan where advanced techniques are discussed and executed. And I have no doubt that once you're there, it'll be a fun gametype. The problem is that it should have been fun from the start. In fact, I have to think of final fantasy XIII in that regard. I also heard people say that it wasn't that good at the start, but "once you're about six hours in, it gets better". As you may guess, I'm not touching that game even if it was free.

    But enough about assault. Onslaught...there are some discussions on the orb worth checking into. Opinions differ as how it should be solved, but general consensus is that it's broken in the way UT3 handles it. Roughly the same about the necris vehicles, by the way. All in all, I'm surprised how relatively many just do not want them in the game in the first place.



    @others reading this thread. Guys...I know you're making these suggestions in the hopes it'll be a stock gametype. But you might want to read the last paragraph again:
    Originally posted by Steven Polge View Post
    We’d like the community to lead efforts to bring back popular community-created gametypes and develop entirely new gametypes for Unreal Tournament.
    I like how you all show your enthusiasm for your gametype, but...please do not just plea to Epic about making it. The stock gametypes will probably be announced rather soon, and we all know not all our favorites will be in it (as it stands, I even hope my own favorite - BR - won't be in it). Take a look at the introduction thread: there are quite a number of volunteers, mappers, developers, coders and so on in this forum. So don't fret if your favorite doesn't make the cut for stock gametype, but instead encourage others to create the gametype as a custom mod from the start. Help out any way you can. Encourage them, support them, learn about the editor yourself, make sure to play every alpha, beta or finished product as much as you can or even sponsor them whenever you can.
    My UT threads (latest: my take on defensive items, poll on the melee weapon's alt fire and My take on the storyline)

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      #47
      Invasion gametype would be nice. I would suggest to add bosses after some waves completion.
      http://m.youtube.com/watch?v=JiKOVCRe5OE

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        #48
        Instagib as a standard mod, always has had the biggest playerbase of anything.

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          #49
          Originally posted by Taleweaver View Post
          (which I doubt UT99 fanatics even bothered to discover)

          There are some nice movies out there, but all I can think of is "yeah...if both teams use exploits, things are even again. Thanks but no thanks. I'll pass".

          It's just my observation so probably wrong, but I feel as if the UT99 players think everyone is born in a clan, and that's just not true. Everyone starts out as a newbie not knowing what to do, and in assault this applies even more than in other gametypes. You play some games on pubs, and if you like that, you get better. If you really like it, you may join a clan where advanced techniques are discussed and executed. And I have no doubt that once you're there, it'll be a fun gametype. The problem is that it should have been fun from the start. In fact, I have to think of final fantasy XIII in that regard. I also heard people say that it wasn't that good at the start, but "once you're about six hours in, it gets better". As you may guess, I'm not touching that game even if it was free.
          I only used relevant Quotes from your above contribution. https://forums.unrealengine.com/show...ll=1#post56590

          I dislike your usage of the word "fanatics". I agree about "nice movies". I can not see from where you have the generalised thinking "as if UT99 players think everyone is born in a clan". I disagree about your "The problem is that it should have been fun from the start." because you agree yourself that it is: "And I have no doubt that once you're there, it'll be a fun gametype." Games with near zero own skill requirement and the demand for near zero own evolution, will be used only from a minority. Unreal Tournament was and will never be a multiplayer online game for this interest group!

          Comment


            #50
            Originally posted by Taleweaver View Post
            Assault...on this forum, I feel very controversial in saying that I like the UT2004 version A LOT more than the UT99 variant. Sure, AS-Mothership kinda felt out of place and the shieldgun's alt fire was annoying at times, but these were minor gripes. IMHO, everything else was just better than the original. Objectives were better marked, there were plenty of shortcut opportunities (which I doubt UT99 fanatics even bothered to discover), a nice variety in stock maps, originality, decent bot support and vehicles added but didn't break the game.
            The bad thing here isn't that I disagree with the opinion of others. It's that they cannot convince me at all. There are some nice movies out there, but all I can think of is "yeah...if both teams use exploits, things are even again. Thanks but no thanks. I'll pass".
            It's just my observation so probably wrong, but I feel as if the UT99 players think everyone is born in a clan, and that's just not true. Everyone starts out as a newbie not knowing what to do, and in assault this applies even more than in other gametypes. You play some games on pubs, and if you like that, you get better. If you really like it, you may join a clan where advanced techniques are discussed and executed. And I have no doubt that once you're there, it'll be a fun gametype. The problem is that it should have been fun from the start. In fact, I have to think of final fantasy XIII in that regard. I also heard people say that it wasn't that good at the start, but "once you're about six hours in, it gets better". As you may guess, I'm not touching that game even if it was free.
            While I certainly respect your opinion, I don't think you've put a lot of thought into this or completed a well-thought argument in favor of UT2k4-style Assault the base action. I agree that the bot support was much better in UT2k4 for Assault. I've re-played all the campaigns recently and the Unreal Tournament assault campaign was kind of pathetic due to the bot support and the way the game works now. Realistically you'll never be in a public gametype which you described. I came into the Unreal Tournament clan scene incredibly late (2006 I believe?) and the clan scene now in Assault has been dead for a few years. I can say with full authority that your interpretation of UT players' thoughts on clans is both ridiculous and flat-out wrong. I'm also confused about how you got that impression, but I digress. Everyone began as a newbie, and with help newbies learn incredibly fast and have fun. Currently there is no clan scene and random players get together and play vs. each other and use all sorts of strategies and tactics to win. There is a thriving pick-up game scene which I'd love for you to come spectate over on the IRC server bacon.utassault.net in channel #utapug or via webIRC here. I think the best way to show you what I'm talking about is in game!

            On any public server you'll see people in Assault hammer launching. This does not require any practice, comms, and the players don't need to know each other. This was just a basic thing. It's not an "exploit" it's teamwork - please try and grasp this. There is not a single launch in the game which is not defendable, and this aspect has encouraged the constant evolution of the game and made Assault one of the longest-lasting and most vibrant gametypes in Unreal Tournament for fifteen years.
            Purveyor of Unreal Tournament.

            <khxmz> thanksgiving is about being thankful for what you have nvz, not asking your favorite game developer for more hats

            Comment


              #51
              it would be cool to see a mod that involved killing a npc like a King and everyone had to protect / kill the king on both teams . and make it so both teams on both sides can control where the king/ npc goes to setup defense points. or instead of having a npc have a player
              Last edited by inferno; 05-23-2014, 07:53 PM.
              "For those willing to build a mount of bones and climb to the top, in environments that stun, against AI that kills, for those willing to stake their lives in pursuit of victory, we salute you."

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                #52
                Originally posted by inferno View Post
                it would be cool to see a mod that involved killing a npc like a King and everyone had to protect / kill the king on both teams . and make it so both teams on both sides can control where the king/ npc goes to setup defense points. or instead of having a npc have a player
                Captain mod?
                EDIT: Well let me explain shortly. Each team had a captain and if I remember correctly it was team deathmatch and you had to frag the captain to get more points/win the game. He had some bonuses I think
                http://i.imgur.com/6dJ1rdc.jpg

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                  #53
                  I never warmed to invasion, ie spawning random monsters in DM levels. I think it needs to be married to something more like Assault, where you have to complete a series of mission objectives against waves of spawned enemies before a clock ticks down on maps specifically designed for the gametype. Like having AS Overlord against waves of Nazis or AS RobotFactory against different types of killer robot led by Xan.

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                    #54
                    Originally posted by Taleweaver View Post
                    But enough about assault. Onslaught...there are some discussions on the orb worth checking into. Opinions differ as how it should be solved, but general consensus is that it's broken in the way UT3 handles it. Roughly the same about the necris vehicles, by the way. All in all, I'm surprised how relatively many just do not want them in the game in the first place.
                    "Broken" may be a bit strong. As far as I can tell, there's some give and take that the orb and some vehicles like the Scavenger could be implemented in one of several ways, and hopefully in several alternative ways. (OK, I would have called the Scavenger broken but my mind's been changed)

                    I know a lot of UT99 purists either don't care about vehicle games or hate them, but I think they are here to stay. Constructive opinions from serious gamers would probably be welcome. The "make MY game but not THEIR game because I don't like it" whining is-- well that's about it-- it's whining.

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                      #55
                      what do you guys think about a Last man standing type of game type that has a central capture point to win. like you stand on this objective for 10 seconds and you win. you can put the objective in a bathroom type map and place the objective in the middle. you can either capture the objective or kill everyone in the map.
                      "For those willing to build a mount of bones and climb to the top, in environments that stun, against AI that kills, for those willing to stake their lives in pursuit of victory, we salute you."

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                        #56
                        Here are the game types that I really want to see:

                        DM
                        Team DM
                        CTF
                        Assault
                        Onslaught
                        Domination

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                          #57
                          Epic, please don't forget Domination, it was so much fun! Also very happy to hear that you'll be bringing back some of classics.

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                            #58
                            my opinion :

                            DM
                            TDM
                            Duel (2k4)
                            CTF
                            Bombing Run (2k4)
                            Assault (UT99)
                            Domination
                            JailBreak (ut99)
                            B.U.N.N.Y Track (UT99)

                            with a Championship ingame like Seasons and Cups like WinterCups and Fall Cups. No more dependency in other communitys.

                            Comment


                              #59
                              Hello !

                              my vote for:

                              CTF & iCTF
                              TDM & iTDM
                              DM & iDM
                              BT ( B.U.N.N.Y Track ) ( youtube: https://www.youtube.com/watch?v=jAR2MOAwCJc HD)
                              JB ( Jail Break ) ( youtube: https://www.youtube.com/watch?v=BgNU0md8oRY )
                              Assault

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                                #60
                                I been fan since UT99, opinions, sincerly I was very dissapointed of UT3 in game modes because 1st of all theres no Assault, Mutant, Invasion, Domination nor Double Domination, those are the best option to play instead of the classic deathmatch or Onslaught, that keeps you playing the same game instead of changing it for another shooter because you are bored, I'm not saying Onslaught is bad but there's too few options to play, the best game mode for me is Assault in both, UT99 and UT2k4, and I loved that were historical representations of battles taken. The story in UT2 and UT3 wasn't necessary because the game is called Tournament, even if there's no one-way story UT2k4 Assault mode was telling us the story behind the tournament, that was the coolest part.
                                Game mode idea: I liked the Necris massive attack in UT3, it would be a good idea to include war representation to the Assault game mode (if it is included)
                                Also, I almost forget it, if the game mechanics aren't with story mode, only tournament, it would be nice to choose a race, hire characters from that race to your team, earn experience to get a military rank in the tournament, earn trophies or medals of honor in a fame room, earn money to hire more characters or to improve power ups, hire characters from other teams or races for money as you advance in the game, etc.
                                Last edited by Overture_001; 06-03-2014, 05:38 PM.

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