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Reimagining of Greed [BluePrint]

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    #16
    Similar, but not quite. There's a breakdown on the GameMode's rules on the first post.
    > FreezeTag [Blueprint]
    > Reimagining of Greed [BluePrint]
    > Avarice, a DM-variant of Greed [BluePrint]

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      #17
      In case you missed it, the GameMode has been showcased by Zaccubus during the UTea Forecast of the 03/23/2016.
      You can view the full VoD here.

      Many thanks to Zaccubus and to the participants of the stream, for taking the time to play and review it!
      PS: Excuse my bad english, as it's not my native language. Some presentation errors were made and my train of thought was lost many times in the process, as I was trying to play and explain at the same time.
      > FreezeTag [Blueprint]
      > Reimagining of Greed [BluePrint]
      > Avarice, a DM-variant of Greed [BluePrint]

      Comment


        #18
        Greed v1.3 Changelog:

        General:
        • The GameMode is now compatible with 4.12-based builds.
        • Code improvements for better readability and compactness of the Blueprint.


        Audio:
        • Added attenuation settings to the sounds for the alarms, pickup and deposit of skulls, so they can no longer be heard across the map. Please give me your feedback on the current radius.



        Rushbase appears to be down at the moment, I will supply temporary download links from my HUB, until the situation gets addressed.
        Last edited by FrostbyteGR; 06-02-2016, 02:53 PM.
        > FreezeTag [Blueprint]
        > Reimagining of Greed [BluePrint]
        > Avarice, a DM-variant of Greed [BluePrint]

        Comment


          #19
          Greed v1.4 Changelog:

          General:
          • The GameMode is now compatible with 4.15-based builds.


          User Interface:
          • The HUD Overlay is being properly displayed again.
          • Improved the HUD Overlay visibility code.
          > FreezeTag [Blueprint]
          > Reimagining of Greed [BluePrint]
          > Avarice, a DM-variant of Greed [BluePrint]

          Comment


            #20
            Greed v1.5 Changelog:

            General:
            • The GameMode is now compatible with the 3525360 build.

            Warm Up:
            • Added support for the Warm Up game mechanic. The following subsystems have been affected (report bugs if you find any):
              • Skull depositing

            Last edited by FrostbyteGR; 07-22-2017, 06:57 PM.
            > FreezeTag [Blueprint]
            > Reimagining of Greed [BluePrint]
            > Avarice, a DM-variant of Greed [BluePrint]

            Comment


              #21
              Hotfix v1.5.1 Changelog:

              Bugfixes:
              • The HUD Overlay is now displayed during Warm Up.
              • Left over skulls from Warm Up are now cleaned up when the match starts.

              > FreezeTag [Blueprint]
              > Reimagining of Greed [BluePrint]
              > Avarice, a DM-variant of Greed [BluePrint]

              Comment


                #22
                Is this game mode still working. I have been unable to get it going. Followed the instructions but when I run it on my HUB I cannot start the match and have to restart the HUB.

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                  #23
                  This game mode is still working: https://utcc.unrealpugs.com/gamemode/213-Greed

                  Comment


                    #24
                    Originally posted by Narayana View Post
                    This game mode is still working: https://utcc.unrealpugs.com/gamemode/213-Greed
                    So just to be clear, and maybe I misunderstood, is it necessary to bake any maps you want to play with the game mode and repackage or should something such as CTF-Face just work with everything else setup?
                    When I add the game mode, add the ruleset, add the redirect and try to start a game nothing happens and the match never starts. I can just fly around endlessly and cannot exit the game.

                    Comment


                      #25
                      Works on CTF maps, yes. I test this on my local standalone game ok last week.
                      I think I tested this version on my server last year, but cannot remember for certain, since I modified Frostbyte's bp to be more like UT3 Greed for most of my testing.

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