What if every player in any gametype had several health bars, one for each player on server (including himself) who can deal damage to him?
Your "personal" health bar is displayed as usual, and only you can decrease it.
Other health bars displayed as indicators above enemies (and teammates if friendly fire is turned on).
Every enemy can decrease only his-your indicator and if you will try to deal damage to enemy you will decrease your-his indicator.
If one of your health bars go to zero you will die.
If you are healing you increase all of your health bars in the same time.
I think this mutator can create another tactics for the game. Especially in gametypes with permadeath I think. You can no more help your team so easy. It's almost useless to deal some damage and lost contact with this enemy and hope that someone will finish your work for you. Dealing damage has meaning only if you planning to kill enemy or at least waste his time or make him afraid of another contact with you. Also if you almost lost battle with enemy you can just run away to battle with other enemies without searching for health if you need.
Your "personal" health bar is displayed as usual, and only you can decrease it.
Other health bars displayed as indicators above enemies (and teammates if friendly fire is turned on).
Every enemy can decrease only his-your indicator and if you will try to deal damage to enemy you will decrease your-his indicator.
If one of your health bars go to zero you will die.
If you are healing you increase all of your health bars in the same time.
I think this mutator can create another tactics for the game. Especially in gametypes with permadeath I think. You can no more help your team so easy. It's almost useless to deal some damage and lost contact with this enemy and hope that someone will finish your work for you. Dealing damage has meaning only if you planning to kill enemy or at least waste his time or make him afraid of another contact with you. Also if you almost lost battle with enemy you can just run away to battle with other enemies without searching for health if you need.
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