What's up guys, I have started working on my own gametype for Unreal Tournament there's a lot to be done so don't expect it anytime soon xD I thought I would talk a little bit about it and take suggestions from the UT community.
Marksman Description:
There are 2 teams that start on opposite sides of a map and every player has a sniper (except for one on each time) and each team has an HQ where their team spawn is, there is 2 ways for a team to win. One is one team destroys the other teams HQ and the second is one team eliminates all of the other teams players or they reach a certain score on kills with their snipers (I haven't decided which one I want to do yet but most of what I have done so far has been geared toward the first idea.) The way to destroy the other teams HQ is with the rocket launcher which one player from each team will have and the players with the snipers are supposed to guard him.
What do you think so far and what do you think I should add or change? Thanks!
Marksman Description:
There are 2 teams that start on opposite sides of a map and every player has a sniper (except for one on each time) and each team has an HQ where their team spawn is, there is 2 ways for a team to win. One is one team destroys the other teams HQ and the second is one team eliminates all of the other teams players or they reach a certain score on kills with their snipers (I haven't decided which one I want to do yet but most of what I have done so far has been geared toward the first idea.) The way to destroy the other teams HQ is with the rocket launcher which one player from each team will have and the players with the snipers are supposed to guard him.
What do you think so far and what do you think I should add or change? Thanks!
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