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Invasion vs. MonsterHunt
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Whatever is ultimately decided, MH or Invasion or a hybridization of the two, the most important thing is to get upgraded monsters. Because with the more impressive graphics of a better game you don't wanna see the old clunky Unreal1 beasties running around.
New beasties are needed to keep pace with new environments:
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Originally posted by EvilGrins View PostWhatever is ultimately decided, MH or Invasion or a hybridization of the two, the most important thing is to get upgraded monsters. Because with the more impressive graphics of a better game you don't wanna see the old clunky Unreal1 beasties running around.
New beasties are needed to keep pace with new environments
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I'm just gonna leave these little samples here. Yea. Being able to play classes was pretty fun. WoP was also fun. Etc.
http://www.youtube.com/watch?v=bicmkzT1lmQ
http://www.youtube.com/watch?v=4yb_tsTaUCENothing to play. Games are getting worse.
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Originally posted by InVader View PostYou mean like these nice skaarj models? Skaarj Warrior, Skaarj Officer and Skaarj Trooper
...but, essentially, yes.
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i played both and i clearly say i find monster hunt very annoying boring mostly
i like invasion more because you can configure how much monster attack and how much wave level has.
in invasion you fight for survival in monster hunt you run start to finish most of the timeLast edited by İdonthaveausername; 05-18-2014, 08:01 PM.
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Originally posted by İdonthaveausername View Posti played both and i clearly say i find monster hunt very annoying boring mostly
in invasion you fight for survival in monster hunt you run start to finish most of the time
If you still have ut99 on your system, with MH, try this edit o' mine · http://tinyurl.com/MHBetaKrall2
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Originally posted by EvilGrins View PostFrom what I recall playing Unreal2, no matter what they may've been called in UT3, those aren't the names of those particular Skaarj ranks...
...but, essentially, yes.
The classes are from Unreal 1 / Monsterhunt. There were 3 Skaarj classes:- Warrior - basic skaarjs with melee weapons. They could shoot something from their hands too.
- Trooper - artificially bred skaarj, weapon wielding units, like snipers, infantry, troopers, officers
- Bosses - warlord, queen
Then there are the puppae, the unevolved skaarj.
Source: http://unreal.wikia.com/wiki/Skaarj#Unreal_.28and_RTNP.29Last edited by InVader; 05-19-2014, 08:21 PM.
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I played Invasion with classes alright. Never liked it though. It made the game either too easy for the No.1 and too hard for anyone who died and lost some progress. E.g. halfway through a game if you died, and missed out on an entire wave while waiting to respawn, you missed out on a lot of experience too and you were too weak for the upcoming waves.
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Originally posted by EvilGrins View PostEach their own, though there were enough tiny maps in MH for people that wanted more direct and immediate action.
If you still have ut99 on your system, with MH, try this edit o' mine · http://tinyurl.com/MHBetaKrall2
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Comparing MH with Invasion is like comparing oranges with lemons. Although they both consist in the basic premise of cooperative gameplay to defeat all monsters, MH is mostly to chill out and explore the map itself a bit, kill the monsters in the way and complete the objectives, while respawning whenever you get killed by any of them, whereas Invasion is for the actual challenge, heavy team work, is basically "survival" and nothing more.
Having that said, a good MH map is by far more difficult and therefore takes more time to create, since you're essentially creating almost a small campaign in it (or at least that's how it should be done, like MH-Andromeda and other similar ones), whereas an Invasion map is just your usual average deathmatch or onslaught map, with wave of monsters after wave, with some few good spots to get cover, healed and protected.
So, in conclusion, personally I would like to see both, one to chill and just kill stuff and another for the challenge, one is not better than the one, they both have their own independent identities as gametypes.
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