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    #16
    [MENTION=6338]JoeWilcox[/MENTION]
    Very well ...we'll see how this will work when the game mode is final.
    But it sounds like the better solution.
    ,,|,.............................................................................................coffee addicted !!!

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      #17
      What are the objectives in creating a gametype.... What is the initial concept? What is being acheived? Which type of skills should this game use most? These quiestinos would help guide feedback.
      Maps: DM-Dying_Sun WIP & DM-TokaraSwamp
      www.shockandrockets.com

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        #18
        Fast forward 2 years. What is the status of this game mode? I have checked it out recently, looking at how many maps it has seems to imply the mode had a lot of attention at some point. But the game mode is not even listed with other game modes at the moment.

        I see a lot of potentially simple changes that can be made to this game mode to improve it by a lot. But I want to get peoples thoughts on this before I bother to move forward with anything.
        Last edited by Castle; 11-12-2016, 10:26 PM.
        - Russell Meakim AKA The Castle
        YouTube: https://www.youtube.com/channel/UCjE...JOGtfv1RK2DpNg
        Steemit: https://steemit.com/@thecastle
        Twitter: @zZCastleZz

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          #19
          It's still in development with mechanics being changed and adjusted. P.S. Two years?
          "Yeah. _Lynx can fire the lightning gun, have the lightning bolt turn a 90 degree corner, stop and ask the closest teammate for directions, confuse the directions and get lost, realize it went the wrong way, make a U-Turn, and get a headshot on the intended target."
          - RenegadeRetard

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            #20
            Originally posted by _Lynx View Post
            It's still in development with mechanics being changed and adjusted. P.S. Two years?
            Oh sorry, for some reason I thought the mode has been around for a very long time. Its only been a few months ish.

            So its still being worked on then! ok cool.

            I am actually thinking of something where the map has a series of control points where you have to have the flag carrier stand in an area for X amount of time to unlock the next node. Maybe have 2-3 nodes and the final node exposes the capture point.

            It just seems like an idea that might work. I have not yet played the mode with people yet but I feel it really is way too easy to solo cap the flag ect. It would add some degree of pacing. My main complaint right now is that it feels very out of control and hectic with no real need to do team fights or work together.
            - Russell Meakim AKA The Castle
            YouTube: https://www.youtube.com/channel/UCjE...JOGtfv1RK2DpNg
            Steemit: https://steemit.com/@thecastle
            Twitter: @zZCastleZz

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