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    #16
    We had a lot of good players in the EU actively playing Rocket Arena at the peek of UT99 era. Good times.

    Would be nice to see this mod return for the new UT.

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      #17
      Bring back RA!!

      My favorite gametype in UT99... I can't begin to count the number of hours I spent playing RA into the wee hours of the morning everyday with my clan mates from NBK, Brando, BOOM, and many others. My god, we probably played that more than we played TDM. Best gametype. I often aliased as NBK-KAMI because the surprise rocket salvo at point blank range was my specialty (so sorry). But it was a great game type and really tested the weapon skills and map awareness of players. I played with many of the best players in the game back in the day. It was Epic.

      I'm not a vegetarian because I dislike meat... I'm a vegetarian because I HATE plants!!
      http://i.imgur.com/L3yg0A2.png
      "Brightskins are a sanctioned form of cheating..." -- Mahatma Ghandi

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        #18
        Why 1v1 or 2v2? the classic rocket arena in quake was played 5v5.

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          #19
          I made a small mutator, which gives you all weapons and a shieldbelt at spawn, disables pickups and removes selfdamage (rocket jumps yay). Looking into how to do round based gameplay atm.
          If you want to give it a whirl, dl it here: https://www.dropbox.com/sh/s0gyzvqjn...y6N5_cKra?dl=0

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            #20
            Originally posted by mewfin View Post
            Why 1v1 or 2v2? the classic rocket arena in quake was played 5v5.
            UT RA had multiple maps per round - 1v1, 2v2 on custom RA maps, then the team based rounds on a standard map usually.
            worked very well.

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              #21
              Originally posted by IsSuE View Post
              I made a small mutator, which gives you all weapons and a shieldbelt at spawn, disables pickups and removes selfdamage (rocket jumps yay). Looking into how to do round based gameplay atm.
              If you want to give it a whirl, dl it here: https://www.dropbox.com/sh/s0gyzvqjn...y6N5_cKra?dl=0
              great work, will give it a try

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                #22
                I'm extremely interested in mapping for this. Does anyone have any interest in making this workable for the current version of ut?

                Also, what maps played the best? Hypno I'm aiming this question at you. I plan on converting some levels from ut99 from scratch but add my own flair and modernize it. This can serve as a base until I learn ways to make completely custom Ra maps.

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                  #23
                  Originally posted by Numb.51 View Post
                  I'm extremely interested in mapping for this. Does anyone have any interest in making this workable for the current version of ut?

                  Also, what maps played the best? Hypno I'm aiming this question at you. I plan on converting some levels from ut99 from scratch but add my own flair and modernize it. This can serve as a base until I learn ways to make completely custom Ra maps.
                  Hey Numb

                  Well I absoluted loved RA-GE][, RA-AKUMA, RA-Ebolt.. I'm probably missing some, RA was awesome cuz you could switch from Arenas inside the game. Once I get home I'll check some other maps I might be missing. It's funny cuz I absolutely loved RA for UT99 but I truly hated TAM for UT2K4. RA was just super special countless hours playing it on old portuguese servers

                  The announcer was so cool aswell, "Welcome to Rocket Arena soldier, prepare for battle"
                  Last edited by hypno; 04-24-2015, 09:39 AM.

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                    #24
                    Originally posted by IsSuE View Post
                    Looking into how to do round based gameplay atm.
                    I can help you with that, if you plan on doing rounds with Blueprints.
                    (I've got freezetag working into some degree)

                    Also, you should probably consider swapping the shield belt with a chest armor or something, it's better not to have armor with 100% damage mitigation; as it's essentially the same concept as just giving the player 199 health.
                    > FreezeTag [Blueprint]
                    > Reimagining of Greed [BluePrint]
                    > Avarice, a DM-variant of Greed [BluePrint]

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                      #25
                      Originally posted by FrostbyteGR View Post
                      I can help you with that, if you plan on doing rounds with Blueprints.
                      (I've got freezetag working into some degree)
                      Honestly I think round based play should be implemented in the core C++ so everyone is using the same system, this will provide a more cohesive experience for the end user this way. In previous UTs everyone kind of did their own thing which led to mixed results, it also means the announcer can properly support the rounds too. I havent really looked at CTF but that has rounds somewhat in there already, it would just mean moving some of that higher up the tree Id say.
                      Upon release, Unreal Tournament 2004 was met with widespread critical acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities.

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                        #26
                        Originally posted by MonsOlympus View Post
                        Honestly I think round based play should be implemented in the core C++ so everyone is using the same system, this will provide a more cohesive experience for the end user this way. In previous UTs everyone kind of did their own thing which led to mixed results, it also means the announcer can properly support the rounds too. I havent really looked at CTF but that has rounds somewhat in there already, it would just mean moving some of that higher up the tree Id say.
                        I agree, as many more things need to be handled as well, such as controlling deaths/scoring/movement, but right now I think that you have to pass the gamemode via blueprint for it to work.
                        @IsSuE: I' ve messaged you with instructions, on how to create rounds, over IRC.
                        Last edited by FrostbyteGR; 04-24-2015, 02:32 PM.
                        > FreezeTag [Blueprint]
                        > Reimagining of Greed [BluePrint]
                        > Avarice, a DM-variant of Greed [BluePrint]

                        Comment


                          #27
                          Originally posted by Jane's_Addiction- View Post
                          I would prefer this mode over TAM any minute. This was actually fun and required a lot of skills against top UTers.
                          Agree 100% - RA was the best semi-competitive game mode... And certainly one of the most fun game modes ever. I think I played more RA than anything else in UT99.

                          My only concern is how the current RL is going to work with it... 3 rockets = no more launching across Akuma

                          I'm not a vegetarian because I dislike meat... I'm a vegetarian because I HATE plants!!
                          http://i.imgur.com/L3yg0A2.png
                          "Brightskins are a sanctioned form of cheating..." -- Mahatma Ghandi

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                            #28
                            Using Xbrowser I can find a lonesome RA server still running.

                            http://www.moddb.com/mods/rocket-arenaut
                            Who wants a UT99 FOOD FIGHT ?

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                              #29
                              Originally posted by IsSuE View Post
                              I made a small mutator, which gives you all weapons and a shieldbelt at spawn, disables pickups and removes selfdamage (rocket jumps yay). Looking into how to do round based gameplay atm.
                              If you want to give it a whirl, dl it here: https://www.dropbox.com/sh/s0gyzvqjn...y6N5_cKra?dl=0
                              YAY!

                              Any chance you could double the ammo count, kinda annoying running out of ammo after a few rocket jumps/shock combos in a long match( pulse rifle and stinger have good ammo counts tho ). Also, not sure why you removed the enforcer but that needs to be put back in too, I used it quite often in ut'99 ra, mostly for humiliation kills but I also liked that the fire rate was quicker than the sniper and if u timed it properly the first shot was always accurate(my aim was/is **** so the enforcer kinda doubled my chances of hitting someone with low hp.)

                              Otherwise, great work and thanks for putting it up for dl.

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                                #30
                                Any update on this? I'd love to see RA for UT4.

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