Hello!
With the new update we had a new (hidden) gamemode: Flag Invasion. You can play it through a custom game. Basically, it is Flag Run with bot attackers and "human" defenders.
I appreciated this game mode, also because this could be a nice training mode for Flag Run. But I have some worries about the introducion of an actual Invasion gamemode. This particular kind of Invasion has objectives, such as control points and paths for bots; as a matter of fact it reminded to me TF2's Mann VS Machine a lot. It is obviously interesting, but I wonder if Epic is going to add a second Invasion gamemode with waves of mobs and non-linear maps, such as in UT2004's Invasion.
To clarify better this idea, in the Unreal Monsters thread (in the Character Art subforum), you can see Kazeo's test map with all the monsters coming in separated waves.
What do you think about this?
With the new update we had a new (hidden) gamemode: Flag Invasion. You can play it through a custom game. Basically, it is Flag Run with bot attackers and "human" defenders.
I appreciated this game mode, also because this could be a nice training mode for Flag Run. But I have some worries about the introducion of an actual Invasion gamemode. This particular kind of Invasion has objectives, such as control points and paths for bots; as a matter of fact it reminded to me TF2's Mann VS Machine a lot. It is obviously interesting, but I wonder if Epic is going to add a second Invasion gamemode with waves of mobs and non-linear maps, such as in UT2004's Invasion.
To clarify better this idea, in the Unreal Monsters thread (in the Character Art subforum), you can see Kazeo's test map with all the monsters coming in separated waves.
What do you think about this?
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