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[ * * Bombing Run * * ] - A Gametype With Depth (Suggestion/Petition)

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  • This will be nice to try when it is up and running. Would be nice if you could make it work for blitz maps as well, castle blackstone especially.

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    • version updated. I saw castle blackstone and it looks really nice. It has potential for bombing run. The problem is the size of the map. If you update big size maps every week right now, you need to redownload it again and again. So new maps with big cosmetic is for later.

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      • n0niz ... probably be a good idea to start a new BR [Prototype] Thread of your own! ... this way you could update the OP every time you do updates! ... would make it much easier for us following!
        http://s5.postimg.org/edy9j9ykn/Laam...Forum_Sig1.jpg

        http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-
        http://s5.postimg.org/qsk8gc8zn/Instagib.gif

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        • ok, was able to use my ig gun mutator now but it still does not remove all pickups from map and you still have the Enforcer in your inventory!



          Note: the map has some pickup items in the floor that needs to be pull up and snapped to the ground plus the jump pads on the left and right rooms to top do not work! .... they need the "End" jump point placed (or moved) at the top of the jump!
          http://s5.postimg.org/edy9j9ykn/Laam...Forum_Sig1.jpg

          http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-
          http://s5.postimg.org/qsk8gc8zn/Instagib.gif

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          • ye the enforcer is there because it adds the "default inventory". Still enough for now, i wanna concentrate on the mod. You can somehow easily remove it i guess. The pickups will be removed offline. Dunno why it doesnÄt work online, strange. Thanks for that, i didn't notice, that it doesn't work online. Will add it to the buglist

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            • I can switch weapons right before i get the ball launcher

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              • ye i know, it is in the buglist: http://ut4br.blogspot.de/p/buglist.html - i got exams now for 2 or 3 months so there won't be much progress for the next time

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                • I think to solve the problem with the default weapons is to do what I did with my gamemode since its based off another gamemode I checked the box to "Clear Player Inventory" and then added the new default inventory .... for BR that would be 0=Enforcer / 1=Hammer!

                  by doing this it will remove the CTF default inventory which your mod is based off!

                  see pic:
                  http://s5.postimg.org/edy9j9ykn/Laam...Forum_Sig1.jpg

                  http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-
                  http://s5.postimg.org/qsk8gc8zn/Instagib.gif

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                  • v1.5 update https://utcc.unrealpugs.com/content/166-Bombing-Run

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                    • Originally posted by n0niz View Post
                      much appreciated but still cant play ig BR with this version! :*(
                      ... you can have your ig but all the pickups/weapons still spawn! .... plus if you try and add the translocator it does not add to inventory!?
                      http://s5.postimg.org/edy9j9ykn/Laam...Forum_Sig1.jpg

                      http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-
                      http://s5.postimg.org/qsk8gc8zn/Instagib.gif

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                      • ... is the assets still available to download so to add to other BR maps!?
                        http://s5.postimg.org/edy9j9ykn/Laam...Forum_Sig1.jpg

                        http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-
                        http://s5.postimg.org/qsk8gc8zn/Instagib.gif

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                        • The translocator is already in the gamemode and also in the MutiBR-mutator.. i hope you used the MutiBR Mutator, thanks for your reply. I tested it and i can confirm, all weapon-spawns are still there. I tried to make them hidden or delete them, but it is not possible, if they have a weapon. If you set the weapon by blueprint, the game crashes. I will figure it out. The assets are quite old now. At the moment the gamemode is implemented in the map. So you need to change every map for a gamemode update, which is annoying. I am working on transfer the most stuff into a mutator. I already got the core working there and replacing Goaldummys on load up the mutator. Good thing the radar and lock-sound works now

                          *edit: updated MutiBR https://utcc.unrealpugs.com/mutator/...ib-Bombing-Run
                          It activates itself, no need for any other mutator. Just load up the map and it should work
                          Last edited by n0niz; 10-29-2017, 12:11 PM.

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                          • Originally posted by n0niz View Post
                            The translocator is already in the gamemode and also in the MutiBR-mutator.. i hope you used the MutiBR Mutator, thanks for your reply. I tested it and i can confirm, all weapon-spawns are still there. I tried to make them hidden or delete them, but it is not possible, if they have a weapon. If you set the weapon by blueprint, the game crashes. I will figure it out. The assets are quite old now. At the moment the gamemode is implemented in the map. So you need to change every map for a gamemode update, which is annoying. I am working on transfer the most stuff into a mutator. I already got the core working there and replacing Goaldummys on load up the mutator. Good thing the radar and lock-sound works now

                            *edit: updated MutiBR https://utcc.unrealpugs.com/mutator/...ib-Bombing-Run
                            It activates itself, no need for any other mutator. Just load up the map and it should work
                            ... did you try doing what I suggested in post #248 above!? ... this should solve the weapons at spawn issue and should allow for custom ig/trans in place of "defaults"!? ... at least this works for my custom game mode!
                            yes, it is a pain in the *** recooking gamemodes in maps but this is what we have to work with atm and if you want more mileage out of your BR game I think you need to address these issues!
                            ... also, there is now a 2k4 movement mutator available to us which I would prefer to use in place of you adding them into the BR gamemode with built in mutators!

                            FYI: not everyone like the stock Translocator or stock Instagib riffle! ; )



                            I am not an expert in this stuff but those are just my thoughts!
                            http://s5.postimg.org/edy9j9ykn/Laam...Forum_Sig1.jpg

                            http://aggressivewarriors.com -=- {AW}'s Community Map Test Server -=-
                            http://s5.postimg.org/qsk8gc8zn/Instagib.gif

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                            • Hi. I uploaded my version of bombing run to my server if you want to check it out. It plays on regular ctf maps via mutator. Bots won't play it, of course, and I still need to work on scoreboard and weapon model. I am looking into testing bots with ctf or blitz squad ai and moving(attach/teleport, etc) untouchable flags or goals around to see if they respond, since getting into c++ modding is presently troublesome.
                              Up until now I have just been making hard-coded weapon mutators for my rulesets, and I see that making a configurable weapon arena/loadout mutator may be more versatile and easier to maintain in the long run, so I plan to do that next. I will start another thread for my version if I am able to continue progress in upcoming UT4 build releases.

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                              • Laambo i solved the weapon issue. All weapons get deleted now. If you follow the mutators i put in my post, this works fine, with the newest versions downloaded. NickG can you mention, which is your server? i check it out then. I splited map and gamemode already. Gamemode runs as mutator. If you put the map.pak and mutator.pak in the same folder it, the newest versino will override the existing assets. I still need to test some stuff on that, but for it works for now.
                                I agree your custom plans for jumping, instagibrifle etc. In future i wanna build all mutators relevant for BR inside the gamemode and make an option on Configure in menu to disable or enable specific mutators. This way everyone can play BR as they want and we will see which version will survive over the years. Thats the plan for the future at least. And this i'm working on:
                                Attached Files
                                Last edited by n0niz; 11-08-2017, 11:57 AM.

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