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Would you like VCTF to be in the next game?

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    Would you like VCTF to be in the next game?

    Personally, 100% yes for me as it was my favorite game mode and I thought it had the best teamwork, strategy, and competitive fun out of all the game modes. What do you guys think? Just a simple "yes", "no", or "doesn't matter to me". If you choose "No" then explain why not in a post.
    113
    Yes
    67.26%
    76
    No
    21.24%
    24
    Doesn't matter to me
    11.50%
    13

    #2
    rek is a huge fan of the capture the cloth with a car game type. a lot of people in other threads lament the balance of pedestrians versus vehicles. i don't if i need to die 9 times to kill a goliath or darkwalker, i don't care, especially if i do it alone. i enjoy herp a derping across a hot mess of carnage field with someones sacred cloth, to take it to where my sacred cloth should be, and scoring the capture. this game type allows for people to pretty much play whatever style they wish with far less disruptipon to the mechanic of being a team oriented game type.

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      #3
      Why not. The game can has everything the people want. If someone doesn't want to play it, then they just won't. It probably will be present anyways like everything else too.

      I personally don't care much for that game mode but i would play it anyways because it's a good fun mode if done right on good maps. There is no reason to say "no, i don't want it, please leave it out" or something.

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        #4
        It's virtually 100% certain that there will be both CTF and vehicles.

        So of course there will be VCTF, and much rejoicing.



        But I'd have thought that was already clear — in which case I don't know what the point of this pollthread is, unless it's to bait the "No" voters into a bunch of arguing.

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          #5
          there is no doubt we need more than 1 vehicle gametype. If I dont like the particular ONS map I always go to VCTF as my solid #2 preferred gametype.
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            #6
            Why not. Although I'd take XMP over VCTF any day.
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              #7
              I'd take all three over any two any day

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                #8
                All, or virtually all of the hard work behind making a VCTF match feel successful and fun is in the map/level design. It's hard to balance pedestrian and vehicle traffic in the same space.

                So I guess what I'm saying is that for anyone who didn't feel this gametype was fun or successful, blame the VCTF maps you were playing, not the gametype itself.
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                  #9
                  I don't like these polls to vote smth OUT, but since many suggested such exclusions it seems at least useful to get some of their reasons and try to resolve their problems with the denied game aspect.

                  vCTF is a must for me, I cant go back to CTF or any other infantry-only-gametype anymore; vCTF brought UT to a whole new level and the vehicle strength in UT3 towards infantry is perfect imo:
                  • generally stronger (like a tactical superior force in the battlefield must be)
                  • still fast to be taken out with the right means (much experience and skill required)

                  Originally posted by TrickyVein View Post
                  All, or virtually all of the hard work behind making a VCTF match feel successful and fun is in the map/level design. It's hard to balance pedestrian and vehicle traffic in the same space.

                  So I guess what I'm saying is that for anyone who didn't feel this gametype was fun or successful, blame the VCTF maps you were playing, not the gametype itself.
                  While making good vCTF maps is indeed a difficult task, Epic did great with it and the existing stock UT3 maps are pretty much all great. They have all been played in amazing clan wars. A good vCTF map is a map that offers both great indoor fights in bases aswell as a good vehicle battlefield or routes and - as you pointed at correctly - multiple ways (some for vehicles, others for infantry only - possibly in some spots connected) so both forces have their space.

                  But the reason vCTF public matches aren't always good is the extreme high knowledge and skill demand it takes for a good match.
                  A good vCTF match is a match of 2 balanced teams playing against eachother with 2 levels of fight power (vehicles & infantry), offense, defense, support, flag carriers on foot with taxiing team mates carrying them home, all working together in high teamplay and skill and dynamically switching functions and reorganising themselves. You need pretty much everything UT can demand: good aim, good movement, weapon, vehicle, map and gametype speciality knowledge to succeed.

                  Because of these high requirements,
                  I think we should rethink competitive maps to include some skill teaching features to get to a better gametype understanding "subconsciously" during map exploration. Like BT maps demanded high movement skills, certain map routes/features/pickups could be wrapped into gametype demanding skill tutorials
                  • Some of my example concepts may follow

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                    #10
                    I played quite a bit of VCTF and Warfare / Onslaught and enjoyed it but I would be willing to give it up if it meant we would have a stronger TDM and CTF scene like we had back in the early UT99 days. Ideal situation would be DM / TDM / CTF and something like XMP as a stand alone mod.

                    EDIT: and rocket arena. Would love to see a rocket arena mod with the same quality of the ut99 mod version.
                    Last edited by OldSkoolFool; 08-19-2014, 05:41 PM.

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                      #11
                      Originally posted by rek View Post
                      rek is a huge fan of the capture the cloth with a car game type. a lot of people in other threads lament the balance of pedestrians versus vehicles. i don't if i need to die 9 times to kill a goliath or darkwalker, i don't care, especially if i do it alone. i enjoy herp a derping across a hot mess of carnage field with someones sacred cloth, to take it to where my sacred cloth should be, and scoring the capture. this game type allows for people to pretty much play whatever style they wish with far less disruptipon to the mechanic of being a team oriented game type.
                      LOL, 'sacred cloth'. I can't disagree with that term. But now I'm getting the image of people screaming. "Heresy! That man has removed our sacred cloth from its' pedestal! Kill him!" while the carrier just say, "What? It's just a piece of cloth...?"

                      Anyway, definitely yes. I play both gametypes and get different feels from the two. Infantry-only CTF is more about getting the flag, escaping fellow infantries (and probably with some escort.) and sometimes I get this claustraphobic feeling. VCTF is more about getting the flag, try to outsmart the vehicle users (I always jumps off the ledge in Suspense to escape enemy tanks. Of course, Manta could be a problem, or Scorpion driver who is crazy enough like me to cross the river through water) and get safely to the base. VCTF always felt more challenging in escaping the pursuer (especially when they drive and you don't), while also felt more 'BOOM BOOM BOOM *insert blood-splattered sound here*' when rushing to the base

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                        #12
                        How fast you want to play in 1 or 3 years?

                        I do not want VCTF in the new UT perhaps with an update that would be acceptable
                        for me. No VCTF in the new UT to release please

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                          #13
                          I would rather they exert their efforts elsewhere to be honest. I never found VCTF to be fun anyway. I would rather they focus on TDM, DM, and CTF and then update the rest of the gamemodes after release.
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                            #14
                            Yes I see that the other game modes in Updates late filing as befits the CTF I'd also prefer to have as an update DM & TDM are currently the main game modes right?

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                              #15
                              I've never been a big vCTF fan myself but I would never vote against it being being a gametype because if people want to play it then more power to em! Would I want it to be very high on the list of mode's that Epic should work on? Not really. I think the community should (and could) step up on that one, although if Epic makes other gametypes like Onslaught or Warfare then I would think it is relatively easy to import vehicles over into CTF. The real work to be done is proper map's and let the community make them.
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