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    I voted for everything but Onslaught. I prefer the orb. Speeds up gameplay and makes for interesting strat and hilarious node captures.
    Black... light... guides you! Ghuleh! Ghuleh!
    Arena shooter zealot since 1995. Online player since 2008.

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      Originally posted by InVader View Post
      Add 4 teams please.

      Also, where is Domination mode?

      Last but not least, only add monsters in the game if it's going to be like MonsterHunt with separate maps. Invasion in UT2k4 was total bs.

      MonsterHunt in UT99 was a lot more fun. Each map was like an adventure. Each map had it's story. It was like a small scale MMO. Players were racing not only in the form frags, but they also wanted to be the first to reach the end of the map and see themselves standing there, pelvis thrusting, waving at the others. Players were gathering before portals that lead to bossfights, almost as if they are preparing for a raid. It had quests! Often you had to search for keys or switches on the map. Gather most to progress, gather all for a special reward (like instagib). It had a variety of maps with underwater and airborn missions.

      In UT2k4 there's nothing in comparison to great maps like Andromeda Ancient, Skylands 1-3, SkyBlueFound 1-2, Long Corridor (2006 version), jikyu89, Nali Village, Krall Fortress etc. Invasion is a completely underwhelming experience compared to MonsterHunt.

      I would also like to see Betrayal and Greed I played the hell out of them in UT3. Especially Betrayal.
      great idea! i think that would be veeeeeery fun a tdm with 3 4 teams or a ctf with 3 teams lol omg this need to be implemented!

      Comment


        Originally posted by Zaxx View Post
        One word: GREED. Absolutely loved that mode and want it back.

        Anyway I'd like to see Warfare instead of Onslaught, it had some nice additions from Assault compared to the Onslaught in UT2k4.
        And I actually prefer the opposite. And that is Onslaught over Warfare. My reasoning as follows..
        With the Orb in UT3 it made things too easy. I like the tense fighting for nodes and I feel some of that is lost with the Orb in Warfare. It's just one of the things that turned me away from UT3. Ok, so we got tired of people not being able to take over nodes quickly enough. Let's design a tool which allows n00bs to instantly take over a node!! It's better than the redeemer. I can instantly make it MY node! What is the general tactic here? Protect Orb guy. He can save us.

        IMHO, the orb takes the work out of the game. We no longer need to work at bringing down or bringing up the node. Just bring Orb guy to save the day. It almost instantly. I can see why most messages indicate defend defend. Once you finish defending, you take the orb in order to instantly take over the next node without even breaking a sweat.The Orb causes the maps to be finished FAR too quickly. Where is the sense of working for the node? Working to get it up and protect it while it is being built. All these elements are gone and can sometimes cause a map to finish extremely fast.

        It leaves me with a sense of "I wanted more out of this battle." Oddly enough, quickly switching between maps is not as entertaining as having a big juicy battle on one map. But, apparently, Epic figured "Hey, we know stupid people don't know how to properly bring up and take down nodes(console gamers), lets create a tool where they can instantly do both at the same time!"


        Node Configurations:
        Every node configuration is a linear pathway. What made maps like Dria and Dawn so great? There were constant battles going on through out the entire map. Constant pushes and constant pulls. It was madness, and it was great. What's the objective now? One big battle at a node. Now let's move the battle over to the next node. Great. We finally reached their core. Oh wait, one of their players reached prime with the orb. Let's do the same so we can quickly get back to killing the core.Also in UT3 we have been blessed with a large number of downsized maps.
        Last edited by d33p_Sky; 06-25-2014, 09:11 PM.

        Comment


          Originally posted by s2ta View Post
          My reasoning as follows..


          Ctrl-C

          Ctrl-V

          Borderline forum spamming. Well done.

          Comment


            Originally posted by Veggie_D View Post
            Borderline forum spamming. Well done.
            I didn't see this thread until today and thought this was a good place for thoughts on it as well. Maybe i should have provided a link instead? You saw what I did there...---> /applause

            Comment


              Exactly.
              But I agree with Zaxx on Greed. And I would also like Betrayal, that was really interesting.
              The new UT is coming along nicely...
              Maybe a new Unreal would be a good idea for Epic's next project? It's certainly somewhat overdue...

              Comment


                I'd recommend changes to the Betrayal mode, though. The way its rules were set up in UT3 was an invitation for players to trash the game. I did try in my UT2004 port, but couldn't close all the loopholes. (I think I caught most of them, though.)
                <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort
                <TNSe> nono
                <TNSe> its always funny to find code a week later you dont even remember writing
                <Pfhoenix> what's worse is when you have a Star Wars moment
                <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!"
                <@Mych|Lockdown> ...and the award for the most creative spelling of "Jailbreak" goes to ... "Gandis Jealbrake Server"

                Comment


                  I also prefer Warfare with Orb over Onslaught. Not only did it speed up the game, it added depth to it. Worried about the enemy stealing you node with an orb? So protect it yourself with your own orb! That easy.

                  Originally posted by s2ta
                  Also in UT3 we have been blessed with a large number of downsized maps.
                  THANK GOD! Torlan involved way too much running if you didn't have a vehicle in UT2004.
                  Last edited by InVader; 07-03-2014, 09:22 AM.
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                    My thought is keep it Basic and simple...

                    CTF, DM, TDM and then either Assault or WAR/ONS

                    Thats it. "ship" with those modes only and let the community develop the rest. I would love to see DOM, Jailbreak, and CTF4

                    Simple allows for more players to get involved and the potential for the game to be more populated with players
                    Sioux
                    www.unrealgrrl.com

                    Comment


                      CTF is a must! I'd also like to see Bombing run reworked some how to increase popularity.
                      [Concept] Impact Hammer: Alternative Fire
                      [Concept] Game Mode: Infiltration

                      Comment


                        My opinion, ship with DM, TDM, CTF, and Warfare. The community will do the rest. By the time all these Modes are added we will have about 20 of them.

                        Comment


                          If you got DM there's no real need for Duel.

                          TDM
                          CTF
                          + TAM/RocketArena/TLMS/whatever

                          Comment


                            Originally posted by UnrealGrrl View Post
                            My thought is keep it Basic and simple...

                            CTF, DM, TDM and then either Assault or WAR/ONS

                            Thats it. "ship" with those modes only and let the community develop the rest. I would love to see DOM, Jailbreak, and CTF4
                            ^^^I tend to agree with this... Keep things simple and concise out of the box. If the players that do try this game are widely fragmented from the outset, it could create the perception that no one is playing.

                            Also, I would give a slight nod to ONS over WAR... Just my opinion, but I was not a big fan of the way that the orb effected gameplay.
                            *Beer -and- UT

                            Comment


                              Originally posted by UnrealGrrl View Post
                              My thought is keep it Basic and simple...

                              CTF, DM, TDM and then either Assault or WAR/ONS

                              Thats it. "ship" with those modes only and let the community develop the rest. I would love to see DOM, Jailbreak, and CTF4

                              Simple allows for more players to get involved and the potential for the game to be more populated with players
                              and Bombing Run!

                              Comment


                                Monster Hunt & Bunny Track, they need to be there. Very popular and played still, in UT.

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