BombingRun is a gametype of EpicGames since Unreal Tournament 2003. It has a long tradition and without the solid community, which is
still playing every sunday and midweek in europe and usa, this project wouldn't come true. But here we are, basic mechanics work, major bugs
has been solved and a solid online version is ready to be tested. You can join the network on those sites:
https://ut4br.blogspot.com
https://discord.gg/gGkdXfA
Download: https://utcc.unrealpugs.com/content/166-Bombing-Run
Server: Fair-Gamers Germany BR Server #5
All content is on redirect. So just join the server and download all content. Restart Unreal Tournament and you can join.
Starting day would be 29.11.2017. Please update/download UT and assign your configs before joining. So we don't have 10 players figuring out controls

At the moment the only map is basic TwinTombs version, but the usual maps will follow. If you are interested in map-making - let me know, since i got the raw conversion already.
Map List coming:
You can also make your own map, by placing UT4BR dummys. These will be replaced/patched with the gamemode:
FAQ:
Does this version have dodge-jump and double-jump like in UT2004?
There will be no dodge jump, we tested it for half a and people don't like it
Instead i build in a lift-up jump. Jump before teleport will keep you in air for 1 second after the teleport.
This allows you to stand in air for 1 second and navigate the ball on heights or above enemy bodies.
Does this version have unlimited translocator?
No, it has a charged translocator and same mechanics like in UT2004. But there will be options to turn it off.
Theres also ball-throwing penalty. This mechanic is implemented since Unreal Tournament 2004, to force the player for more passing.
It works, they pass more.
Can i turn on the double jump and charged translocator?
Yes if you click on "Configure Mutator" you can choose BR.
This is 2k4 version and has same movement and translocator as UT2004.
Can i play this with instagib?
Yes you can, the mutator BombingRun has options on "Configure Mutator" to choose iBR
The screenshot shows, which mutator needs to be activated on the server or before the game.
What is the advantage of UT4 bombingrun?
Beside graphics and fully modable version, it is possible to track every detail. Passes done, recieved, attacking, defense style.
Same is already implemented into Paragon and UT has already basics of it. Agora for paragon gives an idea: https://agora.gg/profile/503211/n0niz
It has replay-mechanics similar to paragon. So every online-game you play, you can rewatch and make clips.
Will there be adrenaline and speed?
The game feels slow at some parts and i saw a bug!
Yes, UE4 blueprints is not as fast as C++. Though the UT4BR code has a big potential of improvement. So faster code and debugging will come.
Where are the players?
The players will come and can be found on discord. Please join our gaming days
Any more infos?
http://ut4br.blogspot.com
https://discord.gg/gGkdXfA
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