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Siege Building
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Metalfist repliedReleased new version Siege Building V2! Here are the changes:
Changelog:
V2:
- When an item is building it is no longer dependant if it reached 100% hp, instead it is completed after the timer. A building can spawn damaged and while building it is easier to be destroyed.
- Boosters heal themselves after 5 seconds of not receiving damage.
- Containers heal themselves.
- Container heal radius and heal amount tweaked.
- Containers show their healradius with a feint decal.
- Super container storage corrected to 250.
- Fixed some meshes missing a bottom.
- Reduced range of constructor.
- Increased translocator disk throwing distance when upgraded.
- The first supplier a team builds has immunity to damage for 5 minutes after it is built.
- HUD information on a building can be read from a further distance.
- Added a small sphere indicating where the building will spawn.
- RU regen is scaled based on teamsize.
- Fixed ping.
- Added downgrade sound.
- Buildings show leeched RU.
- Fixed teleporter collision.
- Repairing while an item is building is not possible anymore.
- Only owner can remove their building.
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Siege Building
Discord channel: http://discord.gg/UVYkHne
Description:
Both teams have a base core. The goals is to destroy the enemy core. Collect Resource Units (RU) and build items, which will help in defense or offense. These can be build with the Constructor weapon. Other features include upgrading, repairing, removing, dragging and downgrading! Come up with strategies to gain the upper hand. Ideal for 10 players.
Download:
https://utcc.unrealpugs.com/content/1181-Siege-Building
Documentation (also on what each building does):
https://drive.google.com/open?id=1CN...vqW4IEMrIWTBvt
Screenshots:
Video (Siege Guide):
Game.ini (v 2.0):
RedirectReferences=(PackageName="SiegeUT_Building-WindowsNoEditor",PackageURLProtocol="http",PackageURL="utcc.unrealpugs.com/redirect/1181/3c00bf4298fab38d58d6421fbfaba626/SiegeUT_Building-WindowsNoEditor.pak",PackageChecksum="3c00bf4298fab38d58d6421fbfaba626")
rulesets.json file:
Code:{ "rules": [ { "uniqueTag": "SiegeFreeBuilding", "categories": [ "Featured" ], "title": "Siege Freebuild", "tooltip": "Siege Freebuild. Construct as many items as you want and destroy the enemy core", "description": "Siege Freebuild created by Metalfist.\n<UT.Hub.RulesText_Small>Report any issues to Metalfist!</>\n\n<UT.Hub.RulesText_Small>TimeLimit : %timelimit% minutes</>\n<UT.Hub.RulesText_Small>Maximum players : %maxplayers%</>", "mapPrefixes": [], "maxMapsInList": 16, "defaultMap": "/Game/RestrictedAssets/Maps/CTF-Face", "customMapList": [ "/Game/RestrictedAssets/Maps/CTF-Face", "/Game/RestrictedAssets/Maps/CTF-TitanPass", "/Game/EpicInternal/Pistola/CTF-Pistola", "/Game/RestrictedAssets/Maps/WIP/CTF-Bigrock", "/Game/RestrictedAssets/Maps/WIP/CTF-Blank", "/Game/RestrictedAssets/Maps/WIP/CTF-Dam", "/Game/RestrictedAssets/Maps/WIP/CTF-Plaza", "/Game/RestrictedAssets/Maps/WIP/CTF-Quick", "/Game/RestrictedAssets/Maps/WIP/CTF-Volcano" ], "maxPlayers": 12, "displayTexture": "Texture2D'/Game/MetalCustom/SiegeUT/Gamemode/GB_SiegeBuilding.GB_SiegeBuilding'", "gameMode": "/Game/MetalCustom/SiegeUT/Gamemode/Freebuild/SiegeUT_Building.SiegeUT_Building_C", "gameOptions": "?TimeLimit=60?SpawnProtection=10", "requiredPackages": ["SiegeUT_Building-WindowsNoEditor"], "bTeamGame": true, "bCompetitiveMatch": false, "optionFlags": 65535, "bHideFromUI": false }, { "uniqueTag": "SiegeBuilding", "categories": [ "Featured" ], "title": "Siege building", "tooltip": "Siege building. Construct items and destroy the enemy core", "description": "Siege building created by Metalfist.\n<UT.Hub.RulesText_Small>Report any issues to Metalfist!</>\n\n<UT.Hub.RulesText_Small>TimeLimit : %timelimit% minutes</>\n<UT.Hub.RulesText_Small>Maximum players : %maxplayers%</>", "mapPrefixes": [], "maxMapsInList": 16, "defaultMap": "/Game/RestrictedAssets/Maps/CTF-Face", "customMapList": [ "/Game/RestrictedAssets/Maps/CTF-Face", "/Game/RestrictedAssets/Maps/CTF-TitanPass", "/Game/EpicInternal/Pistola/CTF-Pistola", "/Game/RestrictedAssets/Maps/WIP/CTF-Bigrock", "/Game/RestrictedAssets/Maps/WIP/CTF-Blank", "/Game/RestrictedAssets/Maps/WIP/CTF-Dam", "/Game/RestrictedAssets/Maps/WIP/CTF-Plaza", "/Game/RestrictedAssets/Maps/WIP/CTF-Quick", "/Game/RestrictedAssets/Maps/WIP/CTF-Volcano" ], "maxPlayers": 12, "displayTexture": "Texture2D'/Game/MetalCustom/SiegeUT/Gamemode/GB_SiegeBuilding.GB_SiegeBuilding'", "gameMode": "/Game/MetalCustom/SiegeUT/Gamemode/BP_SiegeUT_GMNormal.BP_SiegeUT_GMNormal_C", "gameOptions": "?TimeLimit=60?SpawnProtection=10", "requiredPackages": ["SiegeUT_Building-WindowsNoEditor"], "bTeamGame": true, "bCompetitiveMatch": false, "optionFlags": 65535, "bHideFromUI": false } ] }
V2:
- When an item is building it is no longer dependant if it reached 100% hp, instead it is completed after the timer. A building can spawn damaged and while building it is easier to be destroyed.
- Boosters heal themselves after 5 seconds of not receiving damage.
- Containers heal themselves.
- Container heal radius and heal amount tweaked.
- Containers show their healradius with a feint decal.
- Super container storage corrected to 250.
- Fixed some meshes missing a bottom.
- Reduced range of constructor.
- Increased translocator disk throwing distance when upgraded.
- The first supplier a team builds has immunity to damage for 5 minutes after it is built.
- HUD information on a building can be read from a further distance.
- Added a small sphere indicating where the building will spawn.
- RU regen is scaled based on teamsize.
- Fixed ping.
- Added downgrade sound.
- Buildings show leeched RU.
- Fixed teleporter collision.
- Repairing while an item is building is not possible anymore.
- Only owner can remove their building.
V1:
- Initial releaseLast edited by Metalfist; 01-17-2020, 08:01 PM.Tags: None
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